view TOOLS/subfont-c/font.desc.tail @ 5574:bdfd4b72244a

fixing vertical scaling on non mobility cards, this might have overflowed into the horizontal stuff, so perhaps it fixes the horizontal stuff too
author michael
date Fri, 12 Apr 2002 12:29:12 +0000
parents 2c7b0478db0c
children 03d3ab9f6400
line wrap: on
line source


;
; Mplayer subtitle font description file - HighreS ONE
; font created by a'rpi & chass
; .desc created by chass & atmosfear
; -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;
;
; This file contains the data for Mplayer to build up the font
; table from the bitmap files. These fonts are used for the OSD
; (On Screen Display) and for the subtitles.
;
;
; A few words for the novice user about the fonts:
; -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;
; Mplayer uses antialiased bitmap fonts, which look far better
; then the TTF rendering used by other players. A letter consists
; of two main parts: the Bitmap and the Alpha chanel. The bitmap
; is what you see on the screen, and the Aplha chanel makes the 
; Font fade smoothly ito the background. And in this font we use
; the alpha to get a smooth black outline of the letters, which 
; makes them visible even on white areas of the movie.
;
; Mplayer needs at least two seperate 8bit/pixel format bitmap 
; files and a .desc file to be able to use the font. One of the
; files is the bitmap the other is the alpha. The .desc (like this
; one) gives Mplayer the information needed to convert a bitmap
; to characters. But the .desc allows to use more bitmap and alpha
; files: this feature is useful when one wants to add local language
; support for the subtitles.
;
; -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;
; ABOUT THE .DESC
;
; [1],File layout: the file consists of several sections,
; the sections are marked like [XXX] where XXX is the section
; name. The three main sections:
;
;  [info]: gives general information about the font, like the
;          version of the .desc, the author's name and general 
;          rendering options like kerning.
;
;  [files] & [characters] : they go togeather, they describe
;                           the place of characters in the bitmap.
;                           Up to 16 is allowed per .desc
;
; [2],The variables:
;
; [info]
;    name        string            name of the font, and misc information
;    desc        int               Version of this file
;    spacewidth  int               num of pixels for #32
;    charspace   int               the distance between chars
;    height      int               the distance between rows
; [files]
;    alpha       string            name of alpha map file
;    bitmap      string            name of bitmap file
; [character]
;                string int int    the positon of a character
;
;
; MPlayer can build up it's font table from up to 16*2 files (16 bitmap
; and 16 alpha channels).
;                           


;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;informations about the font

;[info]

;the author and other stuff
;name "HighreS ONE - created by A'rpi and cHaSS - pre-alpha version"

;version number of the file (if greater than version MPlayer can
;handle, then ignores the unknown variables)

;descversion 1

;the length of #32 in pixels

;spacewidth 13

;the distance between chars. the alpha renderer can handle
;negative numbers too

;charspace -3

;height 26
;height 35

;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;file section

;[files]

;the name of the alpha file used for the next [characters]
;section 

;alpha arpi_a.raw
;alpha nfont_a.raw

;the name of the bitmap file used for the next [characters]
;section 

;bitmap arpi_b.raw
;bitmap nfont_b.raw



;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;the description of the characters: 
;each row specifies one character: first, the char (between " or ')
;then the x-coordinate of the beginning and the end.


;[characters]

;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[files]
alpha arpi_osd_a.raw
bitmap arpi_osd_b.raw

[characters]
;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;Symbols for the OSD
; range form 01 to 1F

;play
0x01 0 36
;pause
0x02 35 71
;stop
0x03 70 106
;rewind
0x04 116 152
;fast forward
0x05 164 200
;clock symbol for the OSD
0x06 209 245
;contrast
0x07 256 292
;stauration
0x08 305 342
;volume
0x09 354 400
;brightness
0x0A 407 442
;Hue
0x0B 457 494

;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;OSD progress bar characters
;
[files]

alpha arpi_progress_a.raw
bitmap arpi_progress_b.raw

[characters]
; [ character
0x10 4 21
; | character
0x11 30 41
; ] character
0x12 50 66
; . char
0x13 74 85