Mercurial > mplayer.hg
view libvo/vo_direct3d.c @ 32145:b97cd2b0dc07
Add some missing headers to configure checks; fixes the warnings:
tmp.c:3: warning: implicit declaration of function 'exit'
tmp.c:6: warning: implicit declaration of function 'printf'
tmp.c:4: warning: implicit declaration of function 'printf'
author | diego |
---|---|
date | Tue, 14 Sep 2010 09:45:40 +0000 |
parents | 5f8cbd711a04 |
children | 9e627a1793b1 |
line wrap: on
line source
/* * Copyright (c) 2008 Georgi Petrov (gogothebee) <gogothebee@gmail.com> * * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include <windows.h> #include <errno.h> #include <stdio.h> #include <d3d9.h> #include "config.h" #include "video_out.h" #include "video_out_internal.h" #include "fastmemcpy.h" #include "mp_msg.h" #include "aspect.h" #include "w32_common.h" #include "libavutil/common.h" #include "font_load.h" #include "sub.h" static const vo_info_t info = { "Direct3D 9 Renderer", "direct3d", "Georgi Petrov (gogothebee) <gogothebee@gmail.com>", "" }; /* * Link essential libvo functions: preinit, config, control, draw_frame, * draw_slice, draw_osd, flip_page, check_events, uninit and * the structure info. */ const LIBVO_EXTERN(direct3d) /* Global variables "priv" structure. I try to keep their count low. */ static struct global_priv { int is_paused; /**< 1 = Movie is paused, 0 = Movie is not paused */ int is_clear_needed; /**< 1 = Clear the backbuffer before StretchRect 0 = (default) Don't clear it */ D3DLOCKED_RECT locked_rect; /**< The locked offscreen surface */ RECT fs_movie_rect; /**< Rect (upscaled) of the movie when displayed in fullscreen */ RECT fs_panscan_rect; /**< PanScan source surface cropping in fullscreen */ int src_width; /**< Source (movie) width */ int src_height; /**< Source (movie) heigth */ int border_x; /**< horizontal border value for OSD */ int border_y; /**< vertical border value for OSD */ D3DFORMAT movie_src_fmt; /**< Movie colorspace format (depends on the movie's codec) */ D3DFORMAT desktop_fmt; /**< Desktop (screen) colorspace format. Usually XRGB */ HANDLE d3d9_dll; /**< d3d9 Library HANDLE */ IDirect3D9 * (WINAPI *pDirect3DCreate9)(UINT); /**< pointer to Direct3DCreate9 function */ LPDIRECT3D9 d3d_handle; /**< Direct3D Handle */ LPDIRECT3DDEVICE9 d3d_device; /**< The Direct3D Adapter */ IDirect3DSurface9 *d3d_surface; /**< Offscreen Direct3D Surface. MPlayer renders inside it. Uses colorspace priv->movie_src_fmt */ IDirect3DTexture9 *d3d_texture_osd; /**< Direct3D Texture. Uses RGBA */ IDirect3DTexture9 *d3d_texture_system; /**< Direct3D Texture. System memory cannot lock a normal texture. Uses RGBA */ IDirect3DSurface9 *d3d_backbuf; /**< Video card's back buffer (used to display next frame) */ int cur_backbuf_width; /**< Current backbuffer width */ int cur_backbuf_height; /**< Current backbuffer height */ int is_osd_populated; /**< 1 = OSD texture has something to display, 0 = OSD texture is clear */ int device_caps_power2_only; /**< 1 = texture sizes have to be power 2 0 = texture sizes can be anything */ int device_caps_square_only; /**< 1 = textures have to be square 0 = textures do not have to be square */ int device_texture_sys; /**< 1 = device can texture from system memory 0 = device requires shadow */ int max_texture_width; /**< from the device capabilities */ int max_texture_height; /**< from the device capabilities */ int osd_width; /**< current width of the OSD */ int osd_height; /**< current height of the OSD */ int osd_texture_width; /**< current width of the OSD texture */ int osd_texture_height; /**< current height of the OSD texture */ } *priv; typedef struct { const unsigned int mplayer_fmt; /**< Given by MPlayer */ const D3DFORMAT fourcc; /**< Required by D3D's test function */ } struct_fmt_table; /* Map table from reported MPlayer format to the required fourcc. This is needed to perform the format query. */ static const struct_fmt_table