view libvo/vo_direct3d.c @ 37151:c63629427fde

Apply skin defaults in Win32 GUI. The starting defaults for volume, balance and movie position are defined in the skin used by the GUI. So far, the Win32 GUI has completely ignored these. Based on a patch by Stephen Sheldon, sfsheldo gmail com.
author ib
date Wed, 06 Aug 2014 16:35:38 +0000
parents c0004493b01b
children
line wrap: on
line source

/*
 * Copyright (c) 2008 Georgi Petrov (gogothebee) <gogothebee@gmail.com>
 *
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include <windows.h>
#include <errno.h>
#include <stdio.h>
#include <d3d9.h>
#include "config.h"
#include "video_out.h"
#define NO_DRAW_FRAME
#include "video_out_internal.h"
#include "fastmemcpy.h"
#include "mp_msg.h"
#include "aspect.h"
#include "w32_common.h"
#include "libavutil/common.h"
#include "sub/font_load.h"
#include "sub/sub.h"

static const vo_info_t info =
{
    "Direct3D 9 Renderer",
    "direct3d",
    "Georgi Petrov (gogothebee) <gogothebee@gmail.com>",
    ""
};

/*
 * Link essential libvo functions: preinit, config, control, draw_frame,
 * draw_slice, draw_osd, flip_page, check_events, uninit and
 * the structure info.
 */
const LIBVO_EXTERN(direct3d)


/* Global variables "priv" structure. I try to keep their count low.
 */
static struct global_priv {
    int is_paused;              /**< 1 = Movie is paused,
                                0 = Movie is not paused */
    int is_clear_needed;        /**< 1 = Clear the backbuffer before StretchRect
                                0 = (default) Don't clear it */
    D3DLOCKED_RECT locked_rect; /**< The locked offscreen surface */
    RECT fs_movie_rect;         /**< Rect (upscaled) of the movie when displayed
                                in fullscreen */
    RECT fs_panscan_rect;       /**< PanScan source surface cropping in
                                fullscreen */
    int src_width;              /**< Source (movie) width */
    int src_height;             /**< Source (movie) heigth */
    int border_x;               /**< horizontal border value for OSD */
    int border_y;               /**< vertical border value for OSD */

    D3DFORMAT movie_src_fmt;        /**< Movie colorspace format (depends on
                                    the movie's codec) */
    D3DFORMAT desktop_fmt;          /**< Desktop (screen) colorspace format.
                                    Usually XRGB */

    HANDLE d3d9_dll;                /**< d3d9 Library HANDLE */
    IDirect3D9 * (WINAPI *pDirect3DCreate9)(UINT); /**< pointer to Direct3DCreate9 function */

    LPDIRECT3D9        d3d_handle;  /**< Direct3D Handle */
    LPDIRECT3DDEVICE9  d3d_device;  /**< The Direct3D Adapter */
    IDirect3DSurface9 *d3d_surface; /**< Offscreen Direct3D Surface. MPlayer
                                    renders inside it. Uses colorspace
                                    priv->movie_src_fmt */
    IDirect3DTexture9 *d3d_texture_osd; /**< Direct3D Texture. Uses RGBA */
    IDirect3DTexture9 *d3d_texture_system; /**< Direct3D Texture. System memory
                                    cannot lock a normal texture. Uses RGBA */
    IDirect3DSurface9 *d3d_backbuf; /**< Video card's back buffer (used to
                                    display next frame) */
    int cur_backbuf_width;          /**< Current backbuffer width */
    int cur_backbuf_height;         /**< Current backbuffer height */
    int is_osd_populated;           /**< 1 = OSD texture has something to display,
                                    0 = OSD texture is clear */
    int device_caps_power2_only;    /**< 1 = texture sizes have to be power 2
                                    0 = texture sizes can be anything */
    int device_caps_square_only;    /**< 1 = textures have to be square
                                    0 = textures do not have to be square */
    int device_texture_sys;         /**< 1 = device can texture from system memory
                                    0 = device requires shadow */
    int max_texture_width;          /**< from the device capabilities */
    int max_texture_height;         /**< from the device capabilities */
    int osd_width;                  /**< current width of the OSD */
    int osd_height;                 /**< current height of the OSD */
    int osd_texture_width;          /**< current width of the OSD texture */
    int osd_texture_height;         /**< current height of the OSD texture */
} *priv;

typedef struct {
    const unsigned int  mplayer_fmt;   /**< Given by MPlayer */
    const D3DFORMAT     fourcc;        /**< Required by D3D's test function */
} struct_fmt_table;

