view libvo/csputils.c @ 36622:b9dc795036a2

Group video and audio related entries in context menu together. This makes the menu more consistent and will give the user better orientation.
author ib
date Fri, 24 Jan 2014 01:00:35 +0000
parents 9bcec2bb02b3
children
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/*
 * Common code related to colorspaces and conversion
 *
 * Copyleft (C) 2009 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
 *
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * You can alternatively redistribute this file and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 */

#include <stdint.h>
#include <math.h>
#include "libavutil/common.h"
#include "csputils.h"

/**
 * \brief little helper function to create a lookup table for gamma
 * \param map buffer to create map into
 * \param size size of buffer
 * \param gamma gamma value
 */
void mp_gen_gamma_map(uint8_t *map, int size, float gamma) {
  int i;
  if (gamma == 1.0) {
    for (i = 0; i < size; i++)
      map[i] = 255 * i / (size - 1);
    return;
  }
  gamma = 1.0 / gamma;
  for (i = 0; i < size; i++) {
    float tmp = (float)i / (size - 1.0);
    tmp = pow(tmp, gamma);
    if (tmp > 1.0) tmp = 1.0;
    if (tmp < 0.0) tmp = 0.0;
    map[i] = 255 * tmp;
  }
}

/**
 * \brief get the coefficients of the yuv -> rgb conversion matrix
 * \param params struct specifying the properties of the conversion like brightness, ...
 * \param yuv2rgb array to store coefficients into
 *
 * Note: contrast, hue and saturation will only work as expected with YUV formats,
 * not with e.g. MP_CSP_XYZ
 */
void mp_get_yuv2rgb_coeffs(const struct mp_csp_params *params, float yuv2rgb[3][4]) {
  float depth_multiplier = params->input_shift >= 0 ?
                           (1 << params->input_shift) :
                           (1.0 / (1 << -params->input_shift));
  float uvcos = params->saturation * cos(params->hue);
  float uvsin = params->saturation * sin(params->hue);
  int format = params->format;
  int levelconv = params->levelconv;
  int i;
  const float (*uv_coeffs)[3];
  const float *level_adjust;
  static const float yuv_level_adjust[MP_CSP_LEVELCONV_COUNT][4] = {
    {-16 / 255.0, -128 / 255.0, -128 / 255.0, 1.164},
    { 16 / 255.0 * 1.164, -128 / 255.0, -128 / 255.0, 1.0/1.164},
    { 0, -128 / 255.0, -128 / 255.0, 1},
  };
  static const float xyz_level_adjust[4] = {0, 0, 0, 1};
  static const float uv_coeffs_table[MP_CSP_COUNT][3][3] = {
    [MP_CSP_DEFAULT] = {
      {1,  0.000,  1.596},
      {1, -0.391, -0.813},
      {1,  2.018,  0.000}
    },
    [MP_CSP_BT_601] = {
      {1,  0.000,  1.403},
      {1, -0.344, -0.714},
      {1,  1.773,  0.000}
    },
    [MP_CSP_BT_709] = {
      {1,  0.0000,  1.5701},
      {1, -0.1870, -0.4664},
      {1,  1.8556,  0.0000}
    },
    [MP_CSP_SMPTE_240M] = {
      {1,  0.0000,  1.5756},
      {1, -0.2253, -0.5000},
      {1,  1.8270,  0.0000}
    },
    [MP_CSP_EBU] = {
      {1,  0.000,  1.140},
      {1, -0.396, -0.581},
      {1,  2.029,  0.000}
    },
    [MP_CSP_XYZ] = {
      { 3.2404542, -1.5371385, -0.4985314},
      {-0.9692660,  1.8760108,  0.0415560},
      { 0.0556434, -0.2040259,  1.0572252}
    },
  };

  if (format < 0 || format >= MP_CSP_COUNT)
    format = MP_CSP_DEFAULT;
  uv_coeffs = uv_coeffs_table[format];
  if (levelconv < 0 || levelconv >= MP_CSP_LEVELCONV_COUNT)
    levelconv = MP_CSP_LEVELCONV_TV_TO_PC;
  level_adjust = yuv_level_adjust[levelconv];
  if (format == MP_CSP_XYZ)
    level_adjust = xyz_level_adjust;

  for (i = 0; i < 3; i++) {
    yuv2rgb[i][COL_C]  = params->brightness;
    yuv2rgb[i][COL_Y]  = uv_coeffs[i][COL_Y] * level_adjust[COL_C] * params->contrast;
    yuv2rgb[i][COL_C] += level_adjust[COL_Y] * yuv2rgb[i][COL_Y];
    yuv2rgb[i][COL_U]  = uv_coeffs[i][COL_U] * uvcos + uv_coeffs[i][COL_V] * uvsin;
    yuv2rgb[i][COL_C] += level_adjust[COL_U] * yuv2rgb[i][COL_U];
    yuv2rgb[i][COL_V]  = uv_coeffs[i][COL_U] * uvsin + uv_coeffs[i][COL_V] * uvcos;
    yuv2rgb[i][COL_C] += level_adjust[COL_V] * yuv2rgb[i][COL_V];
    // this "centers" contrast control so that e.g. a contrast of 0
    // leads to a grey image, not a black one
    yuv2rgb[i][COL_C] += 0.5 - params->contrast / 2.0;
    yuv2rgb[i][COL_Y] *= depth_multiplier;
    yuv2rgb[i][COL_U] *= depth_multiplier;
    yuv2rgb[i][COL_V] *= depth_multiplier;
  }
}

static float int2pos(int i, int size) {
  if (i == 0) return 0;
  if (i == size - 1) return 1;
  return (i + 0.5) / size;
}

//! size of gamma map use to avoid slow exp function in gen_yuv2rgb_map
#define GMAP_SIZE (1024)
/**
 * \brief generate a 3D YUV -> RGB map
 * \param params struct containing parameters like brightness, gamma, ...
 * \param map where to store map. Must provide space for size^3 elements
 * \param size size of the map
 */
void mp_gen_yuv2rgb_map(const struct mp_csp_params *params, unsigned char *map, int size) {
  int i, j, k, l;
  float yuv2rgb[3][4];
  unsigned char gmaps[3][GMAP_SIZE];
  mp_gen_gamma_map(gmaps[0], GMAP_SIZE, params->rgamma);
  mp_gen_gamma_map(gmaps[1], GMAP_SIZE, params->ggamma);
  mp_gen_gamma_map(gmaps[2], GMAP_SIZE, params->bgamma);
  mp_get_yuv2rgb_coeffs(params, yuv2rgb);
  for (i = 0; i < 3; i++)
    for (j = 0; j < 4; j++)
      yuv2rgb[i][j] *= GMAP_SIZE - 1;
  for (i = 0; i < size; i++) {
    float v = int2pos(i, size);
    for (j = 0; j < size; j++) {
      float u = int2pos(j, size);
      for (k = 0; k < size; k++) {
        float y = int2pos(k, size);
        for (l = 0; l < 3; l++) {
          float rgb = yuv2rgb[l][COL_Y] * y + yuv2rgb[l][COL_U] * u + yuv2rgb[l][COL_V] * v + yuv2rgb[l][COL_C];
          *map++ = gmaps[l][av_clip(rgb, 0, GMAP_SIZE - 1)];
        }
      }
    }
  }
}