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<?xml version="1.0" encoding="utf-8"?>
<!-- $Revision$ -->
<chapter id="ports" xreflabel="Ports">
<title>Ports</title>

<para>
Binary packages of <application>MPlayer</application> are available from several
sources. We have a list of places to get
<ulink url="http://www.mplayerhq.hu/design7/projects.html#unofficial_packages">unofficial packages</ulink>
for various systems on our homepage.
However, <emphasis role="bold">none of these packages are supported</emphasis>.
Report problems to the authors, not to us.
</para>

<sect1 id="linux">
<title>Linux</title>

<!-- ********** -->

<sect2 id="debian">
<title>Debian packaging</title>

<para>
To build a Debian package, run the following command in the
<application>MPlayer</application> source directory:

<screen>fakeroot debian/rules binary</screen>

If you want to pass custom options to configure, you can set up the
<envar>DEB_BUILD_OPTIONS</envar> environment variable. For instance,
if you want GUI and OSD menu support you would use:

<screen>DEB_BUILD_OPTIONS="--enable-gui --enable-menu" fakeroot debian/rules binary</screen>

You can also pass some variables to the Makefile. For example, if you want
to compile with gcc 3.4 even if it's not the default compiler:

<screen>CC=gcc-3.4 DEB_BUILD_OPTIONS="--enable-gui" fakeroot debian/rules binary</screen>

To clean up the source tree run the following command:

<screen>fakeroot debian/rules clean</screen>

As root you can then install the <filename>.deb</filename> package as usual:

<screen>dpkg -i ../mplayer_<replaceable>version</replaceable>.deb</screen>
</para>
</sect2>

<!-- ********** -->

<sect2 id="rpm">
<title>RPM packaging</title>

<para>
To build an RPM package, run the following command in the
<application>MPlayer</application> source directory:

<screen>FIXME: insert proper commands here</screen>
</para>
</sect2>

<!-- ********** -->

<sect2 id="arm_linux">
<title>ARM Linux</title>

<para>
<application>MPlayer</application> works on Linux PDAs with ARM CPU e.g. Sharp
Zaurus, Compaq Ipaq. The easiest way to obtain
<application>MPlayer</application> is to get it from one of the
<ulink url="http://www.openzaurus.org">OpenZaurus</ulink> package feeds.
If you want to compile it yourself, you should look at the
<ulink url="http://openzaurus.bkbits.net:8080/buildroot/src/packages/mplayer?nav=index.html|src/.|src/packages">mplayer</ulink>
and the
<ulink url="http://openzaurus.bkbits.net:8080/buildroot/src/packages/libavcodec?nav=index.html|src/.|src/packages">libavcodec</ulink>
directory in the OpenZaurus distribution buildroot. These always have the latest
Makefile and patches used for building a SVN <application>MPlayer</application>.
If you need a GUI frontend, you can use xmms-embedded.
</para>
</sect2>
</sect1>


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<sect1 id="bsd">
<title>*BSD</title>

<para>
<application>MPlayer</application> runs on all known BSD flavors.
There are ports/pkgsrc/fink/etc versions of <application>MPlayer</application>
available that are probably easier to use than our raw sources.
</para>

<para>
If <application>MPlayer</application> complains about not finding
<filename>/dev/cdrom</filename> or <filename>/dev/dvd</filename>,
create an appropriate symbolic link:
<screen>ln -s /dev/<replaceable>your_cdrom_device</replaceable> /dev/cdrom</screen>
</para>

<para>
To use Win32 DLLs with <application>MPlayer</application> you will need to
re-compile the kernel with "<envar>option USER_LDT</envar>"
(unless you run FreeBSD-CURRENT,
where this is the default).
</para>

<!-- ********** -->

<sect2 id="freebsd">
<title>FreeBSD</title>

<para>
If your CPU has SSE, recompile your kernel with
"<envar>options CPU_ENABLE_SSE</envar>" (FreeBSD-STABLE or kernel
patches required).
</para>
</sect2>

<!-- ********** -->

<sect2 id="openbsd">
<title>OpenBSD</title>

<para>
Due to limitations in different versions of gas (relocation vs MMX), you
will need to compile in two steps: First make sure that the non-native as
is first in your <envar>$PATH</envar> and do a <command>gmake -k</command>, then
make sure that the native version is used and do <command>gmake</command>.
</para>