/* Map table from reported MPlayer format to the required
   fourcc. This is needed to perform the format query. */

static const struct_fmt_table fmt_table[] = {
    {IMGFMT_YV12,  MAKEFOURCC('Y','V','1','2')},
    {IMGFMT_I420,  MAKEFOURCC('I','4','2','0')},
    {IMGFMT_IYUV,  MAKEFOURCC('I','Y','U','V')},
    {IMGFMT_YVU9,  MAKEFOURCC('Y','V','U','9')},
    {IMGFMT_YUY2,  D3DFMT_YUY2},
    {IMGFMT_UYVY,  D3DFMT_UYVY},
    {IMGFMT_BGR32, D3DFMT_X8R8G8B8},
    {IMGFMT_RGB32, D3DFMT_X8B8G8R8},
    {IMGFMT_BGR24, D3DFMT_R8G8B8}, //untested
    {IMGFMT_BGR16, D3DFMT_R5G6B5},
    {IMGFMT_BGR15, D3DFMT_X1R5G5B5},
    {IMGFMT_BGR8 , D3DFMT_R3G3B2}, //untested
};

#define DISPLAY_FORMAT_TABLE_ENTRIES (sizeof(fmt_table) / sizeof(fmt_table[0]))

#define D3DFVF_MY_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1)

typedef struct {
    float x, y, z;      /* Position of vertex in 3D space */
    float tu, tv;       /* Texture coordinates */
} struct_vertex;

typedef enum back_buffer_action {
    BACKBUFFER_CREATE,
    BACKBUFFER_RESET
} back_buffer_action_e;
/****************************************************************************
 *                                                                          *
 *                                                                          *
 *                                                                          *
 * Direct3D specific implementation functions                               *
 *                                                                          *
 *                                                                          *
 *                                                                          *
 ****************************************************************************/

/** @brief Calculate scaled fullscreen movie rectangle with
 *  preserved aspect ratio.
 */
static void calc_fs_rect(void)
{
    struct vo_rect src_rect;
    struct vo_rect dst_rect;
    struct vo_rect borders;
    calc_src_dst_rects(priv->src_width, priv->src_height, &src_rect, &dst_rect, &borders, NULL);

    priv->fs_movie_rect.left     = dst_rect.left;
    priv->fs_movie_rect.right    = dst_rect.right;
    priv->fs_movie_rect.top      = dst_rect.top;
    priv->fs_movie_rect.bottom   = dst_rect.bottom;
    priv->fs_panscan_rect.left   = src_rect.left;
    priv->fs_panscan_rect.right  = src_rect.right;
    priv->fs_panscan_rect.top    = src_rect.top;
    priv->fs_panscan_rect.bottom = src_rect.bottom;
    priv->border_x               = borders.left;
    priv->border_y               = borders.top;

    mp_msg(MSGT_VO, MSGL_V,
           "<vo_direct3d>Fullscreen movie rectangle: t: %ld, l: %ld, r: %ld, b:%ld\n",
           priv->fs_movie_rect.top,   priv->fs_movie_rect.left,
           priv->fs_movie_rect.right, priv->fs_movie_rect.bottom);

    /* The backbuffer should be cleared before next StretchRect. This is
     * necessary because our new draw area could be smaller than the
     * previous one used by StretchRect and without it, leftovers from the
     * previous frame will be left. */
    priv->is_clear_needed = 1;
}

/** @brief Destroy D3D Offscreen and Backbuffer surfaces.
 */
static void destroy_d3d_surfaces(void)
{
    mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>destroy_d3d_surfaces called.\n");
    /* Let's destroy the old (if any) D3D Surfaces */

    if (priv->locked_rect.pBits)
        IDirect3DSurface9_UnlockRect(priv->d3d_surface);
    priv->locked_rect.pBits = NULL;

    if (priv->d3d_surface)
        IDirect3DSurface9_Release(priv->d3d_surface);
    priv->d3d_surface = NULL;

    /* kill the OSD texture and its shadow copy */
    if (priv->d3d_texture_osd)
        IDirect3DTexture9_Release(priv->d3d_texture_osd);
    priv->d3d_texture_osd = NULL;

    if (priv->d3d_texture_system)
        IDirect3DTexture9_Release(priv->d3d_texture_system);
    priv->d3d_texture_system = NULL;

    if (priv->d3d_backbuf)
        IDirect3DSurface9_Release(priv->d3d_backbuf);
    priv->d3d_backbuf = NULL;
}

/** @brief Create D3D Offscreen and Backbuffer surfaces. Each
 *         surface is created only if it's not already present.
 *  @return 1 on success, 0 on failure
 */
static int create_d3d_surfaces(void)
{
    int osd_width = vo_dwidth, osd_height = vo_dheight;
    int tex_width = osd_width, tex_height = osd_height;
    mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>create_d3d_surfaces called.\n");

    if (!priv->d3d_surface &&
        FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(
               priv->d3d_device, priv->src_width, priv->src_height,
               priv->movie_src_fmt, D3DPOOL_DEFAULT, &priv->d3d_surface, NULL))) {
        mp_msg(MSGT_VO, MSGL_ERR,
               "<vo_direct3d>Allocating offscreen surface failed.\n");
        return 0;
    }

    if (!priv->d3d_backbuf &&
        FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0,
                                              D3DBACKBUFFER_TYPE_MONO,
                                              &priv->d3d_backbuf))) {
        mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating backbuffer failed.\n");
        return 0;
    }

    if (!tex_width || !tex_height) {
      mp_msg(MSGT_VO, MSGL_V,
             "<vo_direct3d>Deferring surface creation because width or height is 0.\n");
      return 0;
    }

