Mercurial > mplayer.hg
view libass/ass_parse.c @ 30490:c1d375bca9e1
Support GEOV video codec: Hangs on exit
author | cehoyos |
---|---|
date | Thu, 11 Feb 2010 01:12:37 +0000 |
parents | 48d020c5ceca |
children | e64df5862cea |
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/* * Copyright (C) 2009 Grigori Goronzy <greg@geekmind.org> * * This file is part of libass. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include "config.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include "ass_render.h" #include "ass_parse.h" #define MAX_BE 127 #define NBSP 0xa0 // unicode non-breaking space character #define skip_to(x) while ((*p != (x)) && (*p != '}') && (*p != 0)) { ++p;} #define skip(x) if (*p == (x)) ++p; else { return p; } #define skipopt(x) if (*p == (x)) { ++p; } /** * \brief Check if starting part of (*p) matches sample. * If true, shift p to the first symbol after the matching part. */ static inline int mystrcmp(char **p, const char *sample) { int len = strlen(sample); if (strncmp(*p, sample, len) == 0) { (*p) += len; return 1; } else return 0; } static void change_font_size(ASS_Renderer *render_priv, double sz) { double size = sz * render_priv->font_scale; if (size < 1) size = 1; else if (size > render_priv->height * 2) size = render_priv->height * 2; ass_font_set_size(render_priv->state.font, size); render_priv->state.font_size = sz; } /** * \brief Change current font, using setting from render_priv->state. */ void update_font(ASS_Renderer *render_priv) { unsigned val; ASS_FontDesc desc; desc.family = strdup(render_priv->state.family); desc.treat_family_as_pattern = render_priv->state.treat_family_as_pattern; val = render_priv->state.bold; // 0 = normal, 1 = bold, >1 = exact weight if (val == 1 || val == -1) val = 200; // bold else if (val <= 0) val = 80; // normal desc.bold = val; val = render_priv->state.italic; if (val == 1 || val == -1) val = 110; // italic else if (val <= 0) val = 0; // normal desc.italic = val; render_priv->state.font = ass_font_new(render_priv->cache.font_cache, render_priv->library, render_priv->ftlibrary, render_priv->fontconfig_priv, &desc); free(desc.family); if (render_priv->state.font) change_font_size(render_priv, render_priv->state.font_size); } /** * \brief Change border width * negative value resets border to style value */ void change_border(ASS_Renderer *render_priv, double border_x, double border_y) { int bord; if (!render_priv->state.font) return; if (border_x < 0 && border_y < 0) { if (render_priv->state.style->BorderStyle == 1 || render_priv->state.style->BorderStyle == 3) border_x = border_y = render_priv->state.style->Outline; else border_x = border_y = 1.; } render_priv->state.border_x = border_x; render_priv->state.border_y = border_y; bord = 64 * border_x * render_priv->border_scale; if (bord > 0 && border_x == border_y) { if (!render_priv->state.stroker) { int error; error = FT_Stroker_New(render_priv->ftlibrary, &render_priv->state.stroker); if (error) { ass_msg(render_priv->library, MSGL_V, "failed to get stroker"); render_priv->state.stroker = 0; } } if (render_priv->state.stroker) FT_Stroker_Set(render_priv->state.stroker, bord, FT_STROKER_LINECAP_ROUND, FT_STROKER_LINEJOIN_ROUND, 0); } else { FT_Stroker_Done(render_priv->state.stroker); render_priv->state.stroker = 0; } } /** * \brief Calculate a weighted average of two colors * calculates