fmt_table[] = { {IMGFMT_YV12, MAKEFOURCC('Y','V','1','2')}, {IMGFMT_I420, MAKEFOURCC('I','4','2','0')}, {IMGFMT_IYUV, MAKEFOURCC('I','Y','U','V')}, {IMGFMT_YVU9, MAKEFOURCC('Y','V','U','9')}, {IMGFMT_YUY2, D3DFMT_YUY2}, {IMGFMT_UYVY, D3DFMT_UYVY}, {IMGFMT_BGR32, D3DFMT_X8R8G8B8}, {IMGFMT_RGB32, D3DFMT_X8B8G8R8}, {IMGFMT_BGR24, D3DFMT_R8G8B8}, //untested {IMGFMT_BGR16, D3DFMT_R5G6B5}, {IMGFMT_BGR15, D3DFMT_X1R5G5B5}, {IMGFMT_BGR8 , D3DFMT_R3G3B2}, //untested }; #define DISPLAY_FORMAT_TABLE_ENTRIES (sizeof(fmt_table) / sizeof(fmt_table[0])) #define D3DFVF_MY_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1) typedef struct { float x, y, z; /* Position of vertex in 3D space */ float tu, tv; /* Texture coordinates */ } struct_vertex; typedef enum back_buffer_action { BACKBUFFER_CREATE, BACKBUFFER_RESET } back_buffer_action_e; /**************************************************************************** * * * * * * * Direct3D specific implementation functions * * * * * * * ****************************************************************************/ /** @brief Calculate scaled fullscreen movie rectangle with * preserved aspect ratio. */ static void calc_fs_rect(void) { struct vo_rect src_rect; struct vo_rect dst_rect; struct vo_rect borders; calc_src_dst_rects(priv->src_width, priv->src_height, &src_rect, &dst_rect, &borders, NULL); priv->fs_movie_rect.left = dst_rect.left; priv->fs_movie_rect.right = dst_rect.right; priv->fs_movie_rect.top = dst_rect.top; priv->fs_movie_rect.bottom = dst_rect.bottom; priv->fs_panscan_rect.left = src_rect.left; priv->fs_panscan_rect.right = src_rect.right; priv->fs_panscan_rect.top = src_rect.top; priv->fs_panscan_rect.bottom = src_rect.bottom; priv->border_x = borders.left; priv->border_y = borders.top; mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Fullscreen movie rectangle: t: %ld, l: %ld, r: %ld, b:%ld\n", priv->fs_movie_rect.top, priv->fs_movie_rect.left, priv->fs_movie_rect.right, priv->fs_movie_rect.bottom); /* The backbuffer should be cleared before next StretchRect. This is * necessary because our new draw area could be smaller than the * previous one used by StretchRect and without it, leftovers from the * previous frame will be left. */ priv->is_clear_needed = 1; } /** @brief Destroy D3D Offscreen and Backbuffer surfaces. */ static void destroy_d3d_surfaces(void) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>destroy_d3d_surfaces called.\n"); /* Let's destroy the old (if any) D3D Surfaces */ if (priv->locked_rect.pBits) IDirect3DSurface9_UnlockRect(priv->d3d_surface); priv->locked_rect.pBits = NULL; if (priv->d3d_surface) IDirect3DSurface9_Release(priv->d3d_surface); priv->d3d_surface = NULL; /* kill the OSD texture and its shadow copy */ if (priv->d3d_texture_osd) IDirect3DTexture9_Release(priv->d3d_texture_osd); priv->d3d_texture_osd = NULL; if (priv->d3d_texture_system) IDirect3DTexture9_Release(priv->d3d_texture_system); priv->d3d_texture_system = NULL; if (priv->d3d_backbuf) IDirect3DSurface9_Release(priv->d3d_backbuf); priv->d3d_backbuf = NULL; } /** @brief Create D3D Offscreen and Backbuffer surfaces. Each * surface is created only if it's not already present. * @return 1 on success, 0 on failure */ static int create_d3d_surfaces(void) { int osd_width = vo_dwidth, osd_height = vo_dheight; int tex_width = osd_width, tex_height = osd_height; mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>create_d3d_surfaces called.\n"); if (!priv->d3d_surface && FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface( priv->d3d_device, priv->src_width, priv->src_height, priv->movie_src_fmt, D3DPOOL_DEFAULT, &priv->d3d_surface, NULL))) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating offscreen surface failed.\n"); return 0; } if (!priv->d3d_backbuf && FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &priv->d3d_backbuf))) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating backbuffer failed.