Mercurial > mplayer.hg
view TOOLS/dump_mp4.c @ 9660:c2d23e02522b
improvements to detc filter:
-> use of 8x8 blocks rather than 16x16 to better localize the search
for interlacing. this helps detect interlacing in very small
motions, e.g. mouths in anime.
-> removed some redundant conditions in the logic
-> looser condition for detecting lacing and more forgiving of slight
mismatches between fields from the two telecine frames to make up
for quantization noise in low quality encodes.
this code is still mostly experimental but probably better than the
old version, so maybe it should be backported to 0.90...?
author | rfelker |
---|---|
date | Sun, 23 Mar 2003 03:36:24 +0000 |
parents | 106a6f116776 |
children | d7ae37864b03 |
line wrap: on
line source
int main(){ int c; unsigned int head=-1; int pos=-3; while((c=getchar())>=0){ head<<=8; if(head==0x100){ int startcode=head|c; printf("%08X 1%02X ",pos,c); if (startcode<=0x11F) printf("Video Object Start"); else if(startcode<=0x12F) printf("Video Object Layer Start"); else if(startcode<=0x13F) printf("Reserved"); else if(startcode<=0x15F) printf("FGS bp start"); else if(startcode<=0x1AF) printf("Reserved"); else if(startcode==0x1B0) printf("Visual Object Seq Start"); else if(startcode==0x1B1) printf("Visual Object Seq End"); else if(startcode==0x1B2) printf("User Data"); else if(startcode==0x1B3) printf("Group of VOP start"); else if(startcode==0x1B4) printf("Video Session Error"); else if(startcode==0x1B5) printf("Visual Object Start"); else if(startcode==0x1B6) printf("Video Object Plane start"); else if(startcode==0x1B7) printf("slice start"); else if(startcode==0x1B8) printf("extension start"); else if(startcode==0x1B9) printf("fgs start"); else if(startcode==0x1BA) printf("FBA Object start"); else if(startcode==0x1BB) printf("FBA Object Plane start"); else if(startcode==0x1BC) printf("Mesh Object start"); else if(startcode==0x1BD) printf("Mesh Object Plane start"); else if(startcode==0x1BE) printf("Still Textutre Object start"); else if(startcode==0x1BF) printf("Textutre Spatial Layer start"); else if(startcode==0x1C0) printf("Textutre SNR Layer start"); else if(startcode==0x1C1) printf("Textutre Tile start"); else if(startcode==0x1C2) printf("Textutre Shape Layer start"); else if(startcode==0x1C3) printf("stuffing start"); else if(startcode<=0x1C5) printf("reserved"); else if(startcode<=0x1FF) printf("System start"); printf("\n"); } head|=c; ++pos; } }