<para>
As of OpenBSD 3.4 the hack above is no longer needed.
</para>
</sect2>

<!-- ********** -->

<sect2 id="darwin">
<title>Darwin</title>

<para>
See the <link linkend="macos">Mac OS</link> section.
</para>
</sect2>
</sect1>


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<sect1 id="unix">
<title>Commercial Unix</title>

<para>
<application>MPlayer</application> has been ported to a number of commercial
Unix variants. Since the development environments on these systems tend to be
different from those found on free Unixes, you may have to make some manual
adjustments to make the build work.
</para>

<!-- ********** -->

<sect2 id="solaris">
<title>Solaris</title>

<para>
Solaris still has broken, POSIX-incompatible system tools and shell in default
locations. Until a bold step out of the computing stone age is made, you will
have to add <filename>/usr/xpg4/bin</filename> to your
<systemitem>PATH</systemitem>.
</para>

<para>
<application>MPlayer</application> should work on Solaris 2.6 or newer.
Use the SUN audio driver with the <option>-ao sun</option> option for sound.
</para>

<para>
On <emphasis role="bold">UltraSPARCs</emphasis>,
<application>MPlayer</application> takes advantage of their
<emphasis role="bold">VIS</emphasis> extensions
(equivalent to MMX), currently only in
<systemitem class="library">libmpeg2</systemitem>,
<systemitem class="library">libvo</systemitem>
and <systemitem class="library">libavcodec</systemitem>, but not in
<systemitem class="library">mp3lib</systemitem>. You can watch a VOB file
on a 400MHz CPU. You'll need
<ulink url="http://www.sun.com/sparc/vis/mediaLib.html"><systemitem class="library">mLib</systemitem></ulink>
installed.
</para>

<para><emphasis role="bold">Caveat:</emphasis></para>
<itemizedlist>
<listitem><para>
  <emphasis role="bold">mediaLib</emphasis> is
  <emphasis role="bold">currently disabled</emphasis> by default in
  <application>MPlayer</application> because of brokenness. SPARC users
  who build MPlayer with mediaLib support have reported a thick,
  green-tint on video encoded and decoded with libavcodec. You may enable
  it if you wish with:
  <screen>./configure --enable-mlib</screen>
  You do this at your own risk. x86 users should
  <emphasis role="bold">never</emphasis> use mediaLib, as this will
  result in very poor MPlayer performance.
</para></listitem>
</itemizedlist>

<para>
On Solaris SPARC, you need the GNU C/C++ Compiler; it does not matter if
GNU C/C++ compiler is configured with or without the GNU assembler.
</para>

<para>
On Solaris x86, you need the GNU assembler and the GNU C/C++ compiler,
configured to use the GNU assembler! The <application>MPlayer</application>
code on the x86 platform makes heavy use of MMX, SSE and 3DNOW! instructions
that cannot be compiled using Sun's assembler
<filename>/usr/ccs/bin/as</filename>.
</para>

<para>
The <filename>configure</filename> script tries to find out, which assembler
program is used by your "gcc" command (in case the autodetection
fails, use the
<option>--as=<replaceable>/wherever/you/have/installed/gnu-as</replaceable></option>
option to tell the <filename>configure</filename> script where it can find GNU
"as" on your system).
</para>

<para>Solutions to common problems:</para>
<itemizedlist>
<listitem><para>
  Error message from <filename>configure</filename> on a Solaris x86 system
  using GCC without GNU assembler:
  <screen>
% configure
...
Checking assembler (/usr/ccs/bin/as) ... , failed
Please upgrade(downgrade) binutils to 2.10.1...<!--
  --></screen>
  (Solution: Install and use a gcc configured with
  <option>--with-as=gas</option>)
</para>

<para>
Typical error you get when building with a GNU C compiler that does not
use GNU as:
<screen>
% gmake
...
gcc -c -Iloader -Ilibvo -O4 -march=i686 -mcpu=i686 -pipe -ffast-math
    -fomit-frame-pointer  -I/usr/local/include   -o mplayer.o mplayer.c
Assembler: mplayer.c
"(stdin)", line 3567 : Illegal mnemonic
"(stdin)", line 3567 : Syntax error
... more "Illegal mnemonic" and "Syntax error" errors ...
</screen>
</para>
</listitem>

