view libmpcodecs/dec_audio.h @ 28883:c3f295ceae51

Do not call waveOutReset in uninit if you should wait till playing finishes, and retry waveOutClose if it fails due to still playing.
author reimar
date Mon, 09 Mar 2009 19:15:20 +0000
parents 9e739bdb049c
children bbb6ebec87a0
line wrap: on
line source

#ifndef MPLAYER_DEC_AUDIO_H
#define MPLAYER_DEC_AUDIO_H

#include "libmpdemux/stheader.h"

// dec_audio.c:
void afm_help(void);
int init_best_audio_codec(sh_audio_t *sh_audio, char** audio_codec_list, char** audio_fm_list);
int decode_audio(sh_audio_t *sh_audio, int minlen);
void resync_audio_stream(sh_audio_t *sh_audio);
void skip_audio_frame(sh_audio_t *sh_audio);
void uninit_audio(sh_audio_t *sh_audio);

int init_audio_filters(sh_audio_t *sh_audio, int in_samplerate,
                       int *out_samplerate, int *out_channels, int *out_format);

#endif /* MPLAYER_DEC_AUDIO_H */