    /* calculate the best size for the OSD depending on the factors from the device */
    if (priv->device_caps_power2_only) {
        tex_width  = 1;
        tex_height = 1;
        while (tex_width  < osd_width ) tex_width  <<= 1;
        while (tex_height < osd_height) tex_height <<= 1;
    }
    if (priv->device_caps_square_only)
        /* device only supports square textures */
        tex_width = tex_height = tex_width > tex_height ? tex_width : tex_height;
    // better round up to a multiple of 16
    tex_width  = (tex_width  + 15) & ~15;
    tex_height = (tex_height + 15) & ~15;

    // make sure we respect the size limits without breaking aspect or pow2-requirements
    while (tex_width > priv->max_texture_width || tex_height > priv->max_texture_height) {
        osd_width  >>= 1;
        osd_height >>= 1;
        tex_width  >>= 1;
        tex_height >>= 1;
    }

    priv->osd_width  = osd_width;
    priv->osd_height = osd_height;
    priv->osd_texture_width  = tex_width;
    priv->osd_texture_height = tex_height;

    mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>OSD texture size (%dx%d), requested (%dx%d).\n",
           vo_dwidth, vo_dheight, priv->osd_texture_width, priv->osd_texture_height);

    /* create OSD */
    if (!priv->d3d_texture_system &&
        FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device,
                                              priv->osd_texture_width,
                                              priv->osd_texture_height,
                                              1,
                                              D3DUSAGE_DYNAMIC,
                                              D3DFMT_A8L8,
                                              D3DPOOL_SYSTEMMEM,
                                              &priv->d3d_texture_system,
                                              NULL))) {
        mp_msg(MSGT_VO,MSGL_ERR,
               "<vo_direct3d>Allocating OSD texture in system RAM failed.\n");
        return 0;
    }

    if (!priv->device_texture_sys) {
        /* only create if we need a shadow version on the external device */
        if (!priv->d3d_texture_osd &&
            FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device,
                                                  priv->osd_texture_width,
                                                  priv->osd_texture_height,
                                                  1,
                                                  D3DUSAGE_DYNAMIC,
                                                  D3DFMT_A8L8,
                                                  D3DPOOL_DEFAULT,
                                                  &priv->d3d_texture_osd,
                                                  NULL))) {
            mp_msg(MSGT_VO,MSGL_ERR,
                   "<vo_direct3d>Allocating OSD texture in video RAM failed.\n");
            return 0;
        }
    }

    /* setup default renderstate */
    IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_SRCBLEND, D3DBLEND_ONE);
    IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
    IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAFUNC, D3DCMP_GREATER);
    IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAREF, (DWORD)0x0);
    IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_LIGHTING, FALSE);
    IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
    IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);

    return 1;
}

/** @brief Fill D3D Presentation parameters
 */
static void fill_d3d_presentparams(D3DPRESENT_PARAMETERS *present_params)
{
    /* Prepare Direct3D initialization parameters. */
    memset(present_params, 0, sizeof(D3DPRESENT_PARAMETERS));
    present_params->Windowed               = TRUE;
    present_params->SwapEffect             = D3DSWAPEFFECT_COPY;
    present_params->Flags                  = D3DPRESENTFLAG_VIDEO;
    present_params->hDeviceWindow          = vo_w32_window; /* w32_common var */
    present_params->BackBufferWidth        = priv->cur_backbuf_width;
    present_params->BackBufferHeight       = priv->cur_backbuf_height;
    present_params->MultiSampleType        = D3DMULTISAMPLE_NONE;
    present_params->PresentationInterval   = D3DPRESENT_INTERVAL_ONE;
    present_params->BackBufferFormat       = priv->desktop_fmt;
    present_params->BackBufferCount        = 1;
    present_params->EnableAutoDepthStencil = FALSE;
}


/** @brief Create a new backbuffer. Create or Reset the D3D
 *         device.
 *  @return 1 on success, 0 on failure
 */
static int change_d3d_backbuffer(back_buffer_action_e action)
{
    D3DPRESENT_PARAMETERS present_params;

    destroy_d3d_surfaces();

    /* Grow the backbuffer in the required dimension. */
    if (vo_dwidth > priv->cur_backbuf_width)
        priv->cur_backbuf_width = vo_dwidth;

    if (vo_dheight > priv->cur_backbuf_height)
        priv->cur_backbuf_height = vo_dheight;