<listitem><para>
  <application>MPlayer</application> may segfault when decoding
  and encoding video that uses the win32codecs:
  <screen>
...
Trying to force audio codec driver family acm...
Opening audio decoder: [acm] Win32/ACM decoders
sysi86(SI86DSCR): Invalid argument
Couldn't install fs segment, expect segfault


MPlayer interrupted by signal 11 in module: init_audio_codec
...<!--
  --></screen>
  This is because of a change to sysi86() in Solaris 10 and pre-Solaris
  Nevada b31 releases. This has been fixed in Solaris Nevada b32;
  however, Sun has yet to backport the fix to Solaris 10. The MPlayer
  Project has made Sun aware of the problem and a patch is currently in
  progress for Solaris 10. More information about this bug can be found
  at:
  <ulink url="http://bugs.opensolaris.org/bugdatabase/view_bug.do?bug_id=6308413"/>.
</para></listitem>

<listitem><para>
Due to bugs in Solaris 8,
you may not be able to play DVD discs larger than 4 GB:
</para>

<itemizedlist>
<listitem><para>
  The sd(7D) driver on Solaris 8 x86 has a bug when accessing a disk block >4GB
  on a device using a logical blocksize != DEV_BSIZE
  (i.e. CD-ROM and DVD media).
  Due to a 32Bit int overflow, a disk address modulo 4GB is accessed
  (<ulink url="http://groups.yahoo.com/group/solarisonintel/message/22516"/>).
  This problem does not exist in the SPARC version of Solaris 8.
</para></listitem>

<listitem><para>
  A similar bug is present in the hsfs(7FS) file system code (AKA ISO9660),
  hsfs may not not support partitions/disks larger than 4GB, all data is
  accessed modulo 4GB
  (<ulink url="http://groups.yahoo.com/group/solarisonintel/message/22592"/>).
  The hsfs problem can be fixed by installing
  patch 109764-04 (SPARC) / 109765-04 (x86).
</para></listitem>
</itemizedlist>
</listitem>
</itemizedlist>
</sect2>

<!-- ********** -->

<sect2 id="hp-ux">
<title>HP-UX</title>

<para>
Joe Page hosts a detailed HP-UX <application>MPlayer</application>
<ulink url="http://users.rcn.com/joepage/mplayer_on_hpux11.htm">HOWTO</ulink>
by Martin Gansser on his homepage. With these instructions the build should
work out of the box. The following information is taken from this HOWTO.
</para>

<para>
You need GCC 3.4.0 or later and SDL 1.2.7 or later.
HP cc will not produce a working program, prior GCC versions are buggy.
For OpenGL functionality you need to install Mesa and the gl and gl2 video
output drivers should work, speed may be very bad, depending on the CPU speed,
though. A good replacement for the rather poor native HP-UX sound system is
GNU esound.
</para>

<para>
Create the DVD device
scan the SCSI bus with:

<screen>
# ioscan -fn

Class          I            H/W   Path          Driver    S/W State    H/W Type        Description
...
ext_bus 1    8/16/5      c720  CLAIMED INTERFACE  Built-in SCSI
target  3    8/16/5.2    tgt   CLAIMED DEVICE
disk    4    8/16/5.<emphasis role="bold">2</emphasis>.<emphasis role="bold">0</emphasis>  sdisk CLAIMED DEVICE     <emphasis role="bold">PIONEER DVD-ROM DVD-305</emphasis>
                         /dev/dsk/c1t2d0 <emphasis role="bold">/dev/rdsk/c1t2d0</emphasis>
target  4    8/16/5.7    tgt   CLAIMED DEVICE
ctl     <emphasis role="bold">1</emphasis>    8/16/5.7.0  sctl  CLAIMED DEVICE     Initiator
                         /dev/rscsi/c1t7d0 /dev/rscsi/c1t7l0 /dev/scsi/c1t7l0
...
</screen>

The screen output shows a Pioneer DVD-ROM at SCSI address 2.
The card instance for hardware path 8/16 is 1.
</para>

