view libvo/osx_objc_common.m @ 37151:c63629427fde

Apply skin defaults in Win32 GUI. The starting defaults for volume, balance and movie position are defined in the skin used by the GUI. So far, the Win32 GUI has completely ignored these. Based on a patch by Stephen Sheldon, sfsheldo gmail com.
author ib
date Wed, 06 Aug 2014 16:35:38 +0000
parents f51965824a2b
children
line wrap: on
line source

/*
 * CoreVideo video output driver
 * Copyright (c) 2005 Nicolas Plourde <nicolasplourde@gmail.com>
 * Copyright (c) 2012 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
 *
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#import "osx_objc_common.h"
#include <Carbon/Carbon.h>
#include <CoreServices/CoreServices.h>
//special workaround for Apple bug #6267445
//(OSServices Power API disabled in OSServices.h for 64bit systems)
#ifndef __POWER__
#include <CoreServices/../Frameworks/OSServices.framework/Headers/Power.h>
#endif

//MPLAYER
#include "config.h"
#include "video_out.h"
#include "aspect.h"
#include "mp_msg.h"
#include "mp_fifo.h"

#include "input/input.h"
#include "input/mouse.h"

#include "osdep/keycodes.h"
#include "osx_common.h"

static float winAlpha = 1;

static BOOL isLeopardOrLater;

static NSAutoreleasePool *autoreleasepool;
static MPCommonOpenGLView *oglv;

void (*vo_osx_redraw_func)(void);

int vo_osx_init(void)
{
    autoreleasepool = [[NSAutoreleasePool alloc] init];
    oglv = [[MPCommonOpenGLView alloc] initWithFrame:NSMakeRect(0, 0, 100, 100) pixelFormat:[MPCommonOpenGLView defaultPixelFormat]];
    [oglv autorelease];
    [oglv display];
    [oglv preinit];
    return 1;
}

void vo_osx_uninit(void)
{
    NSAutoreleasePool *finalPool;
    oglv = nil;
    [autoreleasepool release];
    finalPool = [[NSAutoreleasePool alloc] init];
    [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:nil inMode:NSDefaultRunLoopMode dequeue:YES];
    [finalPool release];
}

int vo_osx_config(uint32_t width, uint32_t height, uint32_t flags)
{
    [oglv configWidth:width height:height flags:flags];
    return 1;
}

void vo_osx_ontop(void)
{
    vo_ontop = !vo_ontop;
    [oglv ontop];
}

void vo_osx_fullscreen(void)
{
    vo_fs = !vo_fs;
    [oglv fullscreen:YES];
}

int vo_osx_check_events(void)
{
    return [oglv check_events];
}

void vo_osx_update_xinerama_info(void)
{
    [oglv update_screen_info];
}

void vo_osx_swap_buffers(void)
{
    [oglv->glContext flushBuffer];
}

@implementation MPCommonOpenGLView
- (void) update_screen_info
{
	int screen_id = xinerama_screen;
	NSArray *screen_array = [NSScreen screens];
	NSScreen *screen_handle;
	NSRect screen_frame;

	if(screen_id >= (int)[screen_array count])
	{
		mp_msg(MSGT_VO, MSGL_INFO, "[vo_corevideo] Device ID %d does not exist, falling back to main device\n", screen_id);
		screen_id = -1;
	}
	if (screen_id < 0 && [self window])
		screen_handle = [[self window] screen];
	else
		screen_handle = [screen_array objectAtIndex:(screen_id < 0 ? 0 : screen_id)];

	screen_frame = [screen_handle frame];
	vo_screenwidth = screen_frame.size.width;
	vo_screenheight = screen_frame.size.height;
	xinerama_x = screen_frame.origin.x;
	xinerama_y = screen_frame.origin.y;
	aspect_save_screenres(vo_screenwidth, vo_screenheight);
}

- (void) preinit
{
	GLint swapInterval = 1;

	NSApplicationLoad();
	NSApp = [NSApplication sharedApplication];
	isLeopardOrLater = floor(NSAppKitVersionNumber) > 824;

	osx_foreground_hack();