\n"); return 0; } /* calculate the best size for the OSD depending on the factors from the device */ if (priv->device_caps_power2_only) { tex_width = 1; tex_height = 1; while (tex_width < osd_width ) tex_width <<= 1; while (tex_height < osd_height) tex_height <<= 1; } if (priv->device_caps_square_only) /* device only supports square textures */ tex_width = tex_height = tex_width > tex_height ? tex_width : tex_height; // better round up to a multiple of 16 tex_width = (tex_width + 15) & ~15; tex_height = (tex_height + 15) & ~15; // make sure we respect the size limits without breaking aspect or pow2-requirements while (tex_width > priv->max_texture_width || tex_height > priv->max_texture_height) { osd_width >>= 1; osd_height >>= 1; tex_width >>= 1; tex_height >>= 1; } priv->osd_width = osd_width; priv->osd_height = osd_height; priv->osd_texture_width = tex_width; priv->osd_texture_height = tex_height; mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>OSD texture size (%dx%d), requested (%dx%d).\n", vo_dwidth, vo_dheight, priv->osd_texture_width, priv->osd_texture_height); /* create OSD */ if (!priv->d3d_texture_system && FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, priv->osd_texture_width, priv->osd_texture_height, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8L8, D3DPOOL_SYSTEMMEM, &priv->d3d_texture_system, NULL))) { mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>Allocating OSD texture in system RAM failed.\n"); return 0; } if (!priv->device_texture_sys) { /* only create if we need a shadow version on the external device */ if (!priv->d3d_texture_osd && FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, priv->osd_texture_width, priv->osd_texture_height, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8L8, D3DPOOL_DEFAULT, &priv->d3d_texture_osd, NULL))) { mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>Allocating OSD texture in video RAM failed.\n"); return 0; } } /* setup default renderstate */ IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_SRCBLEND, D3DBLEND_ONE); IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAFUNC, D3DCMP_GREATER); IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAREF, (DWORD)0x0); IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_LIGHTING, FALSE); IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); return 1; } /** @brief Fill D3D Presentation parameters */ static void fill_d3d_presentparams(D3DPRESENT_PARAMETERS *present_params) { /* Prepare Direct3D initialization parameters. */ memset(present_params, 0, sizeof(D3DPRESENT_PARAMETERS)); present_params->Windowed = TRUE; present_params->SwapEffect = D3DSWAPEFFECT_COPY; present_params->Flags = D3DPRESENTFLAG_VIDEO; present_params->hDeviceWindow = vo_w32_window; /* w32_common var */ present_params->BackBufferWidth = priv->cur_backbuf_width; present_params->BackBufferHeight = priv->cur_backbuf_height; present_params->MultiSampleType = D3DMULTISAMPLE_NONE; present_params->PresentationInterval = D3DPRESENT_INTERVAL_ONE; present_params->BackBufferFormat = priv->desktop_fmt; present_params->BackBufferCount = 1; present_params->EnableAutoDepthStencil = FALSE; } /** @brief Create a new backbuffer. Create or Reset the D3D * device. * @return 1 on success, 0 on failure */ static int change_d3d_backbuffer(back_buffer_action_e action) { D3DPRESENT_PARAMETERS present_params; destroy_d3d_surfaces(); /* Grow the backbuffer in the required dimension. */ if (vo_dwidth > priv->cur_backbuf_width) priv->cur_backbuf_width = vo_dwidth; if (vo_dheight > priv->cur_backbuf_height) priv->cur_backbuf_height = vo_dheight; /* The grown backbuffer dimensions are ready and fill_d3d_presentparams * will use them, so we can reset the device. */ fill_d3d_presentparams(&present_params); /* vo_w32_window is w32_common variable. It's a handle to the window. */ if (action == BACKBUFFER_CREATE && FAILED(IDirect3D9_CreateDevice(priv->d3d_handle, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, vo_w32_window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_params, &priv->d3d_device))) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Creating Direct3D device failed.