Mercurial > mplayer.hg
view mp3lib/equalizer.c @ 20874:b6d87b58754f
Partial fix for semitransparent glyph outlines.
This fix removes semitransparent area (less then pixel width) between glyph and
it's outline. Instead, it makes them overlap a little. It usually looks much
better this way.
Complete fix seems impossible with the current output format (single color
alpha bitmaps). The right way is to blend both glyph and outline into one
bitmap so that 2 pixels with 50% transparency produce a fully solid one.
This requires RGBA bitmap output from libass.
author | eugeni |
---|---|
date | Mon, 13 Nov 2006 16:35:15 +0000 |
parents | 3b5f5d1c5041 |
children | 9fc9d1e788aa |
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#include "mpg123.h" void init_spline(float *x, float *y, int n, float *y2) { int i, k; float p, qn, sig, un, *u; u = (float *) malloc(n * sizeof (float)); y2[0] = u[0] = 0.0; for (i = 1; i < n - 1; i++) { sig = ((float) x[i] - x[i - 1]) / ((float) x[i + 1] - x[i - 1]); p = sig * y2[i - 1] + 2.0; y2[i] = (sig - 1.0) / p; u[i] = (((float) y[i + 1] - y[i]) / (x[i + 1] - x[i])) - (((float) y[i] - y[i - 1]) / (x[i] - x[i - 1])); u[i] = (6.0 * u[i] / (x[i + 1] - x[i - 1]) - sig * u[i - 1]) / p; } qn = un = 0.0; y2[n - 1] = (un - qn * u[n - 2]) / (qn * y2[n - 2] + 1.0); for (k = n - 2; k >= 0; k--) y2[k] = y2[k] * y2[k + 1] + u[k]; free(u); } float eval_spline(float xa[], float ya[], float y2a[], int n, float x) { int klo, khi, k; float h, b, a; klo = 0; khi = n - 1; while (khi - klo > 1) { k = (khi + klo) >> 1; if (xa[k] > x) khi = k; else klo = k; } h = xa[khi] - xa[klo]; a = (xa[khi] - x) / h; b = (x - xa[klo]) / h; return (a * ya[klo] + b * ya[khi] + ((a * a * a - a) * y2a[klo] + (b * b * b - b) * y2a[khi]) * (h * h) / 6.0); } void mpg123_set_eq(int on, float preamp, float *b) { float x[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}, yf[10], val, band[10]; int bands[] = {0, 4, 8, 16, 26, 78, 157, 313, 366, 418}; int i, j; mpg123_info->eq_active = on; if (mpg123_info->eq_active) { for (i = 0; i < 10; i++) { band[i] = b[i] + preamp; } init_spline(x, band, 10, yf); for (i = 0; i < 9; i++) { for (j = bands[i]; j < bands[i + 1]; j++) { val = eval_spline(x, band, yf, 10, i + ((float) (j - bands[i]) * (1.0 / (bands[i + 1] - bands[i])))); mpg123_info->eq_mul[j] = pow(2, val / 10.0); } } for (i = bands[9]; i < 576; i++) mpg123_info->eq_mul[i] = mpg123_info->eq_mul[bands[9] - 1]; } }