	// Install an event handler so the Quit menu entry works
	// The proper way using NSApp setDelegate: and
	// applicationShouldTerminate: does not work,
	// probably NSApplication never installs its handler.
	[[NSAppleEventManager sharedAppleEventManager]
		setEventHandler:self
		andSelector:@selector(handleQuitEvent:withReplyEvent:)
		forEventClass:kCoreEventClass
		andEventID:kAEQuitApplication];

	//init menu
	[self initMenu];

	//create window
	window = [[NSWindow alloc]	initWithContentRect:NSMakeRect(0, 0, 100, 100)
								styleMask:NSTitledWindowMask|NSTexturedBackgroundWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask|NSResizableWindowMask
								backing:NSBackingStoreBuffered defer:NO];

	[window autorelease];
	[window setDelegate:self];
	[window setContentView:self];
	[window setInitialFirstResponder:self];
	[window setAcceptsMouseMovedEvents:YES];
	[window setTitle:@"MPlayer - The Movie Player"];

	winSizeMult = 1;

	//create OpenGL Context
	glContext = [[NSOpenGLContext alloc] initWithFormat:[NSOpenGLView defaultPixelFormat] shareContext:nil];

	[self setOpenGLContext:glContext];
	[glContext setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval];
	[glContext setView:self];
	[glContext makeCurrentContext];
}

- (void) dealloc
{
	[glContext release];
	[self setOpenGLContext:nil];
	[super dealloc];
}

- (void) configWidth:(uint32_t)width height:(uint32_t)height flags:(uint32_t)flags
{
	if (flags & VOFLAG_HIDDEN)
		return;
	config_movie_aspect((float)width/height);

	vo_dwidth  = width  *= self->winSizeMult;
	vo_dheight = height *= self->winSizeMult;

	//config window
	[window setContentSize:NSMakeSize(vo_dwidth, vo_dheight)];

	// Do not use visibleFrame - taking the menu bar and dock into account
	// would be nicer in principle, but currently only results in the window
	// being placed strangely off-center since vo_dx/vo_dy calculation is
	// not aware of it.
	// Also flip vo_dy since the screen origin is in the bottom left on OSX.
	[self update_screen_info];
	[window setFrameTopLeftPoint:NSMakePoint(
		vo_dx,
		2*xinerama_y + vo_screenheight - vo_dy)];

	vo_fs = flags & VOFLAG_FULLSCREEN;

	[self rootwin];

	if(vo_fs)
		[self fullscreen: NO];

	[self ontop];

	//show window
	[window makeKeyAndOrderFront:self];
}

- (void) drawRect: (NSRect *) bounds
{
	if (vo_osx_redraw_func) vo_osx_redraw_func();
}

- (void)reshape
{
	NSRect frame = [self frame];
	vo_dwidth  = frame.size.width;
	vo_dheight = frame.size.height;
	event_flags |= VO_EVENT_RESIZE;
}

/*
	Init Menu
*/
- (void)initMenu
{
	NSMenu *mainMenu = [[NSMenu alloc] init];
	NSMenu *menu, *aspectMenu;
	NSMenuItem *menuItem;

	menu = [[NSMenu alloc] init];
	menuItem = [[NSMenuItem alloc] init];
	[menuItem setSubmenu:menu];
	[mainMenu addItem:menuItem];
	// Note: setAppleMenu seems to be unnecessary from 10.6 on,
	// but is needed for all earlier versions or the menu is
	// messed up.
	// Round-about way with performSelector used to avoid compiler
	// warnings.
	[NSApp performSelector:@selector(setAppleMenu:) withObject:menu];