\n"); return 0; } if (action == BACKBUFFER_RESET && FAILED(IDirect3DDevice9_Reset(priv->d3d_device, &present_params))) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reseting Direct3D device failed.\n"); return 0; } mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>New backbuffer (%dx%d), VO (%dx%d)\n", present_params.BackBufferWidth, present_params.BackBufferHeight, vo_dwidth, vo_dheight); return 1; } /** @brief Configure initial Direct3D context. The first * function called to initialize the D3D context. * @return 1 on success, 0 on failure */ static int configure_d3d(void) { D3DDISPLAYMODE disp_mode; D3DVIEWPORT9 vp = {0, 0, vo_dwidth, vo_dheight, 0, 1}; mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>configure_d3d called.\n"); destroy_d3d_surfaces(); /* Get the current desktop display mode, so we can set up a back buffer * of the same format. */ if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle, D3DADAPTER_DEFAULT, &disp_mode))) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading adapter display mode failed.\n"); return 0; } /* Write current Desktop's colorspace format in the global storage. */ priv->desktop_fmt = disp_mode.Format; if (!change_d3d_backbuffer(BACKBUFFER_CREATE)) return 0; if (!create_d3d_surfaces()) return 0; if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device, &vp))) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n"); return 0; } calc_fs_rect(); return 1; } /** @brief Reconfigure the whole Direct3D. Called only * when the video adapter becomes uncooperative. * @return 1 on success, 0 on failure */ static int reconfigure_d3d(void) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>reconfigure_d3d called.\n"); /* Destroy the offscreen, OSD and backbuffer surfaces */ destroy_d3d_surfaces(); /* Destroy the D3D Device */ if (priv->d3d_device) IDirect3DDevice9_Release(priv->d3d_device); priv->d3d_device = NULL; /* Stop the whole Direct3D */ IDirect3D9_Release(priv->d3d_handle); /* Initialize Direct3D from the beginning */ priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION); if (!priv->d3d_handle) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n"); return 0; } /* Configure Direct3D */ if (!configure_d3d()) return 0; return 1; } /** @brief Resize Direct3D context on window resize. * @return 1 on success, 0 on failure */ static int resize_d3d(void) { D3DVIEWPORT9 vp = {0, 0, vo_dwidth, vo_dheight, 0, 1}; mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>resize_d3d called.\n"); /* Make sure that backbuffer is large enough to accomodate the new viewport dimensions. Grow it if necessary. */ if (vo_dwidth > priv->cur_backbuf_width || vo_dheight > priv->cur_backbuf_height) { if (!change_d3d_backbuffer(BACKBUFFER_RESET)) return 0; } /* Destroy the OSD textures. They should always match the new dimensions * of the onscreen window, so on each resize we need new OSD dimensions. */ if (priv->d3d_texture_osd) IDirect3DTexture9_Release(priv->d3d_texture_osd); priv->d3d_texture_osd = NULL; if (priv->d3d_texture_system) IDirect3DTexture9_Release(priv->d3d_texture_system); priv->d3d_texture_system = NULL; /* Recreate the OSD. The function will observe that the offscreen plain * surface and the backbuffer are not destroyed and will skip their creation, * effectively recreating only the OSD. */ if (!create_d3d_surfaces()) return 0; if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device, &vp))) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n"); return 0; } calc_fs_rect(); #ifdef CONFIG_FREETYPE // font needs to be adjusted force_load_font = 1; #endif // OSD needs to be drawn fresh for new size vo_osd_changed(OSDTYPE_OSD); return 1; } /** @brief Uninitialize Direct3D and close the window. */ static void uninit_d3d(void) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit_d3d called.\n"); destroy_d3d_surfaces(); /* Destroy the D3D Device */ if (priv->d3d_device) IDirect3DDevice9_Release(priv->d3d_device); priv->d3d_device = NULL; /* Stop the whole D3D. */ if (priv->d3d_handle) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Stopping Direct3D.