view playtree.c @ 37151:c63629427fde

Apply skin defaults in Win32 GUI. The starting defaults for volume, balance and movie position are defined in the skin used by the GUI. So far, the Win32 GUI has completely ignored these. Based on a patch by Stephen Sheldon, sfsheldo gmail com.
author ib
date Wed, 06 Aug 2014 16:35:38 +0000
parents 389d43c448b3
children
line wrap: on
line source

/*
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

/// \file
/// \ingroup Playtree

#include "config.h"
#include <stdlib.h>
#include <string.h>
#include <strings.h>
#include <stdio.h>
#include <unistd.h>
#include <errno.h>
#ifdef MP_DEBUG
#include <assert.h>
#endif
#include "m_config.h"
#include "playtree.h"
#include "mp_msg.h"

static int
play_tree_is_valid(play_tree_t* pt);

play_tree_t*
play_tree_new(void) {
  play_tree_t* r = calloc(1,sizeof(play_tree_t));
  if(r == NULL) {
    mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",(int)sizeof(play_tree_t));
    return NULL;
  }
  r->entry_type = PLAY_TREE_ENTRY_NODE;
  return r;
}

void
play_tree_free(play_tree_t* pt, int children) {
  play_tree_t* iter;

#ifdef MP_DEBUG
  assert(pt != NULL);
#endif

  if(children) {
    for(iter = pt->child; iter != NULL; ) {
      play_tree_t* nxt=iter->next;
      play_tree_free(iter,1);
      iter = nxt;
    }
    pt->child = NULL;
  }

  play_tree_remove(pt,0,0);

  for(iter = pt->child ; iter != NULL ; iter = iter->next)
    iter->parent = NULL;

  if (pt->params) {
    int i;
    for(i = 0 ; pt->params[i].name != NULL ; i++) {
      free(pt->params[i].name);
      free(pt->params[i].value);
    }
    free(pt->params);
  }
  if(pt->files) {
    int i;
    for(i = 0 ; pt->files[i] != NULL ; i++)
      free(pt->files[i]);
    free(pt->files);
  }

  free(pt);
}

void
play_tree_free_list(play_tree_t* pt, int children) {
  play_tree_t* iter;

#ifdef MP_DEBUG
  assert(pt != NULL);
#endif

  for(iter = pt ; iter->prev != NULL ; iter = iter->prev)
    /* NOTHING */;

  while(iter) {
    play_tree_t* nxt = iter->next;
    play_tree_free(iter, children);
    iter = nxt;
  }


}

void
play_tree_append_entry(play_tree_t* pt, play_tree_t* entry) {
  play_tree_t* iter;

#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(entry != NULL);
#endif

  if(pt == entry)
    return;

  for(iter = pt ; iter->next != NULL ; iter = iter->next)
    /* NOTHING */;

  entry->parent = iter->parent;
  entry->prev = iter;
  entry->next = NULL;
  iter->next = entry;
}

void
play_tree_prepend_entry(play_tree_t* pt, play_tree_t* entry) {
  play_tree_t* iter;

#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(entry != NULL);
#endif

  for(iter = pt ; iter->prev != NULL; iter = iter->prev)
    /* NOTHING */;

  entry->prev = NULL;
  entry->next = iter;
  entry->parent = iter->parent;

  iter->prev = entry;
  if(entry->parent) {
#ifdef MP_DEBUG
    assert(entry->parent->child == iter);
#endif
    entry->parent->child = entry;
  }
}

void
play_tree_insert_entry(play_tree_t* pt, play_tree_t* entry) {

#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(entry != NULL);
#endif

  entry->parent = pt->parent;
  entry->prev = pt;
  if(pt->next) {
#ifdef MP_DEBUG
    assert(pt->next->prev == pt);
#endif
    entry->next = pt->next;
    entry->next->prev = entry;
  } else
    entry->next = NULL;
  pt->next = entry;

