Mercurial > mplayer.hg
view playtreeparser.h @ 10578:b9d289fd8a57
10000l, the old code was slow as hell, copying stuff extra times and
actually broken -- blanking the whole screen at each 'page flip' with
-dr enabled. benchmarks:
before:
56% cpu for decode
56% cpu for vo with no -dr
25% cpu for vo with -dr
after:
56% cpu for decode
25% cpu for vo without -dr
0% cpu for vo with -dr
if vo_fbdev is going to do pageflip, it needs to do it for REAL, using
vertical scroll registers (like g2), not copying a temp buffer (which
will shear anyway and is super-slow).
author | rfelker |
---|---|
date | Tue, 12 Aug 2003 08:24:24 +0000 |
parents | 4bc481804519 |
children | 1a14fde7680d |
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#ifndef __PLAYTREEPARSER_H #define __PLAYTREEPARSER_H struct stream_st; typedef struct play_tree_parser { struct stream_st* stream; char *buffer,*iter,*line; int buffer_size , buffer_end; int deep,keep; } play_tree_parser_t; play_tree_parser_t* play_tree_parser_new(struct stream_st* stream,int deep); void play_tree_parser_free(play_tree_parser_t* p); play_tree_t* play_tree_parser_get_play_tree(play_tree_parser_t* p, int forced); void play_tree_add_bpf(play_tree_t* pt, char* filename); #endif