view mp3lib/equalizer.c @ 20874:b6d87b58754f

Partial fix for semitransparent glyph outlines. This fix removes semitransparent area (less then pixel width) between glyph and it's outline. Instead, it makes them overlap a little. It usually looks much better this way. Complete fix seems impossible with the current output format (single color alpha bitmaps). The right way is to blend both glyph and outline into one bitmap so that 2 pixels with 50% transparency produce a fully solid one. This requires RGBA bitmap output from libass.
author eugeni
date Mon, 13 Nov 2006 16:35:15 +0000
parents 3b5f5d1c5041
children 9fc9d1e788aa
line wrap: on
line source

#include "mpg123.h"

void init_spline(float *x, float *y, int n, float *y2)
{

	int i, k;
	float p, qn, sig, un, *u;
	u = (float *) malloc(n * sizeof (float));

	y2[0] = u[0] = 0.0;

	for (i = 1; i < n - 1; i++)
	{
		sig = ((float) x[i] - x[i - 1]) / ((float) x[i + 1] - x[i - 1]);
		p = sig * y2[i - 1] + 2.0;
		y2[i] = (sig - 1.0) / p;
		u[i] = (((float) y[i + 1] - y[i]) / (x[i + 1] - x[i])) -
			(((float) y[i] - y[i - 1]) / (x[i] - x[i - 1]));
		u[i] = (6.0 * u[i] / (x[i + 1] - x[i - 1]) - sig * u[i - 1]) / p;
	}
	qn = un = 0.0;

	y2[n - 1] = (un - qn * u[n - 2]) / (qn * y2[n - 2] + 1.0);
	for (k = n - 2; k >= 0; k--)
		y2[k] = y2[k] * y2[k + 1] + u[k];
	free(u);
}

float eval_spline(float xa[], float ya[], float y2a[], int n, float x)
{
	int klo, khi, k;
	float h, b, a;

	klo = 0;
	khi = n - 1;
	while (khi - klo > 1)
	{
		k = (khi + klo) >> 1;
		if (xa[k] > x)
			khi = k;
		else
			klo = k;
	}
	h = xa[khi] - xa[klo];
	a = (xa[khi] - x) / h;
	b = (x - xa[klo]) / h;
	return (a * ya[klo] + b * ya[khi] + ((a * a * a - a) * y2a[klo] + (b * b * b - b) * y2a[khi])
		* (h * h) / 6.0);
}

void mpg123_set_eq(int on, float preamp, float *b)
{
	float x[] =
	{0, 1, 2, 3, 4, 5, 6, 7, 8, 9}, yf[10], val, band[10];
	int bands[] =
	{0, 4, 8, 16, 26, 78, 157, 313, 366, 418};
	int i, j;

	mpg123_info->eq_active = on;
	if (mpg123_info->eq_active)
	{
		for (i = 0; i < 10; i++)
		{
			band[i] = b[i] + preamp;
		}

		init_spline(x, band, 10, yf);
		for (i = 0; i < 9; i++)
		{
			for (j = bands[i]; j < bands[i + 1]; j++)
			{
				val = eval_spline(x, band, yf, 10, i + ((float) (j - bands[i]) * (1.0 / (bands[i + 1] - bands[i]))));
				mpg123_info->eq_mul[j] = pow(2, val / 10.0);
			}
		}
		for (i = bands[9]; i < 576; i++)
			mpg123_info->eq_mul[i] = mpg123_info->eq_mul[bands[9] - 1];
	}
}