}

void
play_tree_remove(play_tree_t* pt, int free_it, int with_children) {

#ifdef MP_DEBUG
  assert(pt != NULL);
#endif

  // Middle of list
  if(pt->prev && pt->next) {
#ifdef MP_DEBUG
    assert(pt->prev->next == pt);
    assert(pt->next->prev == pt);
#endif
    pt->prev->next = pt->next;
    pt->next->prev = pt->prev;
  } // End of list
  else if(pt->prev) {
#ifdef MP_DEBUG
    assert(pt->prev->next == pt);
#endif
    pt->prev->next = NULL;
  } // Beginning of list
  else if(pt->next) {
#ifdef MP_DEBUG
    assert(pt->next->prev == pt);
#endif
    pt->next->prev = NULL;
    if(pt->parent) {
#ifdef MP_DEBUG
      assert(pt->parent->child == pt);
#endif
      pt->parent->child = pt->next;
    }
  } // The only one
  else if(pt->parent) {
#ifdef MP_DEBUG
    assert(pt->parent->child == pt);
#endif
    pt->parent->child = NULL;
  }

  pt->prev = pt->next = pt->parent = NULL;
  if(free_it)
    play_tree_free(pt,with_children);

}

void
play_tree_set_child(play_tree_t* pt, play_tree_t* child) {
  play_tree_t* iter;

  /* Roughly validate input data. Both, pt and child are going to be
   * dereferenced, hence assure they're not NULL.
   */
  if (!pt || !child) {
    mp_msg(MSGT_PLAYTREE, MSGL_ERR, "Internal error, attempt to add an empty child or use empty playlist\n");
    return;
  }

#ifdef MP_DEBUG
  assert(pt->entry_type == PLAY_TREE_ENTRY_NODE);
#endif

  //DEBUG_FF: Where are the children freed?
  // Attention in using this function!
  for(iter = pt->child ; iter != NULL ; iter = iter->next)
    iter->parent = NULL;

  // Go back to first one
  for(iter = child ; iter->prev != NULL ; iter = iter->prev)
    /* NOTHING */;

  pt->child = iter;

  for( ; iter != NULL ; iter= iter->next)
    iter->parent = pt;

}

void
play_tree_set_parent(play_tree_t* pt, play_tree_t* parent) {
  play_tree_t* iter;

#ifdef MP_DEBUG
  assert(pt != NULL);
#endif

  if(pt->parent)
    pt->parent->child = NULL;

  for(iter = pt ; iter != NULL ; iter = iter->next)
    iter->parent = parent;

  if(pt->prev) {
    for(iter = pt->prev ; iter->prev != NULL ; iter = iter->prev)
      iter->parent = parent;
    iter->parent = parent;
    parent->child = iter;
  } else
    parent->child = pt;

}


void
play_tree_add_file(play_tree_t* pt,const char* file) {
  int n = 0;

#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(pt->child == NULL);
  assert(file != NULL);
#endif

  if(pt->entry_type != PLAY_TREE_ENTRY_NODE &&
     pt->entry_type != PLAY_TREE_ENTRY_FILE)
    return;

  if(pt->files) {
    for(n = 0 ; pt->files[n] != NULL ; n++)
      /* NOTHING */;
  }
  pt->files = realloc(pt->files, (n + 2) * sizeof(char*));
  if(pt->files ==NULL) {
    mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",(n+2)*(int)sizeof(char*));
    return;
  }

  pt->files[n] = strdup(file);
  pt->files[n+1] = NULL;

  pt->entry_type = PLAY_TREE_ENTRY_FILE;

}

int
play_tree_remove_file(play_tree_t* pt,const char* file) {
  int n,f = -1;

#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(file != NULL);
  assert(pt->entry_type != PLAY_TREE_ENTRY_NODE);
#endif

  for(n=0 ; pt->files[n] != NULL ; n++) {
    if(strcmp(file,pt->files[n]) == 0)
      f = n;
  }

  if(f < 0) // Not found
    return 0;

#ifdef MP_DEBUG
  assert(n > f);
#endif

  free(pt->files[f]);

  if(n > 1) {
    memmove(&pt->files[f],&pt->files[f+1],(n-f)*sizeof(char*));
    pt->files = realloc(pt->files, n * sizeof(char*));
    if(pt->files == NULL) {
      mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",(n+2)*(int)sizeof(char*));
      return -1;
    }
  } else {
    free(pt->files);
    pt->files = NULL;
  }

  return 1;
}

void
play_tree_set_param(play_tree_t* pt, const char* name, const char* val) {
  int n = 0;