//Create Movie Menu
	menu = [[NSMenu alloc] initWithTitle:@"Movie"];
	menuItem = [[NSMenuItem alloc] initWithTitle:@"Half Size" action:@selector(menuAction:) keyEquivalent:@"0"]; [menu addItem:menuItem];
	kHalfScreenCmd = menuItem;
	menuItem = [[NSMenuItem alloc] initWithTitle:@"Normal Size" action:@selector(menuAction:) keyEquivalent:@"1"]; [menu addItem:menuItem];
	kNormalScreenCmd = menuItem;
	menuItem = [[NSMenuItem alloc] initWithTitle:@"Double Size" action:@selector(menuAction:) keyEquivalent:@"2"]; [menu addItem:menuItem];
	kDoubleScreenCmd = menuItem;
	menuItem = [[NSMenuItem alloc] initWithTitle:@"Full Size" action:@selector(menuAction:) keyEquivalent:@"f"]; [menu addItem:menuItem];
	kFullScreenCmd = menuItem;
	menuItem = [NSMenuItem separatorItem]; [menu addItem:menuItem];

	aspectMenu = [[NSMenu alloc] initWithTitle:@"Aspect Ratio"];
	menuItem = [[NSMenuItem alloc] initWithTitle:@"Keep" action:@selector(menuAction:) keyEquivalent:@""]; [aspectMenu addItem:menuItem];
	if(vo_keepaspect) [menuItem setState:NSOnState];
	kKeepAspectCmd = menuItem;
	menuItem = [[NSMenuItem alloc] initWithTitle:@"Pan-Scan" action:@selector(menuAction:) keyEquivalent:@""]; [aspectMenu addItem:menuItem];
	if(vo_panscan) [menuItem setState:NSOnState];
	kPanScanCmd = menuItem;
	menuItem = [NSMenuItem separatorItem]; [aspectMenu addItem:menuItem];
	menuItem = [[NSMenuItem alloc] initWithTitle:@"Original" action:@selector(menuAction:) keyEquivalent:@""]; [aspectMenu addItem:menuItem];
	kAspectOrgCmd = menuItem;
	menuItem = [[NSMenuItem alloc] initWithTitle:@"4:3" action:@selector(menuAction:) keyEquivalent:@""]; [aspectMenu addItem:menuItem];
	kAspectFullCmd = menuItem;
	menuItem = [[NSMenuItem alloc] initWithTitle:@"16:9" action:@selector(menuAction:) keyEquivalent:@""];	[aspectMenu addItem:menuItem];
	kAspectWideCmd = menuItem;
	menuItem = [[NSMenuItem alloc] initWithTitle:@"Aspect Ratio" action:nil keyEquivalent:@""];
	[menuItem setSubmenu:aspectMenu];
	[menu addItem:menuItem];
	[aspectMenu release];

	//Add to menubar
	menuItem = [[NSMenuItem alloc] initWithTitle:@"Movie" action:nil keyEquivalent:@""];
	[menuItem setSubmenu:menu];
	[mainMenu addItem:menuItem];

//Create Window Menu
	menu = [[NSMenu alloc] initWithTitle:@"Window"];

	menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; [menu addItem:menuItem];
	menuItem = [[NSMenuItem alloc] initWithTitle:@"Zoom" action:@selector(performZoom:) keyEquivalent:@""]; [menu addItem:menuItem];

	//Add to menubar
	menuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
	[menuItem setSubmenu:menu];
	[mainMenu addItem:menuItem];
	[NSApp setWindowsMenu:menu];
	[NSApp setMainMenu:mainMenu];

	[menu release];
	[menuItem release];
}

- (void)set_winSizeMult:(float)mult
{
    NSRect frame;
    int d_width, d_height;
    aspect(&d_width, &d_height, A_NOZOOM);

    if (vo_fs) {
        vo_fs = !vo_fs;
        [self fullscreen:NO];
    }

    winSizeMult = mult;
    frame.size.width  = d_width  * mult;
    frame.size.height = d_height * mult;
    [window setContentSize: frame.size];
    [self reshape];
}