    /* The grown backbuffer dimensions are ready and fill_d3d_presentparams
     * will use them, so we can reset the device.
     */
    fill_d3d_presentparams(&present_params);

    /* vo_w32_window is w32_common variable. It's a handle to the window. */
    if (action == BACKBUFFER_CREATE &&
        FAILED(IDirect3D9_CreateDevice(priv->d3d_handle,
                                       D3DADAPTER_DEFAULT,
                                       D3DDEVTYPE_HAL, vo_w32_window,
                                       D3DCREATE_SOFTWARE_VERTEXPROCESSING,
                                       &present_params, &priv->d3d_device))) {
            mp_msg(MSGT_VO, MSGL_V,
                   "<vo_direct3d>Creating Direct3D device failed.\n");
        return 0;
    }

    if (action == BACKBUFFER_RESET &&
        FAILED(IDirect3DDevice9_Reset(priv->d3d_device, &present_params))) {
            mp_msg(MSGT_VO, MSGL_ERR,
                   "<vo_direct3d>Reseting Direct3D device failed.\n");
        return 0;
    }

    mp_msg(MSGT_VO, MSGL_V,
           "<vo_direct3d>New backbuffer (%dx%d), VO (%dx%d)\n",
           present_params.BackBufferWidth, present_params.BackBufferHeight,
           vo_dwidth, vo_dheight);

    return 1;
}

/** @brief Configure initial Direct3D context. The first
 *  function called to initialize the D3D context.
 *  @return 1 on success, 0 on failure
 */
static int configure_d3d(void)
{
    D3DDISPLAYMODE disp_mode;
    D3DVIEWPORT9 vp = {0, 0, vo_dwidth, vo_dheight, 0, 1};

    mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>configure_d3d called.\n");

    destroy_d3d_surfaces();

    /* Get the current desktop display mode, so we can set up a back buffer
     * of the same format. */
    if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle,
                                                D3DADAPTER_DEFAULT,
                                                &disp_mode))) {
        mp_msg(MSGT_VO, MSGL_ERR,
               "<vo_direct3d>Reading adapter display mode failed.\n");
        return 0;
    }

    /* Write current Desktop's colorspace format in the global storage. */
    priv->desktop_fmt = disp_mode.Format;

    if (!change_d3d_backbuffer(BACKBUFFER_CREATE))
        return 0;

    if (!create_d3d_surfaces())
        return 0;

    if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device,
                                            &vp))) {
        mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n");
        return 0;
    }

    calc_fs_rect();

    return 1;
}

/** @brief Reconfigure the whole Direct3D. Called only
 *  when the video adapter becomes uncooperative.
 *  @return 1 on success, 0 on failure
 */
static int reconfigure_d3d(void)
{
    mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>reconfigure_d3d called.\n");

    /* Destroy the offscreen, OSD and backbuffer surfaces */
    destroy_d3d_surfaces();

    /* Destroy the D3D Device */
    if (priv->d3d_device)
        IDirect3DDevice9_Release(priv->d3d_device);
    priv->d3d_device = NULL;

    /* Stop the whole Direct3D */
    IDirect3D9_Release(priv->d3d_handle);

    /* Initialize Direct3D from the beginning */
    priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION);
    if (!priv->d3d_handle) {
        mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n");
        return 0;
    }

    /* Configure Direct3D */
    if (!configure_d3d())
        return 0;

    return 1;
}

/** @brief Resize Direct3D context on window resize.
 *  @return 1 on success, 0 on failure
 */
static int resize_d3d(void)
{
    D3DVIEWPORT9 vp = {0, 0, vo_dwidth, vo_dheight, 0, 1};

    mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>resize_d3d called.\n");

    /* Make sure that backbuffer is large enough to accomodate the new
       viewport dimensions. Grow it if necessary. */

    if (vo_dwidth > priv->cur_backbuf_width ||
        vo_dheight > priv->cur_backbuf_height) {
        if (!change_d3d_backbuffer(BACKBUFFER_RESET))
            return 0;
    }

    /* Destroy the OSD textures. They should always match the new dimensions
     * of the onscreen window, so on each resize we need new OSD dimensions.
     */

    if (priv->d3d_texture_osd)
        IDirect3DTexture9_Release(priv->d3d_texture_osd);
    priv->d3d_texture_osd = NULL;

    if (priv->d3d_texture_system)
        IDirect3DTexture9_Release(priv->d3d_texture_system);
    priv->d3d_texture_system = NULL;


    /* Recreate the OSD. The function will observe that the offscreen plain
     * surface and the backbuffer are not destroyed and will skip their creation,
     * effectively recreating only the OSD.
     */

    if (!create_d3d_surfaces())
        return 0;

    if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device,
                                            &vp))) {
        mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n");
        return 0;
    }

    calc_fs_rect();

