view tremor/registry.c @ 28883:c3f295ceae51

Do not call waveOutReset in uninit if you should wait till playing finishes, and retry waveOutClose if it fails due to still playing.
author reimar
date Mon, 09 Mar 2009 19:15:20 +0000
parents cd6b211be811
children
line wrap: on
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/********************************************************************
 *                                                                  *
 * THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE.   *
 *                                                                  *
 * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS     *
 * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
 * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.       *
 *                                                                  *
 * THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002    *
 * BY THE Xiph.Org FOUNDATION http://www.xiph.org/                  *
 *                                                                  *
 ********************************************************************

 function: registry for floor, res backends and channel mappings

 ********************************************************************/

#include "ivorbiscodec.h"
#include "codec_internal.h"
#include "registry.h"
#include "misc.h"


/* seems like major overkill now; the backend numbers will grow into
   the infrastructure soon enough */

extern vorbis_func_floor     floor0_exportbundle;
extern vorbis_func_floor     floor1_exportbundle;
extern vorbis_func_residue   residue0_exportbundle;
extern vorbis_func_residue   residue1_exportbundle;
extern vorbis_func_residue   residue2_exportbundle;
extern vorbis_func_mapping   mapping0_exportbundle;

vorbis_func_floor     *_floor_P[]={
  &floor0_exportbundle,
  &floor1_exportbundle,
};

vorbis_func_residue   *_residue_P[]={
  &residue0_exportbundle,
  &residue1_exportbundle,
  &residue2_exportbundle,
};

vorbis_func_mapping   *_mapping_P[]={
  &mapping0_exportbundle,
};