/*
	Menu Action
 */
- (void)menuAction:(id)sender
{
	if(sender == kHalfScreenCmd)
		[self set_winSizeMult: 0.5];
	if(sender == kNormalScreenCmd)
		[self set_winSizeMult: 1];
	if(sender == kDoubleScreenCmd)
		[self set_winSizeMult: 2];
	if(sender == kFullScreenCmd)
	{
		vo_fs = !vo_fs;
		[self fullscreen:NO];
	}

	if(sender == kKeepAspectCmd)
	{
		vo_keepaspect = !vo_keepaspect;
		if(vo_keepaspect)
			[kKeepAspectCmd setState:NSOnState];
		else
			[kKeepAspectCmd setState:NSOffState];

		[self reshape];
	}

	if(sender == kPanScanCmd)
	{
		vo_panscan = !vo_panscan;
		if(vo_panscan)
			[kPanScanCmd setState:NSOnState];
		else
			[kPanScanCmd setState:NSOffState];

		panscan_calc();
	}

	if(sender == kAspectOrgCmd)
		change_movie_aspect(-1);

	if(sender == kAspectFullCmd)
		change_movie_aspect(4.0f/3.0f);

	if(sender == kAspectWideCmd)
		change_movie_aspect(16.0f/9.0f);
}

/*
	Toggle Fullscreen
*/
- (void) fullscreen: (BOOL) animate
{
	static NSRect old_frame;
	static NSRect old_view_frame;

	panscan_calc();

	//go fullscreen
	if(vo_fs)
	{
		if(!vo_rootwin)
		{
			SetSystemUIMode( kUIModeAllHidden, kUIOptionAutoShowMenuBar);
			CGDisplayHideCursor(kCGDirectMainDisplay);
			mouseHide = YES;
		}

		old_frame = [window frame];	//save main window size & position
		[self update_screen_info];

		[window setFrame:NSMakeRect(xinerama_x, xinerama_y, vo_screenwidth, vo_screenheight) display:YES animate:animate]; //zoom-in window with nice useless sfx
		old_view_frame = [self bounds];

		[self setFrame:NSMakeRect(0, 0, vo_screenwidth, vo_screenheight)];
		[self setNeedsDisplay:YES];
		[window setHasShadow:NO];
	}
	else
	{
		SetSystemUIMode( kUIModeNormal, 0);

		CGDisplayShowCursor(kCGDirectMainDisplay);
		mouseHide = NO;

		//revert window to previous setting
		[self setFrame:old_view_frame];
		[self setNeedsDisplay:YES];
		[window setHasShadow:YES];
		[window setFrame:old_frame display:YES animate:animate];//zoom-out window with nice useless sfx
	}
}

/*
	Toggle ontop
*/
- (void) ontop
{
	if(vo_ontop)
	{
		[window setLevel:NSScreenSaverWindowLevel];
	}
	else
	{
		[window setLevel:NSNormalWindowLevel];
	}
}

/*
	Toggle rootwin
 */
- (void) rootwin
{
	if(vo_rootwin)
	{
		[window setLevel:CGWindowLevelForKey(kCGDesktopWindowLevelKey)];
		[window orderBack:self];
	}
	else
	{
		[window setLevel:NSNormalWindowLevel];
	}
}

/*
	Check event for new event
*/
- (int) check_events
{
	NSEvent *event;
	int curTime = TickCount()/60;

	//automatically hide mouse cursor (and future on-screen control?)
	if(vo_fs && !mouseHide && !vo_rootwin)
	{
		if(curTime - lastMouseHide >= 5 || lastMouseHide == 0)
		{
			CGDisplayHideCursor(kCGDirectMainDisplay);
			mouseHide = TRUE;
			lastMouseHide = curTime;
		}
	}

	//update activity every 30 seconds to prevent
	//screensaver from starting up.
	if(curTime - lastScreensaverUpdate >= 30 || lastScreensaverUpdate == 0)
	{
		UpdateSystemActivity(UsrActivity);
		lastScreensaverUpdate = curTime;
	}

	event_flags = 0;
	event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:nil inMode:NSEventTrackingRunLoopMode dequeue:YES];
	if (event == nil)
		return event_flags;
	[NSApp sendEvent:event];
	// Without SDL's bootstrap code (include SDL.h in mplayer.c),
	// on Leopard, we have trouble to get the play window automatically focused
	// when the app is actived. The Following code fix this problem.
#ifndef CONFIG_SDL
	if (isLeopardOrLater && [event type] == NSAppKitDefined
			&& [event subtype] == NSApplicationActivatedEventType) {
		[window makeMainWindow];
		[window makeKeyAndOrderFront:self];
	}
#endif
	return event_flags;
}