#ifdef CONFIG_FREETYPE
    // font needs to be adjusted
    force_load_font = 1;
#endif
    // OSD needs to be drawn fresh for new size
    vo_osd_changed(OSDTYPE_OSD);

    return 1;
}

/** @brief Uninitialize Direct3D and close the window.
 */
static void uninit_d3d(void)
{
    mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit_d3d called.\n");

    destroy_d3d_surfaces();

    /* Destroy the D3D Device */
    if (priv->d3d_device)
        IDirect3DDevice9_Release(priv->d3d_device);
    priv->d3d_device = NULL;

    /* Stop the whole D3D. */
    if (priv->d3d_handle) {
        mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Stopping Direct3D.\n");
        IDirect3D9_Release(priv->d3d_handle);
    }
    priv->d3d_handle = NULL;
}

/** @brief Render a frame on the screen.
 *  @param mpi mpi structure with the decoded frame inside
 *  @return VO_TRUE on success, VO_ERROR on failure
 */
static uint32_t render_d3d_frame(mp_image_t *mpi)
{
    /* Uncomment when direct rendering is implemented.
     * if (mpi->flags & MP_IMGFLAG_DIRECT) ...
     */

    /* If the D3D device is uncooperative (not initialized), return success.
       The device will be probed for reinitialization in the next flip_page() */
    if (!priv->d3d_device)
        return VO_TRUE;

    if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
        goto skip_upload;

    if (mpi->flags & MP_IMGFLAG_PLANAR) { /* Copy a planar frame. */
        draw_slice(mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0);
        goto skip_upload;
    }

    /* If we're here, then we should lock the rect and copy a packed frame */
    if (!priv->locked_rect.pBits) {
        if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
                                              &priv->locked_rect, NULL, 0))) {
            mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Surface lock failed.\n");
            return VO_ERROR;
        }
    }

    memcpy_pic(priv->locked_rect.pBits, mpi->planes[0], mpi->stride[0],
               mpi->height, priv->locked_rect.Pitch, mpi->stride[0]);

skip_upload:
    /* This unlock is used for both slice_draw path and render_d3d_frame path. */
    if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface))) {
        mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface unlock failed.\n");
        return VO_ERROR;
    }
    priv->locked_rect.pBits = NULL;

    if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
        mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>BeginScene failed.\n");
        return VO_ERROR;
    }

    if (priv->is_clear_needed) {
        IDirect3DDevice9_Clear(priv->d3d_device, 0, NULL,
                               D3DCLEAR_TARGET, 0, 0, 0);
        priv->is_clear_needed = 0;
    }

    if (FAILED(IDirect3DDevice9_StretchRect(priv->d3d_device,
                                            priv->d3d_surface,
                                            &priv->fs_panscan_rect,
                                            priv->d3d_backbuf,
                                            &priv->fs_movie_rect,
                                            D3DTEXF_LINEAR))) {
        mp_msg(MSGT_VO, MSGL_ERR,
               "<vo_direct3d>Copying frame to the backbuffer failed.\n");
        return VO_ERROR;
    }

    if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) {
        mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>EndScene failed.\n");
        return VO_ERROR;
    }

    return VO_TRUE;
}


/** @brief Query if movie colorspace is supported by the HW.
 *  @return 0 on failure, device capabilities (not probed
 *          currently) on success.
 */
static int query_format(uint32_t movie_fmt)
{
    int i;
    for (i = 0; i < DISPLAY_FORMAT_TABLE_ENTRIES; i++) {
        if (fmt_table[i].mplayer_fmt == movie_fmt) {
            /* Test conversion from Movie colorspace to
             * display's target colorspace. */
            if (FAILED(IDirect3D9_CheckDeviceFormatConversion(priv->d3d_handle,
                                                              D3DADAPTER_DEFAULT,
                                                              D3DDEVTYPE_HAL,
                                                              fmt_table[i].fourcc,
                                                              priv->desktop_fmt))) {
                mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Rejected image format: %s\n",
                       vo_format_name(fmt_table[i].mplayer_fmt));
                return 0;
            }

            priv->movie_src_fmt = fmt_table[i].fourcc;
            mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Accepted image format: %s\n",
                   vo_format_name(fmt_table[i].mplayer_fmt));
            return (VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW
                    | VFCAP_OSD | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN);

        }
    }

    return 0;
}

/****************************************************************************
 *                                                                          *
 *                                                                          *
 *                                                                          *
 * libvo Control / Callback functions                                       *
 *                                                                          *
 *                                                                          *
 *                                                                          *
 ****************************************************************************/