c1*(1-a) + c2*a, but separately for each component except alpha */ static void change_color(uint32_t *var, uint32_t new, double pwr) { (*var) = ((uint32_t) (_r(*var) * (1 - pwr) + _r(new) * pwr) << 24) + ((uint32_t) (_g(*var) * (1 - pwr) + _g(new) * pwr) << 16) + ((uint32_t) (_b(*var) * (1 - pwr) + _b(new) * pwr) << 8) + _a(*var); } // like change_color, but for alpha component only inline void change_alpha(uint32_t *var, uint32_t new, double pwr) { *var = (_r(*var) << 24) + (_g(*var) << 16) + (_b(*var) << 8) + (uint32_t) (_a(*var) * (1 - pwr) + _a(new) * pwr); } /** * \brief Multiply two alpha values * \param a first value * \param b second value * \return result of multiplication * Parameters and result are limited by 0xFF. */ inline uint32_t mult_alpha(uint32_t a, uint32_t b) { return 0xFF - (0xFF - a) * (0xFF - b) / 0xFF; } /** * \brief Calculate alpha value by piecewise linear function * Used for \fad, \fade implementation. */ static unsigned interpolate_alpha(long long now, long long t1, long long t2, long long t3, long long t4, unsigned a1, unsigned a2, unsigned a3) { unsigned a; double cf; if (now <= t1) { a = a1; } else if (now >= t4) { a = a3; } else if (now < t2) { // and > t1 cf = ((double) (now - t1)) / (t2 - t1); a = a1 * (1 - cf) + a2 * cf; } else if (now > t3) { cf = ((double) (now - t3)) / (t4 - t3); a = a2 * (1 - cf) + a3 * cf; } else { // t2 <= now <= t3 a = a2; } return a; } /** * Parse a vector clip into an outline, using the proper scaling * parameters. Translate it to correct for screen borders, if needed. */ static char *parse_vector_clip(ASS_Renderer *render_priv, char *p) { int scale = 1; int res = 0; ASS_Drawing *drawing; render_priv->state.clip_drawing = ass_drawing_new( render_priv->fontconfig_priv, render_priv->state.font, render_priv->settings.hinting, render_priv->ftlibrary); drawing = render_priv->state.clip_drawing; skipopt('('); res = mystrtoi(&p, &scale); skipopt(',') if (!res) scale = 1; drawing->scale = scale; drawing->scale_x = render_priv->font_scale_x * render_priv->font_scale; drawing->scale_y = render_priv->font_scale; while (*p != ')' && *p != '}' && p != 0) ass_drawing_add_char(drawing, *p++); skipopt(')'); if (ass_drawing_parse(drawing, 1)) { // We need to translate the clip according to screen borders if (render_priv->settings.left_margin != 0 || render_priv->settings.top_margin != 0) { FT_Vector trans = { .x = int_to_d6(render_priv->settings.left_margin), .y = -int_to_d6(render_priv->settings.top_margin), }; FT_Outline_Translate(&drawing->glyph->outline, trans.x, trans.y); } ass_msg(render_priv->library, MSGL_DBG2, "Parsed vector clip: scale %d, scales (%f, %f) string [%s]\n", scale, drawing->scale_x, drawing->scale_y, drawing->text); } return p; } /** * \brief Parse style override tag. * \param p string to parse * \param pwr multiplier for some tag effects (comes from \t tags) */ static char *parse_tag(ASS_Renderer *render_priv, char *p, double pwr) { skip_to('\\'); skip('\\'); if ((*p == '}') || (*p == 0)) return p; // New tags introduced in vsfilter 2.39 if (mystrcmp(&p, "xbord")) { double val; if (mystrtod(&p, &val)) val = render_priv->state.border_x * (1 - pwr) + val * pwr; else val = -1.; change_border(render_priv, val, render_priv->state.border_y); } else if (mystrcmp(&p, "ybord")) { double val; if (mystrtod(&p, &val)) val = render_priv->state.border_y * (1 - pwr) + val * pwr; else val = -1.; change_border(render_priv, render_priv->state.border_x, val); } else if (mystrcmp(&p, "xshad")) { double val; if (mystrtod(&p, &val)) val = render_priv->state.shadow_x * (1 - pwr) + val * pwr; else val = 0.; render_priv->state.shadow_x = val; } else if (mystrcmp(&p, "yshad")) { double val; if (mystrtod(&p, &val)) val = render_priv->state.shadow_y * (1 - pwr) + val * pwr; else val = 0.; render_priv->state.shadow_y = val; } else if (mystrcmp(&p, "fax")) { double val; if (mystrtod(&p, &val)) render_priv->state.fax = val * pwr + render_priv->state.fax * (1 - pwr); else render_priv->state.fax = 0.; } else if (mystrcmp(&p, "fay")) { double val; if (mystrtod(&p, &val)) render_priv->state.fay = val * pwr + render_priv->state.fay * (1 - pwr); else render_priv->state.fay = 0.; } else if (mystrcmp(&p, "iclip")) { int x0, y0, x1, y1; int res = 1; char *start = p; skipopt('('); res &= mystrtoi(&p, &x0); skipopt(','); res &= mystrtoi(&p, &y0); skipopt(','); res &= mystrtoi(&p, &x1); skipopt(','); res &= mystrtoi(&p, &y1); skipopt(')'); if (res) { render_priv->state.clip_x0 = render_priv->state.clip_x0 * (1 - pwr) + x0 * pwr; render_priv->state.clip_x1 = render_priv->state.clip_x1 * (1 - pwr) + x1 * pwr; render_priv->state.clip_y0 = render_priv->state.clip_y0 * (1 - pwr) + y0 * pwr; render_priv->state.clip_y1 = render_priv->state.clip_y1 * (1 - pwr) + y1 * pwr; render_priv->state.clip_mode = 1; } else if (!render_priv->state.clip_drawing) { p = parse_vector_clip(render_priv, start); render_priv->state.clip_drawing_mode = 1; } else render_priv->state.clip_mode = 0; } else if (mystrcmp(&p, "blur")) { double val; if (mystrtod(&p, &val)) { val = render_priv->state.blur * (1 - pwr) + val * pwr; val = (val < 0) ? 0 : val; val = (val > BLUR_MAX_RADIUS) ? BLUR_MAX_RADIUS : val; render_priv->state.blur = val; } else render_priv->state.blur = 0.0; // ASS standard tags } else if (mystrcmp(&p, "fsc")) { char tp = *p++; double val; if (tp == 'x') { if (mystrtod(&p, &val)) { val /= 100; render_priv->state.scale_x = render_priv->state.scale_x * (1 - pwr) + val * pwr; } else render_priv->state.scale_x = render_priv->state.style->ScaleX; } else if (tp == 'y') { if (mystrtod(&p, &val)) { val /= 100; render_priv->state.scale_y = render_priv->state.scale_y * (1 - pwr) + val * pwr; } else render_priv->state.scale_y = render_priv->state.style->ScaleY; } } else if (mystrcmp(&p, "fsp")) { double val; if (mystrtod(&p, &val)) render_priv->state.hspacing = render_priv->state.hspacing * (1 - pwr) + val * pwr; else render_priv->state.hspacing = render_priv->state.style->Spacing; } else if (mystrcmp(&p, "fs")) { double val; if (mystrtod(&p, &val)) val = render_priv->state.font_size * (1 - pwr) + val * pwr; else val = render_priv->state.style->FontSize; if (render_priv->state.font) change_font_size(render_priv, val); } else if (mystrcmp(&p, "bord")) { double val; if (mystrtod(&p, &val)) { if (render_priv->state.border_x == render_priv->state.border_y) val = render_priv->state.border_x * (1 - pwr) + val * pwr; } else val = -1.; // reset to default change_border(render_priv, val, val); } else if (mystrcmp(&p, "move")) { double x1, x2, y1, y2; long long t1, t2, delta_t, t; double x, y; double k; skip('('); mystrtod(&p, &x1); skip(','); mystrtod(&p, &y1); skip(','); mystrtod(&p, &x2); skip(','); mystrtod(&p, &y2); if (*p == ',') { skip(','); mystrtoll(&p, &t1); skip(','); mystrtoll(&p, &t2); ass_msg(render_priv->library, MSGL_DBG2, "movement6: (%f, %f) -> (%f, %f), (%" PRId64 " .. %" PRId64 ")\n", x1, y1, x2, y2, (int64_t) t1, (int64_t) t2); } else { t1 = 0; t2 = render_priv->state.event->Duration; ass_msg(render_priv->library, MSGL_DBG2, "movement: (%f, %f) -> (%f, %f)", x1, y1, x2, y2); } skip(')'); delta_t = t2 - t1; t = render_priv->time - render_priv->state.event->Start; if (t < t1) k = 0.; else if (t > t2) k = 1.; else k = ((double) (t - t1)) / delta_t; x = k * (x2 - x1) + x1; y = k * (y2 - y1) + y1; if (render_priv->state.evt_type != EVENT_POSITIONED) { render_priv->state.pos_x = x; render_priv->state.pos_y = y; render_priv->state.detect_collisions = 0; render_priv->state.evt_type = EVENT_POSITIONED; } } else if (mystrcmp(&p, "frx")) { double val; if (mystrtod(&p, &val)) { val *= M_PI / 180; render_priv->state.frx = val * pwr + render_priv->state.frx * (1 - pwr); } else render_priv->state.frx = 0.; } else if (mystrcmp(&p, "fry")) { double val; if (mystrtod(&p, &val)) { val *= M_PI / 180; render_priv->state.fry = val * pwr + render_priv->state.fry * (1 - pwr); } else render_priv->state.fry = 0.; } else if (mystrcmp(&p, "frz") || mystrcmp(&p, "fr")) { double val; if (mystrtod(&p, &val)) { val *= M_PI / 180; render_priv->state.frz = val * pwr + render_priv->state.frz * (1 - pwr); } else render_priv->state.frz = M_PI * render_priv->state.style->Angle / 180.; } else if (mystrcmp(&p, "fn")) { char *start = p; char *family; skip_to('\\'); if (p > start) { family = malloc(p - start + 1); strncpy(family, start, p - start); family[p - start] = '\0'; } else family = strdup(render_priv->state.style->FontName); if (render_priv->state.family) free(render_priv->state.family); render_priv->state.family = family; update_font(render_priv); } else if (mystrcmp(&p, "alpha")) { uint32_t val; int i; int hex = render_priv->track->track_type == TRACK_TYPE_ASS; if (strtocolor(render_priv->library, &p, &val, hex)) { unsigned char a = val >> 24; for (i = 0; i < 4; ++i) change_alpha(&render_priv->state.c[i], a, pwr); } else { change_alpha(&render_priv->state.c[0], render_priv->state.style->PrimaryColour, pwr); change_alpha(&render_priv->state.c[1], render_priv->state.style->SecondaryColour, pwr); change_alpha(&render_priv->state.c[2], render_priv->state.style->OutlineColour, pwr); change_alpha(&render_priv->state.c[3], render_priv->state.style->BackColour, pwr); } // FIXME: simplify } else if (mystrcmp(&p, "an")) { int val; if (mystrtoi(&p, &val) && val) { int v = (val - 1) / 3; // 0, 1 or 2 for vertical alignment ass_msg(render_priv->library, MSGL_DBG2, "an %d", val); if (v != 0) v = 3 - v; val = ((val - 1) % 3) + 1; // horizontal alignment val += v * 4; ass_msg(render_priv->library, MSGL_DBG2, "align %d", val); render_priv->state.alignment = val; } else render_priv->state.alignment = render_priv->state.style->Alignment; } else if (mystrcmp(&p, "a")) { int val; if (mystrtoi(&p, &val) && val) // take care of a vsfilter quirk: handle illegal \a8 like \a5 render_priv->state.alignment = (val == 8) ? 