view access_mpcontext.h @ 28883:c3f295ceae51

Do not call waveOutReset in uninit if you should wait till playing finishes, and retry waveOutClose if it fails due to still playing.
author reimar
date Mon, 09 Mar 2009 19:15:20 +0000
parents 4129c8cfa742
children c1a3f1bbba26
line wrap: on
line source

#ifndef MPLAYER_ACCESS_MPCONTEXT_H
#define MPLAYER_ACCESS_MPCONTEXT_H

struct MPContext;
const void *mpctx_get_video_out(struct MPContext *mpctx);
const void *mpctx_get_audio_out(struct MPContext *mpctx);
void *mpctx_get_demuxer(struct MPContext *mpctx);
void *mpctx_get_playtree_iter(struct MPContext *mpctx);
void *mpctx_get_mixer(struct MPContext *mpctx);
int mpctx_get_global_sub_size(struct MPContext *mpctx);
int mpctx_get_osd_function(struct MPContext *mpctx);

#endif /* MPLAYER_ACCESS_MPCONTEXT_H */