Mercurial > mplayer.hg
view libvo/aclib.c @ 28368:c616bf5d520b
command.c: Fix some commands crashing during audio-only playback
The SWITCH_RATIO and VF_CHANGE_RECTANGLE cases crashed if the user
gave those commands when there was no video stream. Make them no-op
instead.
Patch by ShadowJK
author | uau |
---|---|
date | Sat, 31 Jan 2009 01:09:49 +0000 |
parents | 31287e75b5d8 |
children | 7681eab10aea |
line wrap: on
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#include "config.h" #ifdef CONFIG_FASTMEMCPY /* aclib - advanced C library ;) This file contains functions which improve and expand standard C-library see aclib_template.c ... this file only contains runtime cpu detection and config options stuff runtime cpu detection by michael niedermayer (michaelni@gmx.at) is under GPL */ #include <stddef.h> #include <string.h> #include "cpudetect.h" #include "fastmemcpy.h" #undef memcpy #define BLOCK_SIZE 4096 #define CONFUSION_FACTOR 0 //Feel free to fine-tune the above 2, it might be possible to get some speedup with them :) //#define STATISTICS #if ARCH_X86 #define CAN_COMPILE_X86_ASM #endif //Note: we have MMX, MMX2, 3DNOW version there is no 3DNOW+MMX2 one //Plain C versions //#if !HAVE_MMX || defined (RUNTIME_CPUDETECT) //#define COMPILE_C //#endif #ifdef CAN_COMPILE_X86_ASM #if (HAVE_MMX && !HAVE_AMD3DNOW && !HAVE_MMX2) || defined (RUNTIME_CPUDETECT) #define COMPILE_MMX #endif #if (HAVE_MMX2 && !HAVE_SSE2) || defined (RUNTIME_CPUDETECT) #define COMPILE_MMX2 #endif #if (HAVE_AMD3DNOW && !HAVE_MMX2) || defined (RUNTIME_CPUDETECT) #define COMPILE_3DNOW #endif #if HAVE_SSE2 || defined (RUNTIME_CPUDETECT) #define COMPILE_SSE #endif #undef HAVE_MMX #undef HAVE_MMX2 #undef HAVE_AMD3DNOW #undef HAVE_SSE #undef HAVE_SSE2 #define HAVE_MMX 0 #define HAVE_MMX2 0 #define HAVE_AMD3DNOW 0 #define HAVE_SSE 0 #define HAVE_SSE2 0 /* #ifdef COMPILE_C #undef HAVE_MMX #undef HAVE_MMX2 #undef HAVE_AMD3DNOW #undef HAVE_SSE #undef HAVE_SSE2 #define HAVE_MMX 0 #define HAVE_MMX2 0 #define HAVE_AMD3DNOW 0 #define HAVE_SSE 0 #define HAVE_SSE2 0 #define RENAME(a) a ## _C #include "aclib_template.c" #endif */ //MMX versions #ifdef COMPILE_MMX #undef RENAME #undef HAVE_MMX #undef HAVE_MMX2 #undef HAVE_AMD3DNOW #undef HAVE_SSE #undef HAVE_SSE2 #define HAVE_MMX 1 #define HAVE_MMX2 0 #define HAVE_AMD3DNOW 0 #define HAVE_SSE 0 #define HAVE_SSE2 0 #define RENAME(a) a ## _MMX #include "aclib_template.c" #endif //MMX2 versions #ifdef COMPILE_MMX2 #undef RENAME #undef HAVE_MMX #undef HAVE_MMX2 #undef HAVE_AMD3DNOW #undef HAVE_SSE #undef HAVE_SSE2 #define HAVE_MMX 1 #define HAVE_MMX2 1 #define HAVE_AMD3DNOW 0 #define HAVE_SSE 0 #define HAVE_SSE2 0 #define RENAME(a) a ## _MMX2 #include "aclib_template.c" #endif //3DNOW versions #ifdef COMPILE_3DNOW #undef RENAME #undef HAVE_MMX #undef HAVE_MMX2 #undef HAVE_AMD3DNOW #undef HAVE_SSE #undef HAVE_SSE2 #define HAVE_MMX 1 #define HAVE_MMX2 0 #define HAVE_AMD3DNOW 1 #define HAVE_SSE 0 #define HAVE_SSE2 0 #define RENAME(a) a ## _3DNow #include "aclib_template.c" #endif //SSE versions (only used on SSE2 cpus) #ifdef COMPILE_SSE #undef RENAME #undef HAVE_MMX #undef HAVE_MMX2 #undef HAVE_AMD3DNOW #undef HAVE_SSE #undef HAVE_SSE2 #define HAVE_MMX 1 #define HAVE_MMX2 1 #define HAVE_AMD3DNOW 0 #define HAVE_SSE 1 #define HAVE_SSE2 1 #define RENAME(a) a ## _SSE #include "aclib_template.c" #endif #endif // CAN_COMPILE_X86_ASM #undef fast_memcpy void * fast_memcpy(void * to, const void * from, size_t len) { #ifdef RUNTIME_CPUDETECT #ifdef CAN_COMPILE_X86_ASM // ordered per speed fasterst first if(gCpuCaps.hasSSE2) fast_memcpy_SSE(to, from, len); else if(gCpuCaps.hasMMX2) fast_memcpy_MMX2(to, from, len); else if(gCpuCaps.has3DNow) fast_memcpy_3DNow(to, from, len); else if(gCpuCaps.hasMMX) fast_memcpy_MMX(to, from, len); else #endif //CAN_COMPILE_X86_ASM memcpy(to, from, len); // prior to mmx we use the standart memcpy #else #if HAVE_SSE2 fast_memcpy_SSE(to, from, len); #elif HAVE_MMX2 fast_memcpy_MMX2(to, from, len); #elif HAVE_AMD3DNOW fast_memcpy_3DNow(to, from, len); #elif HAVE_MMX fast_memcpy_MMX(to, from, len); #else memcpy(to, from, len); // prior to mmx we use the standart memcpy #endif #endif //!RUNTIME_CPUDETECT return to; } #undef mem2agpcpy void * mem2agpcpy(void * to, const void * from, size_t len) { #ifdef RUNTIME_CPUDETECT #ifdef CAN_COMPILE_X86_ASM // ordered per speed fasterst first if(gCpuCaps.hasSSE2) mem2agpcpy_SSE(to, from, len); else if(gCpuCaps.hasMMX2) mem2agpcpy_MMX2(to, from, len); else if(gCpuCaps.has3DNow) mem2agpcpy_3DNow(to, from, len); else if(gCpuCaps.hasMMX) mem2agpcpy_MMX(to, from, len); else #endif //CAN_COMPILE_X86_ASM memcpy(to, from, len); // prior to mmx we use the standart memcpy #else #if HAVE_SSE2 mem2agpcpy_SSE(to, from, len); #elif HAVE_MMX2 mem2agpcpy_MMX2(to, from, len); #elif HAVE_AMD3DNOW mem2agpcpy_3DNow(to, from, len); #elif HAVE_MMX mem2agpcpy_MMX(to, from, len); #else memcpy(to, from, len); // prior to mmx we use the standart memcpy #endif #endif //!RUNTIME_CPUDETECT return to; } #endif /* CONFIG_FASTMEMCPY */