/** @brief libvo Callback: Preinitialize the video card.
 *  Preinit the hardware just enough to be queried about
 *  supported formats.
 *
 *  @return 0 on success, -1 on failure
 */

static int preinit(const char *arg)
{
    D3DDISPLAYMODE disp_mode;
    D3DCAPS9 disp_caps;
    DWORD texture_caps;
    DWORD dev_caps;

    /* Set to zero all global variables. */
    priv = calloc(1, sizeof(struct global_priv));
    if (!priv) {
        mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating private memory failed.\n");
        goto err_out;
    }

    /* FIXME
       > Please use subopt-helper.h for this, see vo_gl.c:preinit for
       > an example of how to use it.
    */

    priv->d3d9_dll = LoadLibraryA("d3d9.dll");
    if (!priv->d3d9_dll) {
        mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to dynamically load d3d9.dll\n");
        goto err_out;
    }

    priv->pDirect3DCreate9 = (void *)GetProcAddress(priv->d3d9_dll, "Direct3DCreate9");
    if (!priv->pDirect3DCreate9) {
        mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to find entry point of Direct3DCreate9\n");
        goto err_out;
    }

    priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION);
    if (!priv->d3d_handle) {
        mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n");
        goto err_out;
    }

    if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle,
                                                D3DADAPTER_DEFAULT,
                                                &disp_mode))) {
        mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display mode failed.\n");
        goto err_out;
    }

    /* Store in priv->desktop_fmt the user desktop's colorspace. Usually XRGB. */
    priv->desktop_fmt = disp_mode.Format;
    priv->cur_backbuf_width = disp_mode.Width;
    priv->cur_backbuf_height = disp_mode.Height;

    mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Setting backbuffer dimensions to (%dx%d).\n",
           disp_mode.Width, disp_mode.Height);

    if (FAILED(IDirect3D9_GetDeviceCaps(priv->d3d_handle,
                                        D3DADAPTER_DEFAULT,
                                        D3DDEVTYPE_HAL,
                                        &disp_caps))) {
        mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display capabilities failed.\n");
        goto err_out;
    }

    /* Store relevant information reguarding caps of device */
    texture_caps                  = disp_caps.TextureCaps;
    dev_caps                      = disp_caps.DevCaps;
    priv->device_caps_power2_only =  (texture_caps & D3DPTEXTURECAPS_POW2) &&
                                    !(texture_caps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL);
    priv->device_caps_square_only = texture_caps & D3DPTEXTURECAPS_SQUAREONLY;
    priv->device_texture_sys      = dev_caps & D3DDEVCAPS_TEXTURESYSTEMMEMORY;
    priv->max_texture_width       = disp_caps.MaxTextureWidth;
    priv->max_texture_height      = disp_caps.MaxTextureHeight;

    mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>device_caps_power2_only %d, device_caps_square_only %d\n"
                            "<vo_direct3d>device_texture_sys %d\n"
                            "<vo_direct3d>max_texture_width %d, max_texture_height %d\n",
           priv->device_caps_power2_only, priv->device_caps_square_only,
           priv->device_texture_sys, priv->max_texture_width,
           priv->max_texture_height);

    /* w32_common framework call. Configures window on the screen, gets
     * fullscreen dimensions and does other useful stuff.
     */
    if (!vo_w32_init()) {
        mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Configuring onscreen window failed.\n");
        goto err_out;
    }

    return 0;

err_out:
    uninit();
    return -1;
}



/** @brief libvo Callback: Handle control requests.
 *  @return VO_TRUE on success, VO_NOTIMPL when not implemented
 */
static int control(uint32_t request, void *data)
{
    switch (request) {
    case VOCTRL_QUERY_FORMAT:
        return query_format(*(uint32_t*) data);
    case VOCTRL_GET_IMAGE: /* Direct Rendering. Not implemented yet. */
        mp_msg(MSGT_VO, MSGL_V,
               "<vo_direct3d>Direct Rendering request. Not implemented yet.\n");
        return VO_NOTIMPL;
    case VOCTRL_DRAW_IMAGE:
        return render_d3d_frame(data);
    case VOCTRL_FULLSCREEN:
        vo_w32_fullscreen();
        resize_d3d();
        return VO_TRUE;
    case VOCTRL_PAUSE:
        priv->is_paused = 1;
        return VO_TRUE;
    case VOCTRL_RESUME:
        priv->is_paused = 0;
        return VO_TRUE;
    case VOCTRL_GUISUPPORT:
        return VO_TRUE;
    case VOCTRL_ONTOP:
        vo_w32_ontop();
        return VO_TRUE;
    case VOCTRL_BORDER:
        vo_w32_border();
        resize_d3d();
        return VO_TRUE;
    case VOCTRL_UPDATE_SCREENINFO:
        w32_update_xinerama_info();
        return VO_TRUE;
    case VOCTRL_SET_PANSCAN:
        calc_fs_rect();
        return VO_TRUE;
    case VOCTRL_GET_PANSCAN:
        return VO_TRUE;
    }
    return VO_NOTIMPL;
}

