view TOOLS/dump_mp4.c @ 36441:b75ebb89d803

Workaround VDPAU decode errors on aspect change on NVidia. The NVidia driver seems to expect a decoder reinit on aspect change, otherwise giving a nonsense VDP_STATUS_INVALID_SIZE error. Since decode and display can run out of sync, we do not in fact know when an aspect change will happen during decode but only when we want to display that decoded frame, and with threaded decoding these will differ significantly. So just catch the error and retry decoding instead, this also has the advantage of not affecting (and possibly costing performance) drivers without this issue.
author reimar
date Sun, 08 Dec 2013 15:07:00 +0000
parents b573c7c7173b
children
line wrap: on
line source

/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include <stdio.h>

int main(void){
int c;
unsigned int head=-1;
int pos=-3;

while((c=getchar())>=0){
    head<<=8;
    if(head==0x100){
	int startcode=head|c;
        printf("%08X 1%02X ",pos,c);
            if     (startcode<=0x11F) printf("Video Object Start");
            else if(startcode<=0x12F) printf("Video Object Layer Start");
            else if(startcode<=0x13F) printf("Reserved");
            else if(startcode<=0x15F) printf("FGS bp start");
            else if(startcode<=0x1AF) printf("Reserved");
            else if(startcode==0x1B0) printf("Visual Object Seq Start");
            else if(startcode==0x1B1) printf("Visual Object Seq End");
            else if(startcode==0x1B2) printf("User Data");
            else if(startcode==0x1B3) printf("Group of VOP start");
            else if(startcode==0x1B4) printf("Video Session Error");
            else if(startcode==0x1B5) printf("Visual Object Start");
            else if(startcode==0x1B6) printf("Video Object Plane start");
            else if(startcode==0x1B7) printf("slice start");
            else if(startcode==0x1B8) printf("extension start");
            else if(startcode==0x1B9) printf("fgs start");
            else if(startcode==0x1BA) printf("FBA Object start");
            else if(startcode==0x1BB) printf("FBA Object Plane start");
            else if(startcode==0x1BC) printf("Mesh Object start");
            else if(startcode==0x1BD) printf("Mesh Object Plane start");
            else if(startcode==0x1BE) printf("Still Textutre Object start");
            else if(startcode==0x1BF) printf("Textutre Spatial Layer start");
            else if(startcode==0x1C0) printf("Textutre SNR Layer start");
            else if(startcode==0x1C1) printf("Textutre Tile start");
            else if(startcode==0x1C2) printf("Textutre Shape Layer start");
            else if(startcode==0x1C3) printf("stuffing start");
            else if(startcode<=0x1C5) printf("reserved");
            else if(startcode<=0x1FF) printf("System start");
	    printf("\n");
    }
    head|=c;
    ++pos;
}

return 0;
}