\n"); IDirect3D9_Release(priv->d3d_handle); } priv->d3d_handle = NULL; } /** @brief Render a frame on the screen. * @param mpi mpi structure with the decoded frame inside * @return VO_TRUE on success, VO_ERROR on failure */ static uint32_t render_d3d_frame(mp_image_t *mpi) { /* Uncomment when direct rendering is implemented. * if (mpi->flags & MP_IMGFLAG_DIRECT) ... */ /* If the D3D device is uncooperative (not initialized), return success. The device will be probed for reinitialization in the next flip_page() */ if (!priv->d3d_device) return VO_TRUE; if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK) goto skip_upload; if (mpi->flags & MP_IMGFLAG_PLANAR) { /* Copy a planar frame. */ draw_slice(mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0); goto skip_upload; } /* If we're here, then we should lock the rect and copy a packed frame */ if (!priv->locked_rect.pBits) { if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface, &priv->locked_rect, NULL, 0))) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Surface lock failed.\n"); return VO_ERROR; } } memcpy_pic(priv->locked_rect.pBits, mpi->planes[0], mpi->stride[0], mpi->height, priv->locked_rect.Pitch, mpi->stride[0]); skip_upload: /* This unlock is used for both slice_draw path and render_d3d_frame path. */ if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface))) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface unlock failed.\n"); return VO_ERROR; } priv->locked_rect.pBits = NULL; if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>BeginScene failed.\n"); return VO_ERROR; } if (priv->is_clear_needed) { IDirect3DDevice9_Clear(priv->d3d_device, 0, NULL, D3DCLEAR_TARGET, 0, 0, 0); priv->is_clear_needed = 0; } if (FAILED(IDirect3DDevice9_StretchRect(priv->d3d_device, priv->d3d_surface, &priv->fs_panscan_rect, priv->d3d_backbuf, &priv->fs_movie_rect, D3DTEXF_LINEAR))) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Copying frame to the backbuffer failed.\n"); return VO_ERROR; } if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>EndScene failed.\n"); return VO_ERROR; } return VO_TRUE; } /** @brief Query if movie colorspace is supported by the HW. * @return 0 on failure, device capabilities (not probed * currently) on success. */ static int query_format(uint32_t movie_fmt) { int i; for (i = 0; i < DISPLAY_FORMAT_TABLE_ENTRIES; i++) { if (fmt_table[i].mplayer_fmt == movie_fmt) { /* Test conversion from Movie colorspace to * display's target colorspace. */ if (FAILED(IDirect3D9_CheckDeviceFormatConversion(priv->d3d_handle, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, fmt_table[i].fourcc, priv->desktop_fmt))) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Rejected image format: %s\n", vo_format_name(fmt_table[i].mplayer_fmt)); return 0; } priv->movie_src_fmt = fmt_table[i].fourcc; mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Accepted image format: %s\n", vo_format_name(fmt_table[i].mplayer_fmt)); return (VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN); } } return 0; } /**************************************************************************** * * * * * * * libvo Control / Callback functions * * * * * * * ****************************************************************************/ /** @brief libvo Callback: Preinitialize the video card. * Preinit the hardware just enough to be queried about * supported formats. * * @return 0 on success, -1 on failure */ static int preinit(const char *arg) { D3DDISPLAYMODE disp_mode; D3DCAPS9 disp_caps; DWORD texture_caps; DWORD dev_caps; /* Set to zero all global variables. */ priv = calloc(1, sizeof(struct global_priv)); if (!priv) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating private memory failed.