/** @brief libvo Callback: Configre the Direct3D adapter.
 *  @param width    Movie source width
 *  @param height   Movie source height
 *  @param d_width  Screen (destination) width
 *  @param d_height Screen (destination) height
 *  @param options  Options bitmap
 *  @param title    Window title
 *  @param format   Movie colorspace format (using MPlayer's
 *                  defines, e.g. IMGFMT_YUY2)
 *  @return 0 on success, VO_ERROR on failure
 */
static int config(uint32_t width, uint32_t height, uint32_t d_width,
                  uint32_t d_height, uint32_t options, char *title,
                  uint32_t format)
{

    priv->src_width  = width;
    priv->src_height = height;

    /* w32_common framework call. Creates window on the screen with
     * the given coordinates.
     */
    if (!vo_w32_config(d_width, d_height, options)) {
        mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Creating onscreen window failed.\n");
        return VO_ERROR;
    }

    /* "config" may be called several times, so if this is not the first
     * call, we should destroy Direct3D adapter and surfaces before
     * calling configure_d3d, which will create them again.
     */

    destroy_d3d_surfaces();

    /* Destroy the D3D Device */
    if (priv->d3d_device)
        IDirect3DDevice9_Release(priv->d3d_device);
    priv->d3d_device = NULL;

    if (!configure_d3d())
        return VO_ERROR;

    return 0; /* Success */
}

/** @brief libvo Callback: Flip next already drawn frame on the
 *         screen.
 */
static void flip_page(void)
{
    RECT rect = {0, 0, vo_dwidth, vo_dheight};
    if (!priv->d3d_device ||
        FAILED(IDirect3DDevice9_Present(priv->d3d_device, &rect, 0, 0, 0))) {
        mp_msg(MSGT_VO, MSGL_V,
               "<vo_direct3d>Trying to reinitialize uncooperative video adapter.\n");
        if (!reconfigure_d3d()) {
            mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Reinitialization failed.\n");
            return;
        }
        else
            mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Video adapter reinitialized.\n");
    }
}

/** @brief libvo Callback: Uninitializes all pointers and closes
 *         all D3D related stuff,
 */
static void uninit(void)
{
    mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit called.\n");

    uninit_d3d();
    vo_w32_uninit(); /* w32_common framework call */
    if (priv->d3d9_dll)
        FreeLibrary(priv->d3d9_dll);
    priv->d3d9_dll = NULL;
    free(priv);
    priv = NULL;
}

/** @brief libvo Callback: Handles video window events.
 */
static void check_events(void)
{
    int flags;
    /* w32_common framework call. Handles video window events.
     * Updates global libvo's vo_dwidth/vo_dheight upon resize
     * with the new window width/height.
     */
    flags = vo_w32_check_events();
    if (flags & VO_EVENT_RESIZE)
        resize_d3d();

    if ((flags & VO_EVENT_EXPOSE) && priv->is_paused)
        flip_page();
}

/** @brief libvo Callback: Draw slice
 *  @return 0 on success
 */
static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y )
{
    char *my_src;   /**< Pointer to the source image */
    char *dst;      /**< Pointer to the destination image */
    int  uv_stride; /**< Stride of the U/V planes */

    /* If the D3D device is uncooperative (not initialized), return success.
       The device will be probed for reinitialization in the next flip_page() */
    if (!priv->d3d_device)
        return 0;

    /* Lock the offscreen surface if it's not already locked. */
    if (!priv->locked_rect.pBits) {
        if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
                                              &priv->locked_rect, NULL, 0))) {
            mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface lock failure.\n");
            return VO_FALSE;
        }
    }

    uv_stride = priv->locked_rect.Pitch / 2;

    /* Copy Y */
    dst = priv->locked_rect.pBits;
    dst = dst + priv->locked_rect.Pitch * y + x;
    my_src = src[0];
    memcpy_pic(dst, my_src, w, h, priv->locked_rect.Pitch, stride[0]);

    w /= 2;
    h /= 2;
    x /= 2;
    y /= 2;

    /* Copy U */
    dst = priv->locked_rect.pBits;
    dst = dst + priv->locked_rect.Pitch * priv->src_height
          + uv_stride * y + x;
    if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2'))
        my_src = src[2];
    else
        my_src = src[1];

    memcpy_pic(dst, my_src, w, h, uv_stride, stride[1]);

