view gui/app.c @ 33905:c0cb8c5e7fdb

Fix reading of aqr/subrip09 subtitles. NULL return would indicate EOF, thus the "clear subtitle" entries would cause sub file parsing to stop. In addition the wrong sub end times would be used with CONFIG_SORTSUB.
author reimar
date Mon, 15 Aug 2011 20:19:39 +0000
parents dac15337cfb6
children 1c4a2554d46b
line wrap: on
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/*
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include "app.h"
#include "skin/font.h"

#include "libavutil/common.h"

guiItems guiApp = {
    .IndexOfMainItems    = -1,
    .IndexOfPlaybarItems = -1,
    .IndexOfMenuItems    = -1
};

static const evName evNames[] = {
    { evNone,              "evNone"              },
    { evPlay,              "evPlay"              },
    { evStop,              "evStop"              },
    { evPause,             "evPause"             },
    { evPrev,              "evPrev"              },
    { evNext,              "evNext"              },
    { evLoad,              "evLoad"              },
    { evEqualizer,         "evEqualizer"         },
    { evPlayList,          "evPlaylist"          },
    { evExit,              "evExit"              },
    { evIconify,           "evIconify"           },
    { evIncBalance,        "evIncBalance"        }, // NOTE TO MYSELF: not all of these events
    { evDecBalance,        "evDecBalance"        }, // are actually implemented, and update doc
    { evFullScreen,        "evFullScreen"        },
    { evFName,             "evFName"             },
    { evMovieTime,         "evMovieTime"         },
    { evAbout,             "evAbout"             },
    { evLoadPlay,          "evLoadPlay"          },
    { evPreferences,       "evPreferences"       },
    { evSkinBrowser,       "evSkinBrowser"       },
    { evBackward10sec,     "evBackward10sec"     },
    { evForward10sec,      "evForward10sec"      },
    { evBackward1min,      "evBackward1min"      },
    { evForward1min,       "evForward1min"       },
    { evBackward10min,     "evBackward10min"     },
    { evForward10min,      "evForward10min"      },
    { evIncVolume,         "evIncVolume"         },
    { evDecVolume,         "evDecVolume"         },
    { evMute,              "evMute"              },
    { evIncAudioBufDelay,  "evIncAudioBufDelay"  },
    { evDecAudioBufDelay,  "evDecAudioBufDelay"  },
    { evPlaySwitchToPause, "evPlaySwitchToPause" },
    { evPauseSwitchToPlay, "evPauseSwitchToPlay" },
    { evNormalSize,        "evHalfSize"          },
    { evNormalSize,        "evNormalSize"        },
    { evDoubleSize,        "evDoubleSize"        },
    { evSetMoviePosition,  "evSetMoviePosition"  },
    { evSetVolume,         "evSetVolume"         },
    { evSetBalance,        "evSetBalance"        },
    { evHelp,              "evHelp"              },
    { evLoadSubtitle,      "evLoadSubtitle"      },
    { evPlayDVD,           "evPlayDVD"           },
    { evPlayVCD,           "evPlayVCD"           },
    { evSetURL,            "evSetURL"            },
    { evLoadAudioFile,     "evLoadAudioFile"     },
    { evDropSubtitle,      "evDropSubtitle"      },
    { evSetAspect,         "evSetAspect"         }
};

static void appClearItem(wItem *item)
{
    bpFree(&item->Bitmap);
    bpFree(&item->Mask);
    free(item->label);
    free(item->text);
    memset(item, 0, sizeof(*item));
}

void appFreeStruct(void)
{
    int i;

    appClearItem(&guiApp.main);
    guiApp.mainDecoration = 0;

    appClearItem(&guiApp.sub);

    appClearItem(&guiApp.playbar);
    guiApp.playbarIsPresent = 0;

    appClearItem(&guiApp.menu);
    appClearItem(&guiApp.menuSelected);
    guiApp.menuIsPresent = 0;

    for (i = 0; i <= guiApp.IndexOfMainItems; i++)
        appClearItem(&guiApp.mainItems[i]);
    for (i = 0; i <= guiApp.IndexOfPlaybarItems; i++)
        appClearItem(&guiApp.playbarItems[i]);
    for (i = 0; i <= guiApp.IndexOfMenuItems; i++)
        appClearItem(&guiApp.menuItems[i]);

    guiApp.IndexOfMainItems    = -1;
    guiApp.IndexOfPlaybarItems = -1;
    guiApp.IndexOfMenuItems    = -1;

    fntFreeFont();
}

int appFindMessage(unsigned char *str)
{
    unsigned int i;

    for (i = 0; i < FF_ARRAY_ELEMS(evNames); i++)
        if (!strcmp(evNames[i].name, str))
            return evNames[i].message;

    return -1;
}

void btnModify(int event, float state)
{
    int i;

    for (i = 0; i <= guiApp.IndexOfMainItems; i++) {
        if (guiApp.mainItems[i].message == event) {
            switch (guiApp.mainItems[i].type) {
            case itButton:
                guiApp.mainItems[i].pressed = (int)state;
                break;

            case itPotmeter:
            case itVPotmeter:
            case itHPotmeter:
                if (state < 0.0f)
                    state = 0.0f;
                if (state > 100.0f)
                    state = 100.0f;
                guiApp.mainItems[i].value = state;
                break;
            }
        }
    }

    for (i = 0; i <= guiApp.IndexOfPlaybarItems; i++) {
        if (guiApp.playbarItems[i].message == event) {
            switch (guiApp.playbarItems[i].type) {
            case itButton:
                guiApp.playbarItems[i].pressed = (int)state;
                break;

            case itPotmeter:
            case itVPotmeter:
            case itHPotmeter:
                if (state < 0.0f)
                    state = 0.0f;
                if (state > 100.0f)
                    state = 100.0f;
                guiApp.playbarItems[i].value = state;
                break;
            }
        }
    }
}

void btnSet(int event, int set)
{
    int i;

    for (i = 0; i <= guiApp.IndexOfMainItems; i++)
        if (guiApp.mainItems[i].message == event)
            guiApp.mainItems[i].pressed = set;

    for (i = 0; i <= guiApp.IndexOfPlaybarItems; i++)
        if (guiApp.playbarItems[i].message == event)
            guiApp.playbarItems[i].pressed = set;
}