\n"); goto err_out; } /* FIXME > Please use subopt-helper.h for this, see vo_gl.c:preinit for > an example of how to use it. */ priv->d3d9_dll = LoadLibraryA("d3d9.dll"); if (!priv->d3d9_dll) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to dynamically load d3d9.dll\n"); goto err_out; } priv->pDirect3DCreate9 = (void *)GetProcAddress(priv->d3d9_dll, "Direct3DCreate9"); if (!priv->pDirect3DCreate9) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to find entry point of Direct3DCreate9\n"); goto err_out; } priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION); if (!priv->d3d_handle) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n"); goto err_out; } if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle, D3DADAPTER_DEFAULT, &disp_mode))) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display mode failed.\n"); goto err_out; } /* Store in priv->desktop_fmt the user desktop's colorspace. Usually XRGB. */ priv->desktop_fmt = disp_mode.Format; priv->cur_backbuf_width = disp_mode.Width; priv->cur_backbuf_height = disp_mode.Height; mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Setting backbuffer dimensions to (%dx%d).\n", disp_mode.Width, disp_mode.Height); if (FAILED(IDirect3D9_GetDeviceCaps(priv->d3d_handle, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &disp_caps))) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display capabilities failed.\n"); goto err_out; } /* Store relevant information reguarding caps of device */ texture_caps = disp_caps.TextureCaps; dev_caps = disp_caps.DevCaps; priv->device_caps_power2_only = (texture_caps & D3DPTEXTURECAPS_POW2) && !(texture_caps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL); priv->device_caps_square_only = texture_caps & D3DPTEXTURECAPS_SQUAREONLY; priv->device_texture_sys = dev_caps & D3DDEVCAPS_TEXTURESYSTEMMEMORY; priv->max_texture_width = disp_caps.MaxTextureWidth; priv->max_texture_height = disp_caps.MaxTextureHeight; mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>device_caps_power2_only %d, device_caps_square_only %d\n" "<vo_direct3d>device_texture_sys %d\n" "<vo_direct3d>max_texture_width %d, max_texture_height %d\n", priv->device_caps_power2_only, priv->device_caps_square_only, priv->device_texture_sys, priv->max_texture_width, priv->max_texture_height); /* w32_common framework call. Configures window on the screen, gets * fullscreen dimensions and does other useful stuff. */ if (!vo_w32_init()) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Configuring onscreen window failed.\n"); goto err_out; } return 0; err_out: uninit(); return -1; } /** @brief libvo Callback: Handle control requests. * @return VO_TRUE on success, VO_NOTIMPL when not implemented */ static int control(uint32_t request, void *data, ...) { switch (request) { case VOCTRL_QUERY_FORMAT: return query_format(*(uint32_t*) data); case VOCTRL_GET_IMAGE: /* Direct Rendering. Not implemented yet. */ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Direct Rendering request. Not implemented yet.\n"); return VO_NOTIMPL; case VOCTRL_DRAW_IMAGE: return render_d3d_frame(data); case VOCTRL_FULLSCREEN: vo_w32_fullscreen(); resize_d3d(); return VO_TRUE; case VOCTRL_RESET: return VO_NOTIMPL; case VOCTRL_PAUSE: priv->is_paused = 1; return VO_TRUE; case VOCTRL_RESUME: priv->is_paused = 0; return VO_TRUE; case VOCTRL_GUISUPPORT: return VO_NOTIMPL; case VOCTRL_SET_EQUALIZER: return VO_NOTIMPL; case VOCTRL_GET_EQUALIZER: return VO_NOTIMPL; case VOCTRL_ONTOP: vo_w32_ontop(); return VO_TRUE; case VOCTRL_BORDER: vo_w32_border(); resize_d3d(); return VO_TRUE; case VOCTRL_UPDATE_SCREENINFO: w32_update_xinerama_info(); return VO_TRUE; case VOCTRL_SET_PANSCAN: calc_fs_rect(); return VO_TRUE; case VOCTRL_GET_PANSCAN: return VO_TRUE; } return VO_FALSE; } /** @brief libvo Callback: Configre the Direct3D adapter. * @param width Movie source width * @param height Movie source height * @param d_width Screen (destination) width * @param d_height Screen (destination) height * @param options Options bitmap * @param title Window title * @param format Movie colorspace format (using MPlayer's * defines, e.g. IMGFMT_YUY2) * @return 0 on success, VO_ERROR on failure */ static int config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t options, char *title, uint32_t format) { priv->src_width = width; priv->src_height = height; /* w32_common framework call. Creates window on the screen with * the given coordinates. */ if (!vo_w32_config(d_width, d_height, options)) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Creating onscreen window failed.