#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(name != NULL);
#endif

  if(pt->params)
    for ( ; pt->params[n].name != NULL ; n++ ) { }

  pt->params = realloc(pt->params, (n + 2) * sizeof(play_tree_param_t));
  if(pt->params == NULL) {
      mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't realloc params (%d bytes of memory)\n",(n+2)*(int)sizeof(play_tree_param_t));
      return;
  }
  pt->params[n].name = strdup(name);
  pt->params[n].value = val != NULL ? strdup(val) : NULL;
  memset(&pt->params[n+1],0,sizeof(play_tree_param_t));

  return;
}

int
play_tree_unset_param(play_tree_t* pt, const char* name) {
  int n,ni = -1;

#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(name != NULL);
  assert(pt->params != NULL);
#endif

  for(n = 0 ; pt->params[n].name != NULL ; n++) {
    if(strcasecmp(pt->params[n].name,name) == 0)
      ni = n;
  }

  if(ni < 0)
    return 0;

  free(pt->params[ni].name);
  free(pt->params[ni].value);

  if(n > 1) {
    memmove(&pt->params[ni],&pt->params[ni+1],(n-ni)*sizeof(play_tree_param_t));
    pt->params = realloc(pt->params, n * sizeof(play_tree_param_t));
    if(pt->params == NULL) {
      mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",n*(int)sizeof(play_tree_param_t));
      return -1;
    }
  } else {
    free(pt->params);
    pt->params = NULL;
  }

  return 1;
}

void
play_tree_set_params_from(play_tree_t* dest,play_tree_t* src) {
  int i;

#ifdef MP_DEBUG
  assert(dest != NULL);
  assert(src != NULL);
#endif

  if(!src->params)
    return;

  for(i = 0; src->params[i].name != NULL ; i++)
    play_tree_set_param(dest,src->params[i].name,src->params[i].value);
  if(src->flags & PLAY_TREE_RND) // pass the random flag too
    dest->flags |= PLAY_TREE_RND;

}

static void
play_tree_unset_flag(play_tree_t* pt, int flags , int deep) {
  play_tree_t*  i;

  pt->flags &= ~flags;

  if(deep && pt->child) {
    if(deep > 0) deep--;
    for(i = pt->child ; i ; i = i->next)
      play_tree_unset_flag(i,flags,deep);
  }
}


//////////////////////////////////// ITERATOR //////////////////////////////////////

static void
play_tree_iter_push_params(play_tree_iter_t* iter) {
  int n;
  play_tree_t* pt;
#ifdef MP_DEBUG
  assert(iter != NULL);
  assert(iter->config != NULL);
  assert(iter->tree != NULL);
#endif

  pt = iter->tree;

  // We always push a config because we can set some option
  // while playing
  m_config_push(iter->config);

  if(pt->params == NULL)
    return;


  for(n = 0; pt->params[n].name != NULL ; n++) {
    int e;
    if((e = m_config_set_option(iter->config,pt->params[n].name,pt->params[n].value)) < 0) {
      mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Error %d while setting option '%s' with value '%s'\n",e,
	     pt->params[n].name,pt->params[n].value);
    }
  }

  if(!pt->child)
    iter->entry_pushed = 1;
}

play_tree_iter_t*
play_tree_iter_new(play_tree_t* pt,m_config_t* config) {
  play_tree_iter_t* iter;

#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(config != NULL);
#endif

  if( ! play_tree_is_valid(pt))
    return NULL;

  iter = calloc(1,sizeof(play_tree_iter_t));
  if(! iter) {
      mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate new iterator (%d bytes of memory)\n",(int)sizeof(play_tree_iter_t));
      return NULL;
  }
  iter->root = pt;
  iter->tree = NULL;
  iter->config = config;

  if(pt->parent)
    iter->loop = pt->parent->loop;

  return iter;
}

void
play_tree_iter_free(play_tree_iter_t* iter) {

  if (!iter) return;

  if(iter->status_stack) {
#ifdef MP_DEBUG
    assert(iter->stack_size > 0);
#endif
    free(iter->status_stack);
  }

  free(iter);
}

static play_tree_t*
play_tree_rnd_step(play_tree_t* pt) {
  int count = 0;
  int r;
  play_tree_t *i,*head;

