Mercurial > mplayer.hg
view osdep/timer-lx.c @ 10578:b9d289fd8a57
10000l, the old code was slow as hell, copying stuff extra times and
actually broken -- blanking the whole screen at each 'page flip' with
-dr enabled. benchmarks:
before:
56% cpu for decode
56% cpu for vo with no -dr
25% cpu for vo with -dr
after:
56% cpu for decode
25% cpu for vo without -dr
0% cpu for vo with -dr
if vo_fbdev is going to do pageflip, it needs to do it for REAL, using
vertical scroll registers (like g2), not copying a temp buffer (which
will shear anyway and is super-slow).
author | rfelker |
---|---|
date | Tue, 12 Aug 2003 08:24:24 +0000 |
parents | edfe34c5405d |
children | f9755d9c479a |
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// Precise timer routines for LINUX (C) LGB & A'rpi/ASTRAL #include <unistd.h> #include <stdlib.h> #include <time.h> #include <sys/time.h> #include "../config.h" int usec_sleep(int usec_delay) { #ifdef HAVE_NANOSLEEP struct timespec ts; ts.tv_sec = usec_delay / 1000000; ts.tv_nsec = (usec_delay % 1000000) * 1000; return nanosleep(&ts, NULL); #else return usleep(usec_delay); #endif } // Returns current time in microseconds unsigned int GetTimer(){ struct timeval tv; struct timezone tz; // float s; gettimeofday(&tv,&tz); // s=tv.tv_usec;s*=0.000001;s+=tv.tv_sec; return (tv.tv_sec*1000000+tv.tv_usec); } // Returns current time in milliseconds unsigned int GetTimerMS(){ struct timeval tv; struct timezone tz; // float s; gettimeofday(&tv,&tz); // s=tv.tv_usec;s*=0.000001;s+=tv.tv_sec; return (tv.tv_sec*1000+tv.tv_usec/1000); } static unsigned int RelativeTime=0; // Returns time spent between now and last call in seconds float GetRelativeTime(){ unsigned int t,r; t=GetTimer(); // t*=16;printf("time=%ud\n",t); r=t-RelativeTime; RelativeTime=t; return (float)r * 0.000001F; } // Initialize timer, must be called at least once at start void InitTimer(){ GetRelativeTime(); } #if 0 void main(){ float t=0; InitTimer(); while(1){ t+=GetRelativeTime();printf("time= %10.6f\r",t);fflush(stdout); } } #endif