\n"); return VO_ERROR; } /* "config" may be called several times, so if this is not the first * call, we should destroy Direct3D adapter and surfaces before * calling configure_d3d, which will create them again. */ destroy_d3d_surfaces(); /* Destroy the D3D Device */ if (priv->d3d_device) IDirect3DDevice9_Release(priv->d3d_device); priv->d3d_device = NULL; if (!configure_d3d()) return VO_ERROR; return 0; /* Success */ } /** @brief libvo Callback: Flip next already drawn frame on the * screen. */ static void flip_page(void) { RECT rect = {0, 0, vo_dwidth, vo_dheight}; if (!priv->d3d_device || FAILED(IDirect3DDevice9_Present(priv->d3d_device, &rect, 0, 0, 0))) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Trying to reinitialize uncooperative video adapter.\n"); if (!reconfigure_d3d()) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Reinitialization failed.\n"); return; } else mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Video adapter reinitialized.\n"); } } /** @brief libvo Callback: Uninitializes all pointers and closes * all D3D related stuff, */ static void uninit(void) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit called.\n"); uninit_d3d(); vo_w32_uninit(); /* w32_common framework call */ if (priv->d3d9_dll) FreeLibrary(priv->d3d9_dll); priv->d3d9_dll = NULL; free(priv); priv = NULL; } /** @brief libvo Callback: Handles video window events. */ static void check_events(void) { int flags; /* w32_common framework call. Handles video window events. * Updates global libvo's vo_dwidth/vo_dheight upon resize * with the new window width/height. */ flags = vo_w32_check_events(); if (flags & VO_EVENT_RESIZE) resize_d3d(); if ((flags & VO_EVENT_EXPOSE) && priv->is_paused) flip_page(); } /** @brief libvo Callback: Draw slice * @return 0 on success */ static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y ) { char *my_src; /**< Pointer to the source image */ char *dst; /**< Pointer to the destination image */ int uv_stride; /**< Stride of the U/V planes */ /* If the D3D device is uncooperative (not initialized), return success. The device will be probed for reinitialization in the next flip_page() */ if (!priv->d3d_device) return 0; /* Lock the offscreen surface if it's not already locked. */ if (!priv->locked_rect.pBits) { if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface, &priv->locked_rect, NULL, 0))) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface lock failure.\n"); return VO_FALSE; } } uv_stride = priv->locked_rect.Pitch / 2; /* Copy Y */ dst = priv->locked_rect.pBits; dst = dst + priv->locked_rect.Pitch * y + x; my_src = src[0]; memcpy_pic(dst, my_src, w, h, priv->locked_rect.Pitch, stride[0]); w /= 2; h /= 2; x /= 2; y /= 2; /* Copy U */ dst = priv->locked_rect.pBits; dst = dst + priv->locked_rect.Pitch * priv->src_height + uv_stride * y + x; if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2')) my_src = src[2]; else my_src = src[1]; memcpy_pic(dst, my_src, w, h, uv_stride, stride[1]); /* Copy V */ dst = priv->locked_rect.pBits; dst = dst + priv->locked_rect.Pitch * priv->src_height + uv_stride * (priv->src_height / 2) + uv_stride * y + x; if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2')) my_src=src[1]; else my_src=src[2]; memcpy_pic(dst, my_src, w, h, uv_stride, stride[2]); return 0; /* Success */ } /** @brief libvo Callback: Unused function */ static int draw_frame(uint8_t *src[]) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>draw_frame called.