<para>
Create a link from the raw device to the DVD device.
<screen>
ln -s /dev/rdsk/c<replaceable>&lt;SCSI bus instance&gt;</replaceable>t<replaceable>&lt;SCSI target ID&gt;</replaceable>d<replaceable>&lt;LUN&gt;</replaceable> /dev/<replaceable>&lt;device&gt;</replaceable>
</screen>
Example:
<screen>ln -s /dev/rdsk/c1t2d0 /dev/dvd</screen>
</para>

<para>
Below are solutions for some common problems:

<itemizedlist>
<listitem>
  <para>
  Crash at Start with the following error message:
  <screen>
/usr/lib/dld.sl: Unresolved symbol: finite (code) from /usr/local/lib/gcc-lib/hppa2.0n-hp-hpux11.00/3.2/../../../libGL.sl<!--
  --></screen>
  </para>
  <para>
  This means that the function <systemitem>.finite().</systemitem> is not
  available in the standard HP-UX math library.
  Instead there is <systemitem>.isfinite().</systemitem>.
  Solution: Use the latest Mesa depot file.
  </para>
</listitem>

<listitem>
  <para>
  Crash at playback with the following error message:
  <screen>
/usr/lib/dld.sl: Unresolved symbol: sem_init (code) from /usr/local/lib/libSDL-1.2.sl.0<!--
  --></screen>
  </para>
  <para>
  Solution: Use the extralibdir option of configure
  <option>--extra-ldflags="/usr/lib -lrt"</option>
  </para>
</listitem>

<listitem>
  <para>
  MPlayer segfaults with a message like this:
  <screen>
Pid 10166 received a SIGSEGV for stack growth failure.
Possible causes: insufficient memory or swap space, or stack size exceeded maxssiz.
Segmentation fault<!--
  --></screen>
  </para>
  <para>
  Solution:
  The HP-UX kernel has a default stack size of 8MB(?) per process.(11.0 and
  newer 10.20 patches let you increase <systemitem>maxssiz</systemitem> up to
  350MB for 32-bit programs). You need to extend
  <systemitem>maxssiz</systemitem> and recompile the kernel (and reboot).
  You can use SAM to do this.
  (While at it, check out the <systemitem>maxdsiz</systemitem> parameter for
  the maximum amount of data a program can use.
  It depends on your applications, if the default of 64MB is enough or not.)
  </para>
</listitem>
</itemizedlist>
</para>
</sect2>

<!-- ********** -->

<sect2 id="aix">
<title>AIX</title>

<para>
<application>MPlayer</application> builds successfully on AIX 5.1,
5.2, and 5.3, using GCC 3.3 or greater. Building
<application>MPlayer</application> on AIX 4.3.3 and below is
untested. It is highly recommended that you build
<application>MPlayer</application> using GCC 3.4 or greater,
or if you are building on POWER5, GCC 4.0 is required.
</para>

<para>
CPU detection is still a work in progress.
The following architectures have been tested:
</para>

<itemizedlist>
  <listitem><para>604e</para></listitem>
  <listitem><para>POWER3</para></listitem>
  <listitem><para>POWER4</para></listitem>
</itemizedlist>

<para>
The following architectures are untested, but should still work:
<itemizedlist>
  <listitem><para>POWER</para></listitem>
  <listitem><para>POWER2</para></listitem>
  <listitem><para>POWER5</para></listitem>
</itemizedlist>
</para>

<para>
Sound via the Ultimedia Services is not supported, as Ultimedia was
dropped in AIX 5.1; therefore, the only option is to use the AIX Open
Sound System (OSS) drivers from 4Front Technologies at
<ulink url="http://www.opensound.com/aix.html">http://www.opensound.com/aix.html</ulink>.
4Front Technologies freely provides OSS drivers for AIX 5.1 for
non-commercial use; however, there are currently no sound output
drivers for AIX 5.2 or 5.3. This means <emphasis role="bold">AIX 5.2
and 5.3 are not capable of MPlayer audio output, presently.</emphasis>
</para>

<para>Solutions to common problems:</para>

<itemizedlist>
<listitem>
<para>
  If you encounter this error message from <filename>./configure</filename>:
  <screen>
$ ./configure
...
Checking for iconv program ... no
No working iconv program found, use
--charset=US-ASCII to continue anyway.
Messages in the GTK-2 interface will be broken then.<!--
  --></screen>
  This is because AIX uses non-standard character set names; therefore,
  converting MPlayer output to another character set is currently not
  supported. The solution is to use:
  <screen>$ ./configure --charset=noconv</screen>
  </para>
</listitem>
</itemizedlist>
</sect2>