5 : val; else render_priv->state.alignment = render_priv->state.style->Alignment; } else if (mystrcmp(&p, "pos")) { double v1, v2; skip('('); mystrtod(&p, &v1); skip(','); mystrtod(&p, &v2); skip(')'); ass_msg(render_priv->library, MSGL_DBG2, "pos(%f, %f)", v1, v2); if (render_priv->state.evt_type == EVENT_POSITIONED) { ass_msg(render_priv->library, MSGL_V, "Subtitle has a new \\pos " "after \\move or \\pos, ignoring"); } else { render_priv->state.evt_type = EVENT_POSITIONED; render_priv->state.detect_collisions = 0; render_priv->state.pos_x = v1; render_priv->state.pos_y = v2; } } else if (mystrcmp(&p, "fad")) { int a1, a2, a3; long long t1, t2, t3, t4; if (*p == 'e') ++p; // either \fad or \fade skip('('); mystrtoi(&p, &a1); skip(','); mystrtoi(&p, &a2); if (*p == ')') { // 2-argument version (\fad, according to specs) // a1 and a2 are fade-in and fade-out durations t1 = 0; t4 = render_priv->state.event->Duration; t2 = a1; t3 = t4 - a2; a1 = 0xFF; a2 = 0; a3 = 0xFF; } else { // 6-argument version (\fade) // a1 and a2 (and a3) are opacity values skip(','); mystrtoi(&p, &a3); skip(','); mystrtoll(&p, &t1); skip(','); mystrtoll(&p, &t2); skip(','); mystrtoll(&p, &t3); skip(','); mystrtoll(&p, &t4); } skip(')'); render_priv->state.fade = interpolate_alpha(render_priv->time - render_priv->state.event->Start, t1, t2, t3, t4, a1, a2, a3); } else if (mystrcmp(&p, "org")) { int v1, v2; skip('('); mystrtoi(&p, &v1); skip(','); mystrtoi(&p, &v2); skip(')'); ass_msg(render_priv->library, MSGL_DBG2, "org(%d, %d)", v1, v2); if (!render_priv->state.have_origin) { render_priv->state.org_x = v1; render_priv->state.org_y = v2; render_priv->state.have_origin = 1; render_priv->state.detect_collisions = 0; } } else if (mystrcmp(&p, "t")) { double v[3]; int v1, v2; double v3; int cnt; long long t1, t2, t, delta_t; double k; skip('('); for (cnt = 0; cnt < 3; ++cnt) { if (*p == '\\') break; v[cnt] = strtod(p, &p); skip(','); } if (cnt == 3) { v1 = v[0]; v2 = (v[1] < v1) ? render_priv->state.event->Duration : v[1]; v3 = v[2]; } else if (cnt == 2) { v1 = v[0]; v2 = (v[1] < v1) ? render_priv->state.event->Duration : v[1]; v3 = 1.; } else if (cnt == 1) { v1 = 0; v2 = render_priv->state.event->Duration; v3 = v[0]; } else { // cnt == 0 v1 = 0; v2 = render_priv->state.event->Duration; v3 = 1.; } render_priv->state.detect_collisions = 0; t1 = v1; t2 = v2; delta_t = v2 - v1; if (v3 < 0.) v3 = 0.; t = render_priv->time - render_priv->state.event->Start; // FIXME: move to render_context if (t <= t1) k = 0.; else if (t >= t2) k = 1.; else { assert(delta_t != 0.); k = pow(((double) (t - t1)) / delta_t, v3); } while (*p == '\\') p = parse_tag(render_priv, p, k); // maybe k*pwr ? no, specs forbid nested \t's skip_to(')'); // in case there is some unknown tag or a comment skip(')'); } else if (mystrcmp(&p, "clip")) { char *start = p; int x0, y0, x1, y1; int res = 1; skipopt('('); res &= mystrtoi(&p, &x0); skipopt(','); res &= mystrtoi(&p, &y0); skipopt(','); res &= mystrtoi(&p, &x1); skipopt(','); res &= mystrtoi(&p, &y1); skipopt(')'); if (res) { render_priv->state.clip_x0 = render_priv->state.clip_x0 * (1 - pwr) + x0 * pwr; render_priv->state.clip_x1 = render_priv->state.clip_x1 * (1 - pwr) + x1 * pwr; render_priv->state.clip_y0 = render_priv->state.clip_y0 * (1 - pwr) + y0 * pwr; render_priv->state.clip_y1 = render_priv->state.clip_y1 * (1 - pwr) + y1 * pwr; // Might be a vector clip } else if (!render_priv->state.clip_drawing) { p = parse_vector_clip(render_priv, start); render_priv->state.clip_drawing_mode = 0; } else { render_priv->state.clip_x0 = 0; render_priv->state.clip_y0 = 0; render_priv->state.clip_x1 = render_priv->track->PlayResX; render_priv->state.clip_y1 = render_priv->track->PlayResY; } } else if (mystrcmp(&p, "c")) { uint32_t val; int hex = render_priv->track->track_type == TRACK_TYPE_ASS; if (!strtocolor(render_priv->library, &p, &val, hex)) val = render_priv->state.style->PrimaryColour; ass_msg(render_priv->library, MSGL_DBG2, "color: %X", val); change_color(&render_priv->state.c[0], val, pwr); } else if ((*p >= '1') && (*p <= '4') && (++p) && (mystrcmp(&p, "c") || mystrcmp(&p, "a"))) { char n = *(p - 2); int cidx = n - '1'; char cmd = *(p - 1); uint32_t val; int hex = render_priv->track->track_type == TRACK_TYPE_ASS; assert((n >= '1') && (n <= '4')); if (!strtocolor(render_priv->library, &p, &val, hex)) switch (n) { case '1': val = render_priv->state.style->PrimaryColour; break; case '2': val = render_priv->state.style->SecondaryColour; break; case '3': val = render_priv->state.style->OutlineColour; break; case '4': val = render_priv->state.style->BackColour; break; default: val = 0; break; // impossible due to assert; avoid compilation warning } switch (cmd) { case 'c': change_color(render_priv->state.c + cidx, val, pwr); break; case 'a': change_alpha(render_priv->state.c + cidx, val >> 24, pwr); break; default: ass_msg(render_priv->library, MSGL_WARN, "Bad command: %c%c", n, cmd); break; } ass_msg(render_priv->library, MSGL_DBG2, "single c/a at %f: %c%c = %X", pwr, n, cmd, render_priv->state.c[cidx]); } else if (mystrcmp(&p, "r")) { reset_render_context(render_priv); } else if (mystrcmp(&p, "be")) { int val; if (mystrtoi(&p, &val)) { // Clamp to a safe upper limit, since high values need excessive CPU val = (val < 0) ? 0 : val; val = (val > MAX_BE) ? MAX_BE : val; render_priv->state.be = val; } else render_priv->state.be = 0; } else if (mystrcmp(&p, "b")) { int b; if (mystrtoi(&p, &b)) { if (pwr >= .5) render_priv->state.bold = b; } else render_priv->state.bold = render_priv->state.style->Bold; update_font(render_priv); } else if (mystrcmp(&p, "i")) { int i; if (mystrtoi(&p, &i)) { if (pwr >= .5) render_priv->state.italic = i; } else render_priv->state.italic = render_priv->state.style->Italic; update_font(render_priv); } else if (mystrcmp(&p, "kf") || mystrcmp(&p, "K")) { int val = 0; mystrtoi(&p, &val); render_priv->state.effect_type = EF_KARAOKE_KF; if (render_priv->state.effect_timing) render_priv->state.effect_skip_timing += render_priv->state.effect_timing; render_priv->state.effect_timing = val * 10; } else if (mystrcmp(&p, "ko")) { int val = 0; mystrtoi(&p, &val); render_priv->state.effect_type = EF_KARAOKE_KO; if (render_priv->state.effect_timing) render_priv->state.effect_skip_timing += render_priv->state.effect_timing; render_priv->state.effect_timing = val * 10; } else if (mystrcmp(&p, "k")) { int val = 0; mystrtoi(&p, &val); render_priv->state.effect_type = EF_KARAOKE; if (render_priv->state.effect_timing) render_priv->state.effect_skip_timing += render_priv->state.effect_timing; render_priv->state.effect_timing = val * 10; } else if (mystrcmp(&p, "shad")) { double val; if (mystrtod(&p, &val)) { if (render_priv->state.shadow_x == render_priv->state.shadow_y) val = render_priv->state.shadow_x * (1 - pwr) + val * pwr; } else val = 0.; render_priv->state.shadow_x = render_priv->state.shadow_y = val; } else if (mystrcmp(&p, "s")) { int val; if (mystrtoi(&p, &val) && val) render_priv->state.flags |= DECO_STRIKETHROUGH; else render_priv->state.flags &= ~DECO_STRIKETHROUGH; } else if (mystrcmp(&p, "u")) { int val; if (mystrtoi(&p, &val) && val) render_priv->state.flags |= DECO_UNDERLINE; else render_priv->state.flags &= ~DECO_UNDERLINE; } else if (mystrcmp(&p, "pbo")) { double val = 0; if (mystrtod(&p, &val)) render_priv->state.drawing->pbo = val; } else if (mystrcmp(&p, "p")) { int val; if (!mystrtoi(&p, &val)) val = 0; if (val) render_priv->state.drawing->scale = val; render_priv->state.drawing_mode = !!val; } else if (mystrcmp(&p, "q")) { int val; if (!mystrtoi(&p, &val)) val = render_priv->track->WrapStyle; render_priv->state.wrap_style = val; } return p; } void apply_transition_effects(ASS_Renderer *render_priv, ASS_Event *event) { int v[4]; int cnt; char *p = event->Effect; if (!p || !*p) return; cnt = 0; while (cnt < 4 && (p = strchr(p, ';'))) { v[cnt++] = atoi(++p); } if (strncmp(event->Effect, "Banner;", 7) == 0) { int delay; if (cnt < 1) { ass_msg(render_priv->library, MSGL_V, "Error parsing effect: '%s'", event->Effect); return; } if (cnt >= 2 && v[1] == 0) // right-to-left render_priv->state.scroll_direction = SCROLL_RL; else // left-to-right render_priv->state.scroll_direction = SCROLL_LR; delay = v[0]; if (delay == 0) delay = 1; // ? render_priv->state.scroll_shift = (render_priv->time - render_priv->state.event->Start) / delay; render_priv->state.evt_type = EVENT_HSCROLL; return; } if (strncmp(event->Effect, "Scroll up;", 10) == 0) { render_priv->state.scroll_direction = SCROLL_BT; } else if (strncmp(event->Effect, "Scroll down;", 12) == 0) { render_priv->state.scroll_direction = SCROLL_TB; } else { ass_msg(render_priv->library, MSGL_V, "Unknown transition effect: '%s'", event->Effect); return; } // parse scroll up/down parameters { int delay; int y0, y1; if (cnt < 3) { ass_msg(render_priv->library, MSGL_V, "Error parsing effect: '%s'", event->Effect); return; } delay = v[2]; if (delay == 0) delay = 1; // ? render_priv->state.scroll_shift = (render_priv->time - render_priv->state.event->Start) / delay; if (v[0] < v[1]) { y0 = v[0]; y1 = v[1]; } else { y0 = v[1]; y1 = v[0]; } if (y1 == 0) y1 = render_priv->track->PlayResY; // y0=y1=0 means fullscreen scrolling render_priv->state.clip_y0 = y0; render_priv->state.clip_y1 = y1; render_priv->state.evt_type = EVENT_VSCROLL; render_priv->state.detect_collisions = 0; } } /** * \brief Get next ucs4 char from string, parsing and executing style overrides * \param str string pointer * \return ucs4 code of the next char * On return str points to the unparsed part of the string */ unsigned get_next_char(ASS_Renderer *render_priv, char **str) { char *p = *str; unsigned chr; if (*p == '{') { // '\0' goes here p++; while (1) { p = parse_tag(render_priv, p, 1.); if (*p == '}') { // end of tag p++; if (*p == '{') { p++; continue; } else break; } else if (*p != '\\') ass_msg(render_priv->library, MSGL_V, "Unable to parse: '%s'", p); if (*p == 0) break; } } if (*p == '\t') { ++p; *str = p; return ' '; } if (*p == '\\') { if ((p[1] == 'N') || ((p[1] == 'n') && (render_priv->state.wrap_style == 2))) { p += 2; *str = p; return '\n'; } else if (p[1] == 'n') { p += 2; *str = p; return ' '; } else if (p[1] == 'h') { p += 2; *str = p; return NBSP; } } chr = ass_utf8_get_char((char **) &p); *str = p; return chr; }