\n"); return VO_FALSE; } /** @brief Maps MPlayer alpha to D3D * 0x0 -> transparent and discarded by alpha test * 0x1 -> 0xFF to become opaque * other alpha values are inverted +1 (2 = -2) * These values are then inverted again with the texture filter D3DBLEND_INVSRCALPHA */ void vo_draw_alpha_l8a8(int w, int h, unsigned char* src, unsigned char *srca, int srcstride, unsigned char* dstbase, int dststride) { int y; for (y = 0; y < h; y++) { unsigned short *dst = (unsigned short*)dstbase; int x; for (x = 0; x < w; x++) { dst[x] = (-srca[x] << 8) | src[x]; } src += srcstride; srca += srcstride; dstbase += dststride; } } /** @brief Callback function to render the OSD to the texture */ static void draw_alpha(int x0, int y0, int w, int h, unsigned char *src, unsigned char *srca, int stride) { D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order to copy MPlayer's frame inside it.*/ if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0, &locked_rect, NULL, 0))) { mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>OSD texture lock failed.\n"); return; } vo_draw_alpha_l8a8(w, h, src, srca, stride, (unsigned char *)locked_rect.pBits + locked_rect.Pitch*y0 + 2*x0, locked_rect.Pitch); /* this unlock is used for both slice_draw path and D3DRenderFrame path */ if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) { mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>OSD texture unlock failed.\n"); return; } priv->is_osd_populated = 1; } /** @brief libvo Callback: Draw OSD/Subtitles, */ static void draw_osd(void) { // we can not render OSD if we lost the device e.g. because it was uncooperative if (!priv->d3d_device) return; if (vo_osd_changed(0)) { D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order to copy MPlayer's frame inside it.*/ /* clear the OSD */ if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0, &locked_rect, NULL, 0))) { mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture lock failed.\n"); return; } /* clear the whole texture to avoid issues due to interpolation */ memset(locked_rect.pBits, 0, locked_rect.Pitch * priv->osd_texture_height); /* this unlock is used for both slice_draw path and D3DRenderFrame path */ if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) { mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture unlock failed.\n"); return; } priv->is_osd_populated = 0; /* required for if subs are in the boarder region */ priv->is_clear_needed = 1; vo_draw_text_ext(priv->osd_width, priv->osd_height, priv->border_x, priv->border_y, priv->border_x, priv->border_y, priv->src_width, priv->src_height, draw_alpha); if (!priv->device_texture_sys) { /* only DMA to the shadow if its required */ if (FAILED(IDirect3DDevice9_UpdateTexture(priv->d3d_device, (IDirect3DBaseTexture9 *)priv->d3d_texture_system, (IDirect3DBaseTexture9 *)priv->d3d_texture_osd))) { mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture transfer failed.\n"); return; } } } /* update OSD */ if (priv->is_osd_populated) { struct_vertex osd_quad_vb[] = { {-1.0f, 1.0f, 0.0f, 0, 0 }, { 1.0f, 1.0f, 0.0f, 1, 0 }, {-1.0f,-1.0f, 0.0f, 0, 1 }, { 1.0f,-1.0f, 0.0f, 1, 1 } }; /* calculate the texture coordinates */ osd_quad_vb[1].tu = osd_quad_vb[3].tu = (float)priv->osd_width / priv->osd_texture_width; osd_quad_vb[2].tv = osd_quad_vb[3].tv = (float)priv->osd_height / priv->osd_texture_height; if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) { mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed.\n"); return; } /* turn on alpha test */ IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, TRUE); IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, TRUE); /* need to use a texture here (done here as we may be able to texture from system memory) */ IDirect3DDevice9_SetTexture(priv->d3d_device, 0, (IDirect3DBaseTexture9 *)(priv->device_texture_sys ? priv->d3d_texture_system : priv->d3d_texture_osd)); IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_MY_VERTEX); IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLESTRIP, 2, osd_quad_vb, sizeof(struct_vertex)); /* turn off alpha test */ IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, FALSE); IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, FALSE); if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) { mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed.\n"); return; } } }