view stream/audio_in.h @ 28883:c3f295ceae51

Do not call waveOutReset in uninit if you should wait till playing finishes, and retry waveOutClose if it fails due to still playing.
author reimar
date Mon, 09 Mar 2009 19:15:20 +0000
parents 9d95dc936e66
children 0f1b5b68af32
line wrap: on
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#ifndef MPLAYER_AUDIO_IN_H
#define MPLAYER_AUDIO_IN_H

#define AUDIO_IN_ALSA 1
#define AUDIO_IN_OSS 2

#include "config.h"

#ifdef CONFIG_ALSA
#include <alsa/asoundlib.h>

typedef struct {
    char *device;

    snd_pcm_t *handle;
    snd_output_t *log;
    int buffer_time, period_time, chunk_size;
    size_t bits_per_sample, bits_per_frame;
} ai_alsa_t;
#endif

#ifdef CONFIG_OSS_AUDIO
typedef struct {
    char *device;

    int audio_fd;
} ai_oss_t;
#endif

typedef struct 
{
    int type;
    int setup;
    
    /* requested values */
    int req_channels;
    int req_samplerate;

    /* real values read-only */
    int channels;
    int samplerate;
    int blocksize;
    int bytes_per_sample;
    int samplesize;
    
#ifdef CONFIG_ALSA
    ai_alsa_t alsa;
#endif
#ifdef CONFIG_OSS_AUDIO
    ai_oss_t oss;
#endif
} audio_in_t;

int audio_in_init(audio_in_t *ai, int type);
int audio_in_setup(audio_in_t *ai);
int audio_in_set_device(audio_in_t *ai, char *device);
int audio_in_set_samplerate(audio_in_t *ai, int rate);
int audio_in_set_channels(audio_in_t *ai, int channels);
int audio_in_uninit(audio_in_t *ai);
int audio_in_start_capture(audio_in_t *ai);
int audio_in_read_chunk(audio_in_t *ai, unsigned char *buffer);

#ifdef CONFIG_ALSA
int ai_alsa_setup(audio_in_t *ai);
int ai_alsa_init(audio_in_t *ai);
int ai_alsa_xrun(audio_in_t *ai);
#endif

#ifdef CONFIG_OSS_AUDIO
int ai_oss_set_samplerate(audio_in_t *ai);
int ai_oss_set_channels(audio_in_t *ai);
int ai_oss_init(audio_in_t *ai);
#endif

#endif /* MPLAYER_AUDIO_IN_H */