<!-- ********** -->

<sect2 id="qnx">
<title>QNX</title>

<para>
You'll need to download and install SDL for QNX. Then run
<application>MPlayer</application> with <option>-vo sdl:driver=photon</option>
and <option>-ao sdl:nto</option> options, it should be fast.
</para>

<para>
The <option>-vo x11</option> output will be even slower than on Linux,
since QNX has only X <emphasis>emulation</emphasis> which is very slow.
</para>
</sect2>
</sect1>


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<sect1 id="windows">
<title>Windows</title>

<para>
Yes, <application>MPlayer</application> runs on Windows under
<ulink url="http://www.cygwin.com/"><application>Cygwin</application></ulink>
and
<ulink url="http://www.mingw.org/"><application>MinGW</application></ulink>.
It does not have an official GUI yet, but the command line version
is completely functional. You should check out the
<ulink url="http://lists.mplayerhq.hu/mailman/listinfo/mplayer-cygwin/">MPlayer-cygwin</ulink>
mailing list for help and latest information.
Official Windows binaries can be found on the
<ulink url="http://www.mplayerhq.hu/design7/dload.html">download page</ulink>.
Installer packages and simple GUI frontends are available from external
sources, we have collected then in the Windows section of our
<ulink url="http://www.mplayerhq.hu/design7/projects.html#windows">projects page</ulink>.
</para>

<para>
If you wish to avoid using the command line, a simple trick is
to put a shortcut on your desktop that contains something like the
following in the execute section:
<screen><replaceable>c:\path\to\</replaceable>mplayer.exe %1</screen>
This will make <application>MPlayer</application> play any movie that is
dropped on the shortcut. Add <option>-fs</option> for fullscreen mode.
</para>

<para>
Best results are achieved with the native DirectX video output driver
(<option>-vo directx</option>). Alternatives are OpenGL and SDL, but OpenGL
performance varies greatly between systems and SDL is known to
distort video or crash on some systems. If the image is
distorted, try turning off hardware acceleration with
<option>-vo directx:noaccel</option>. Download
<ulink url="http://www.mplayerhq.hu/MPlayer/contrib/win32/dx7headers.tgz">DirectX 7 header files</ulink>
to compile the DirectX video output driver. Furthermore you need to have
DirectX 7 or later installed for the DirectX video output driver to work.
</para>

<para>
<link linkend="vidix">VIDIX</link> now works under Windows as
<option>-vo winvidix</option>, although it is still experimental
and needs a bit of manual setup. Download
<ulink url="http://www.mplayerhq.hu/MPlayer/releases/win32/dhahelperwin/dhahelper.sys">dhahelper.sys</ulink> or
<ulink url="http://www.mplayerhq.hu/MPlayer/releases/win32/dhahelperwin/withmtrr/dhahelper.sys">dhahelper.sys (with MTRR support)</ulink>
and copy it to the <filename class="directory">vidix/dhahelperwin</filename>
directory in your <application>MPlayer</application> source tree.
Open a console and type
<screen>make install-dhahelperwin</screen>
as Administrator. After that you will have to reboot.
</para>

<para>
For best results <application>MPlayer</application> should use a
colorspace that your video card supports in hardware. Unfortunately many
Windows graphics drivers wrongly report some colorspaces as supported in
hardware. To find out which, try
<screen>
mplayer -benchmark -nosound -frames 100 -vf format=<replaceable>colorspace</replaceable> <replaceable>movie</replaceable>
</screen>
where <replaceable>colorspace</replaceable> can be any colorspace
printed by the <option>-vf format=fmt=help</option> option. If you
find a colorspace your card handles particularly bad
<option>-vf noformat=<replaceable>colorspace</replaceable></option>
will keep it from being used. Add this to your config file to permanently
keep it from being used.
</para>

<para>There are special codec packages for Windows available on our
  <ulink url="http://www.mplayerhq.hu/design7/dload.html">download page</ulink>
  to allow playing formats for which there is no native support yet.
  Put the codecs somewhere in your path or pass
  <option>--codecsdir=<replaceable>c:/path/to/your/codecs</replaceable></option>
  (alternatively
  <option>--codecsdir=<replaceable>/path/to/your/codecs</replaceable></option>
  only on <application>Cygwin</application>) to <filename>configure</filename>.
  We have had some reports that Real DLLs need to be writable by the user
  running <application>MPlayer</application>, but only on some systems (NT4).
  Try making them writable if you have problems.
  </para>

