Mercurial > mplayer.hg
view linux/timer-lx.c @ 3076:bfc881c0e591
newly allocated memory seems to point to only 1 zero filled 4k page or something so there is a near 100% cache hit rate ... not very realistic, writeing something in the source array fixes that so the benchmark scores are meaningfull now
author | michael |
---|---|
date | Thu, 22 Nov 2001 19:22:49 +0000 |
parents | a6c5a537f30a |
children | 57abb24ac58b |
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// Precise timer routines for LINUX (C) LGB & A'rpi/ASTRAL #include <unistd.h> #include <time.h> #include <sys/time.h> int usec_sleep(int usec_delay) { #if 1 struct timespec ts; ts.tv_sec = usec_delay / 1000000; ts.tv_nsec = (usec_delay % 1000000) * 1000; return nanosleep(&ts, NULL); #else return usleep(usec_delay); #endif } // Returns current time in microseconds unsigned int GetTimer(){ struct timeval tv; struct timezone tz; // float s; gettimeofday(&tv,&tz); // s=tv.tv_usec;s*=0.000001;s+=tv.tv_sec; return (tv.tv_sec*1000000+tv.tv_usec); } static unsigned int RelativeTime=0; // Returns time spent between now and last call in seconds float GetRelativeTime(){ unsigned int t,r; t=GetTimer(); // t*=16;printf("time=%ud\n",t); r=t-RelativeTime; RelativeTime=t; return (float)r * 0.000001F; } // Initialize timer, must be called at least once at start void InitTimer(){ GetRelativeTime(); } #if 0 void main(){ float t=0; InitTimer(); while(1){ t+=GetRelativeTime();printf("time= %10.6f\r",t);fflush(stdout); } } #endif