    /* Copy V */
    dst = priv->locked_rect.pBits;
    dst = dst + priv->locked_rect.Pitch * priv->src_height
          + uv_stride * (priv->src_height / 2) + uv_stride * y + x;
    if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2'))
        my_src=src[1];
    else
        my_src=src[2];

    memcpy_pic(dst, my_src, w, h, uv_stride, stride[2]);

    return 0; /* Success */
}

/** @brief Maps MPlayer alpha to D3D
 *         0x0 -> transparent and discarded by alpha test
 *         0x1 -> 0xFF to become opaque
 *         other alpha values are inverted +1 (2 = -2)
 *         These values are then inverted again with
           the texture filter D3DBLEND_INVSRCALPHA
 */
static void vo_draw_alpha_l8a8(int w, int h, unsigned char* src,
                               unsigned char *srca, int srcstride,
                               unsigned char* dstbase, int dststride)
{
    int y;
    for (y = 0; y < h; y++) {
        unsigned short *dst = (unsigned short*)dstbase;
        int x;
        for (x = 0; x < w; x++) {
            dst[x] = (-srca[x] << 8) | src[x];
        }
        src     += srcstride;
        srca    += srcstride;
        dstbase += dststride;
    }
}

/** @brief Callback function to render the OSD to the texture
 */
static void draw_alpha(int x0, int y0, int w, int h, unsigned char *src,
                       unsigned char *srca, int stride)
{
    D3DLOCKED_RECT  locked_rect;   /**< Offscreen surface we lock in order
                                   to copy MPlayer's frame inside it.*/

    if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0,
                                          &locked_rect, NULL, 0))) {
        mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>OSD texture lock failed.\n");
        return;
    }

    vo_draw_alpha_l8a8(w, h, src, srca, stride,
        (unsigned char *)locked_rect.pBits + locked_rect.Pitch*y0 + 2*x0, locked_rect.Pitch);

    /* this unlock is used for both slice_draw path and D3DRenderFrame path */
    if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) {
        mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>OSD texture unlock failed.\n");
        return;
    }

    priv->is_osd_populated = 1;
}

/** @brief libvo Callback: Draw OSD/Subtitles,
 */
static void draw_osd(void)
{
    // we can not render OSD if we lost the device e.g. because it was uncooperative
    // or if the OSD textures are not allocated (e.g. the window is minimized)
    if (!priv->d3d_device || !priv->d3d_texture_osd)
        return;

    if (vo_osd_changed(0)) {
        D3DLOCKED_RECT  locked_rect;   /**< Offscreen surface we lock in order
                                         to copy MPlayer's frame inside it.*/

        /* clear the OSD */
        if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0,
                                              &locked_rect, NULL, 0))) {
            mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture lock failed.\n");
            return;
        }

        /* clear the whole texture to avoid issues due to interpolation */
        memset(locked_rect.pBits, 0, locked_rect.Pitch * priv->osd_texture_height);

        /* this unlock is used for both slice_draw path and D3DRenderFrame path */
        if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) {
            mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture unlock failed.\n");
            return;
        }

        priv->is_osd_populated = 0;
        /* required for if subs are in the boarder region */
        priv->is_clear_needed = 1;

        vo_draw_text_ext(priv->osd_width, priv->osd_height, priv->border_x, priv->border_y,
                         priv->border_x, priv->border_y, priv->src_width, priv->src_height, draw_alpha);

        if (!priv->device_texture_sys)
        {
            /* only DMA to the shadow if its required */
            if (FAILED(IDirect3DDevice9_UpdateTexture(priv->d3d_device,
                                                      (IDirect3DBaseTexture9 *)priv->d3d_texture_system,
                                                      (IDirect3DBaseTexture9 *)priv->d3d_texture_osd))) {
                mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture transfer failed.\n");
                return;
            }
        }
    }

    /* update OSD */

    if (priv->is_osd_populated) {

        struct_vertex osd_quad_vb[] = {
            {-1.0f, 1.0f, 0.0f,  0, 0 },
            { 1.0f, 1.0f, 0.0f,  1, 0 },
            {-1.0f,-1.0f, 0.0f,  0, 1 },
            { 1.0f,-1.0f, 0.0f,  1, 1 }
        };

        /* calculate the texture coordinates */
        osd_quad_vb[1].tu =
            osd_quad_vb[3].tu = (float)priv->osd_width  / priv->osd_texture_width;
        osd_quad_vb[2].tv =
            osd_quad_vb[3].tv = (float)priv->osd_height / priv->osd_texture_height;

        if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
            mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed.\n");
            return;
        }

        /* turn on alpha test */
        IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, TRUE);
        IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, TRUE);

        /* need to use a texture here (done here as we may be able to texture from system memory) */
        IDirect3DDevice9_SetTexture(priv->d3d_device, 0,
            (IDirect3DBaseTexture9 *)(priv->device_texture_sys
            ? priv->d3d_texture_system : priv->d3d_texture_osd));

        IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_MY_VERTEX);
        IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLESTRIP, 2, osd_quad_vb, sizeof(struct_vertex));

        /* turn off alpha test */
        IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, FALSE);
        IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, FALSE);

        if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) {
            mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed.\n");
            return;
        }
    }
}