  // Count how many free choice we have
  for(i = pt ; i->prev ; i = i->prev)
    if(!(i->flags & PLAY_TREE_RND_PLAYED)) count++;
  head = i;
  if(!(i->flags & PLAY_TREE_RND_PLAYED)) count++;
  for(i = pt->next ; i ; i = i->next)
    if(!(i->flags & PLAY_TREE_RND_PLAYED)) count++;

  if(!count) return NULL;

  r = (int)((float)(count) * rand() / (RAND_MAX + 1.0));

  for(i = head ; i  ; i=i->next) {
    if(!(i->flags & PLAY_TREE_RND_PLAYED)) r--;
    if(r < 0) return i;
  }

  mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Random stepping error\n");
  return NULL;
}


int
play_tree_iter_step(play_tree_iter_t* iter, int d,int with_nodes) {
  play_tree_t* pt;

  if ( !iter ) return PLAY_TREE_ITER_ENTRY;
  if ( !iter->root ) return PLAY_TREE_ITER_ENTRY;

#ifdef MP_DEBUG
  assert(iter != NULL);
  assert(iter->root != NULL);
  //printf("PT : Stepping = %d\n",d);
#endif

  if(iter->tree == NULL) {
    iter->tree = iter->root;
    return play_tree_iter_step(iter,0,with_nodes);
  }

  if(iter->config && iter->entry_pushed > 0) {
    iter->entry_pushed = 0;
    m_config_pop(iter->config);
  }

  if(iter->tree->parent && (iter->tree->parent->flags & PLAY_TREE_RND))
    iter->mode = PLAY_TREE_ITER_RND;
  else
    iter->mode = PLAY_TREE_ITER_NORMAL;

  iter->file = -1;
  if(iter->mode == PLAY_TREE_ITER_RND)
    pt = play_tree_rnd_step(iter->tree);
  else if( d > 0 ) {
    int i;
    pt = iter->tree;
    for(i = d ; i > 0 && pt ; i--)
      pt = pt->next;
    d = i ? i : 1;
  } else if(d < 0) {
    int i;
    pt = iter->tree;
    for(i = d ; i < 0 && pt ; i++)
      pt = pt->prev;
    d = i ? i : -1;
  } else
    pt = iter->tree;

  if(pt == NULL) { // No next
    // Must we loop?
    if (iter->mode == PLAY_TREE_ITER_RND) {
      if (iter->root->loop == 0)
        return PLAY_TREE_ITER_END;
      play_tree_unset_flag(iter->root, PLAY_TREE_RND_PLAYED, -1);
      if (iter->root->loop > 0) iter->root->loop--;
      // try again
      return play_tree_iter_step(iter, 0, with_nodes);
    } else
    if(iter->tree->parent && iter->tree->parent->loop != 0 && ((d > 0 && iter->loop != 0) || ( d < 0 && (iter->loop < 0 || iter->loop < iter->tree->parent->loop) ) ) ) {
      if(d > 0) { // Go back to the first one
	for(pt = iter->tree ; pt->prev != NULL; pt = pt->prev)
	  /* NOTHNG */;
	if(iter->loop > 0) iter->loop--;
      } else if( d < 0 ) { // Or the last one
	for(pt = iter->tree ; pt->next != NULL; pt = pt->next)
	  /* NOTHNG */;
	if(iter->loop >= 0 && iter->loop < iter->tree->parent->loop) iter->loop++;
      }
      iter->tree = pt;
      return play_tree_iter_step(iter,0,with_nodes);
    }
    // Go up one level
    return play_tree_iter_up_step(iter,d,with_nodes);

  }

  // Is there any valid child?
  if(pt->child && play_tree_is_valid(pt->child)) {
    iter->tree = pt;
    if(with_nodes) { // Stop on the node
      return PLAY_TREE_ITER_NODE;
    } else      // Or follow it
      return play_tree_iter_down_step(iter,d,with_nodes);
  }

  // Is it a valid entry?
  if(! play_tree_is_valid(pt)) {
    if(d == 0) { // Can this happen ? FF: Yes!
      mp_msg(MSGT_PLAYTREE,MSGL_ERR,"What to do now ???? Infinite loop if we continue\n");
      return PLAY_TREE_ITER_ERROR;
    } // Not a valid entry : go to next one
    return play_tree_iter_step(iter,d,with_nodes);
  }

#ifdef MP_DEBUG
  assert(pt->files != NULL);
#endif

  iter->tree = pt;

  for(d = 0 ; iter->tree->files[d] != NULL ; d++)
    /* NOTHING */;
  iter->num_files = d;

  if(iter->config) {
    play_tree_iter_push_params(iter);
    iter->entry_pushed = 1;
    if(iter->mode == PLAY_TREE_ITER_RND)
      pt->flags |= PLAY_TREE_RND_PLAYED;
  }

  return PLAY_TREE_ITER_ENTRY;