<para>
You can play VCDs by playing the <filename>.DAT</filename> or
<filename>.MPG</filename> files that Windows exposes on VCDs. It works like
this (adjust for the drive letter of your CD-ROM):
<screen>mplayer <replaceable>d:/mpegav/avseq01.dat</replaceable></screen>
Alternatively, you can play a VCD track directly by using:
<screen>mplayer vcd://<replaceable>&lt;track&gt;</replaceable> -cdrom-device <replaceable>d:</replaceable>
</screen>
DVDs also work, adjust <option>-dvd-device</option> for the drive letter
of your DVD-ROM:
<screen>
mplayer dvd://<replaceable>&lt;title&gt;</replaceable> -dvd-device <replaceable>d:</replaceable>
</screen>
The <application>Cygwin</application>/<application>MinGW</application>
console is rather slow. Redirecting output or using the
<option>-quiet</option> option has been reported to improve performance on
some systems. Direct rendering (<option>-dr</option>) may also help.
If playback is jerky, try
<option>-autosync 100</option>. If some of these options help you, you
may want to put them in your config file.
</para>

<note>
<para>
If you have a Pentium 4 and are experiencing a crash using the
RealPlayer codecs, you may need to disable hyperthreading support.
</para>
</note>

<!-- ********** -->

<sect2 id="cygwin">
<title><application>Cygwin</application></title>

<para>
You need to run <application>Cygwin</application> 1.5.0 or later in
order to compile <application>MPlayer</application>.
</para>

<para>
DirectX header files need to be extracted to
<filename class="directory">/usr/include/</filename> or
<filename class="directory">/usr/local/include/</filename>.
</para>

<para>
Instructions and files for making SDL run under
<application>Cygwin</application> can be found on the
<ulink url="http://www.libsdl.org/extras/win32/cygwin/">libsdl site</ulink>.
</para>
</sect2>

<!-- ********** -->

<sect2 id="mingw">
<title><application>MinGW</application></title>

<para>
You need <application>MinGW</application> 3.1.0 or later and MSYS 1.0.9 or
later. Tell the MSYS postinstall that <application>MinGW</application> is
installed.
</para>

<para>
Extract DirectX header files to
<filename class="directory">/mingw/include/</filename>.
</para>

<para>
MOV compressed header support requires
<ulink url="http://www.gzip.org/zlib/">zlib</ulink>,
which <application>MinGW</application> does not provide by default.
Configure it with <option>--prefix=/mingw</option> and install
it before compiling <application>MPlayer</application>.
</para>

<para>
Complete instructions for building <application>MPlayer</application>
and necessary libraries can be found in the
<ulink url="http://www.mplayerhq.hu/MPlayer/contrib/win32/MPlayer-MinGW-Howto.txt">MPlayer MinGW HOWTO</ulink>.
</para>
</sect2>
</sect1>


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<sect1 id="macos">
<title>Mac OS</title>

<para>
<application>MPlayer</application> does not work on Mac OS versions before
10, but should compile out-of-the-box on Mac OS X 10.2 and up.
The preferred compiler is the Apple version of
GCC 3.x or later.
You can get the basic compilation environment by installing Apple's
<ulink url="http://developer.apple.com/tools/download/">Xcode</ulink>.
If you have Mac OS X 10.3.9 or later and QuickTime 7
you can use the <option>corevideo</option> video output driver.
</para>

<para>
Unfortunately, this basic environment will not allow you to take advantage
of all the nice features of <application>MPlayer</application>.
For instance, in order to have OSD support compiled in, you will
need to have <systemitem class="library">fontconfig</systemitem>
and <systemitem class="library">freetype</systemitem> libraries
installed on your machine. Contrary to other Unixes such as most
Linux and BSD variants, OS X does not have a package system
that comes with the system.
</para>