/*
	From NSView, respond to key equivalents.
*/
- (BOOL)performKeyEquivalent:(NSEvent *)theEvent
{
	switch([theEvent keyCode])
	{
		case 0x21: [window setAlphaValue: winAlpha-=0.05]; return YES;
		case 0x1e: [window setAlphaValue: winAlpha+=0.05]; return YES;
	}
	return NO;
}

/*
	Process key event
*/
- (void) keyDown: (NSEvent *) theEvent
{
	int key = convert_key([theEvent keyCode], *[[theEvent characters] UTF8String]);
	if (key != -1)
	mplayer_put_key(key);
}

/*
	Process mouse button event
*/
- (void) mouseMoved: (NSEvent *) theEvent
{
	if(vo_fs && !vo_rootwin)
	{
		CGDisplayShowCursor(kCGDirectMainDisplay);
		mouseHide = NO;
	}
	if (enable_mouse_movements && !vo_rootwin) {
		NSPoint p =[self convertPoint:[theEvent locationInWindow] fromView:nil];
		if ([self mouse:p inRect:[self frame]]) {
			vo_mouse_movement(p.x, [self frame].size.height - p.y);
		}
	}
}

- (void) mouseDown: (NSEvent *) theEvent
{
	[self mouseEvent: theEvent];
}

- (void) mouseUp: (NSEvent *) theEvent
{
	[self mouseEvent: theEvent];
}

- (void) rightMouseDown: (NSEvent *) theEvent
{
	[self mouseEvent: theEvent];
}

- (void) rightMouseUp: (NSEvent *) theEvent
{
	[self mouseEvent: theEvent];
}

- (void) otherMouseDown: (NSEvent *) theEvent
{
	[self mouseEvent: theEvent];
}

- (void) otherMouseUp: (NSEvent *) theEvent
{
	[self mouseEvent: theEvent];
}

- (void) scrollWheel: (NSEvent *) theEvent
{
	if([theEvent deltaY] > 0)
		mplayer_put_key(MOUSE_BTN3);
	else
		mplayer_put_key(MOUSE_BTN4);
}

- (void) mouseEvent: (NSEvent *) theEvent
{
	if ( [theEvent buttonNumber] >= 0 && [theEvent buttonNumber] <= 9 )
	{
		int buttonNumber = [theEvent buttonNumber];
		// Fix to mplayer defined button order: left, middle, right
		if (buttonNumber == 1)
			buttonNumber = 2;
		else if (buttonNumber == 2)
			buttonNumber = 1;
		switch([theEvent type])
		{
			case NSLeftMouseDown:
			case NSRightMouseDown:
			case NSOtherMouseDown:
				mplayer_put_key((MOUSE_BTN0 + buttonNumber) | MP_KEY_DOWN);
				break;
			case NSLeftMouseUp:
			case NSRightMouseUp:
			case NSOtherMouseUp:
				mplayer_put_key(MOUSE_BTN0 + buttonNumber);
				break;
		}
	}
}

/*
	NSResponder
*/
- (BOOL) acceptsFirstResponder
{
	return YES;
}

- (BOOL) becomeFirstResponder
{
	return YES;
}

- (BOOL) resignFirstResponder
{
	return YES;
}

- (BOOL)windowShouldClose:(id)sender
{
	mplayer_put_key(KEY_CLOSE_WIN);
	// We have to wait for MPlayer to handle this,
	// otherwise we are in trouble if the
	// KEY_CLOSE_WIN handler is disabled
	return NO;
}

- (void)handleQuitEvent:(NSAppleEventDescriptor*)e withReplyEvent:(NSAppleEventDescriptor*)r
{
	mplayer_put_key(KEY_CLOSE_WIN);
}
@end