<para>
There are at least two to choose from:
<ulink url="http://fink.sourceforge.net/">Fink</ulink> and
<ulink url="http://www.macports.org/">MacPorts</ulink>.
Both of them provide about the same service (i.e. a lot of packages to
choose from, dependency resolution, the ability to simply add/update/remove
packages, etc...).
Fink offers both precompiled binary packages or building everything from
source, whereas MacPorts only offers building from source.
The author of this guide chose MacPorts for the simple fact that its basic
setup was more lightweight.
Later examples will be based on MacPorts.
</para>

<para>
For instance, to compile <application>MPlayer</application> with OSD support:
<screen>sudo port install pkg-config</screen>
This will install <application>pkg-config</application>, which is a system for
managing library compile/link flags.
<application>MPlayer</application>'s <systemitem>configure</systemitem> script
uses it to properly detect libraries.
Then you can install <application>fontconfig</application> in a
similar way:
<screen>sudo port install fontconfig</screen>
Then you can proceed with launching <application>MPlayer</application>'s
<systemitem>configure</systemitem> script (note the
<systemitem>PKG_CONFIG_PATH</systemitem> and <systemitem>PATH</systemitem>
environment variables so that <systemitem>configure</systemitem> finds the
libraries installed with MacPorts):
<screen>
PKG_CONFIG_PATH=/opt/local/lib/pkgconfig/ PATH=$PATH:/opt/local/bin/ ./configure
</screen>
</para>

<!-- ********** -->

<sect2 id="osx_gui">
<title>MPlayer OS X GUI</title>

<para>
You can get a native GUI for <application>MPlayer</application> together with
precompiled <application>MPlayer</application> binaries for Mac OS X from the
<ulink url="http://mplayerosx.sf.net/">MPlayerOSX</ulink> project, but be
warned: that project is not active anymore.
</para>

<para>
Fortunately, <application>MPlayerOSX</application> has been taken over
by a member of the <application>MPlayer</application> team.
Preview releases are available from our
<ulink url="http://mplayerhq.hu/dload.html">download page</ulink>
and an official release should arrive soon.
</para>

<para>
In order to build <application>MPlayerOSX</application> from source
yourself, you need the <systemitem>mplayerosx</systemitem>, the
<systemitem>main</systemitem> and a copy of the
<systemitem>main</systemitem> SVN module named
<systemitem>main_noaltivec</systemitem>.
<systemitem>mplayerosx</systemitem> is the GUI frontend,
<systemitem>main</systemitem> is MPlayer and
<systemitem>main_noaltivec</systemitem> is MPlayer built without AltiVec
support.
</para>

<para>
To check out SVN modules use:
<screen>
svn checkout svn://svn.mplayerhq.hu/mplayerosx/trunk/ mplayerosx
svn checkout svn://svn.mplayerhq.hu/mplayer/trunk/ main
</screen>
</para>

<para>
In order to build <application>MPlayerOSX</application> you will need to
set up something like this:
<screen>
MPlayer_source_directory
   |
   |--->main           (MPlayer Subversion source)
   |
   |--->main_noaltivec (MPlayer Subversion source configured with --disable-altivec)
   |
   \--->mplayerosx     (MPlayer OS X Subversion source)
</screen>
You first need to build main and main_noaltivec.
</para>

<para>
To begin with, in order to ensure maximum backwards compatibility, set an
environment variable:
<screen>export MACOSX_DEPLOYMENT_TARGET=10.3</screen>
</para>

<para>
Then, configure:
</para>

<para>
If you configure for a G4 or later CPU with AltiVec support, do as follows:
<screen>
./configure --disable-gl --disable-x11
</screen>
If you configure for a G3-powered machine without AltiVec, use:
<screen>
./configure --disable-gl --disable-x11 --disable-altivec
</screen>
You may need to edit <filename>config.mak</filename> and change
<systemitem>-mcpu</systemitem> and <systemitem>-mtune</systemitem>
from <systemitem>74XX</systemitem> to <systemitem>G3</systemitem>.
</para>

<para>
Continue with
<screen>make</screen>
then go to the mplayerosx directory and type
<screen>make dist</screen>
This will create a compressed <systemitem>.dmg</systemitem> archive
with the ready to use binary.
</para>

<para>
You can also use the <application>Xcode</application> 2.1 project;
the old project for <application>Xcode</application> 1.x does
not work anymore.
</para>
</sect2>
</sect1>

</chapter>