}

static int
play_tree_is_valid(play_tree_t* pt) {
  play_tree_t* iter;

#ifdef MP_DEBUG
  assert(pt != NULL);
#endif

  if(pt->entry_type != PLAY_TREE_ENTRY_NODE) {
#ifdef MP_DEBUG
    assert(pt->child == NULL);
#endif
    return 1;
  }
  else if (pt->child != NULL) {
    for(iter = pt->child ; iter != NULL ; iter = iter->next) {
      if(play_tree_is_valid(iter))
	return 1;
    }
  }
  return 0;
}

int
play_tree_iter_up_step(play_tree_iter_t* iter, int d,int with_nodes) {

#ifdef MP_DEBUG
  assert(iter != NULL);
  assert(iter->tree != NULL);
  //printf("PT : Go UP\n");
#endif

  iter->file = -1;
  if(iter->tree->parent == iter->root->parent)
    return PLAY_TREE_ITER_END;

#ifdef MP_DEBUG
  assert(iter->tree->parent != NULL);
  assert(iter->stack_size > 0);
  assert(iter->status_stack != NULL);
#endif

  iter->stack_size--;
  iter->loop = iter->status_stack[iter->stack_size];
  if(iter->stack_size > 0)
    iter->status_stack = realloc(iter->status_stack, iter->stack_size * sizeof(int));
  else {
    free(iter->status_stack);
    iter->status_stack = NULL;
  }
  if(iter->stack_size > 0 && iter->status_stack == NULL) {
    mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",iter->stack_size*(int)sizeof(char*));
    return PLAY_TREE_ITER_ERROR;
  }
  iter->tree = iter->tree->parent;

  // Pop subtree params
  if(iter->config) {
    m_config_pop(iter->config);
    if(iter->mode == PLAY_TREE_ITER_RND)
      iter->tree->flags |= PLAY_TREE_RND_PLAYED;
  }

  return play_tree_iter_step(iter,d,with_nodes);
}

int
play_tree_iter_down_step(play_tree_iter_t* iter, int d,int with_nodes) {

#ifdef MP_DEBUG
  assert(iter->tree->files == NULL);
  assert(iter->tree->child != NULL);
  assert(iter->tree->child->parent == iter->tree);
  //printf("PT : Go DOWN\n");
#endif

  iter->file = -1;

  //  Push subtree params
  if(iter->config)
    play_tree_iter_push_params(iter);

  iter->stack_size++;
  iter->status_stack = realloc(iter->status_stack, iter->stack_size * sizeof(int));
  if(iter->status_stack == NULL) {
    mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",iter->stack_size*(int)sizeof(int));
    return PLAY_TREE_ITER_ERROR;
  }
  iter->status_stack[iter->stack_size-1] = iter->loop;
  // Set new status
  iter->loop = iter->tree->loop-1;
  if(d >= 0)
    iter->tree = iter->tree->child;
  else {
    play_tree_t* pt;
    for(pt = iter->tree->child ; pt->next != NULL ; pt = pt->next)
      /*NOTING*/;
    iter->tree = pt;
  }

  return play_tree_iter_step(iter,0,with_nodes);
}

char*
play_tree_iter_get_file(play_tree_iter_t* iter, int d) {
#ifdef MP_DEBUG
  assert(iter != NULL);
  assert(iter->tree->child == NULL);
#endif

  if(iter->tree->files == NULL)
    return NULL;

#ifdef MP_DEBUG
  assert(iter->num_files > 0);
#endif

  if(iter->file >= iter->num_files-1 || iter->file < -1)
    return NULL;

  if(d > 0) {
    if(iter->file >= iter->num_files - 1)
      iter->file = 0;
    else
      iter->file++;
  } else if(d < 0) {
    if(iter->file <= 0)
      iter->file = iter->num_files - 1;
    else
      iter->file--;
  }
  return iter->tree->files[iter->file];
}

play_tree_t*
play_tree_cleanup(play_tree_t* pt) {
  play_tree_t* iter, *tmp, *first;

#ifdef MP_DEBUG
  assert(pt != NULL);
#endif

  if( ! play_tree_is_valid(pt)) {
    play_tree_remove(pt,1,1);
    return NULL;
  }

  first = pt->child;

  for(iter = pt->child ; iter != NULL ; ) {
    tmp = iter;
    iter = iter->next;
    if(! play_tree_is_valid(tmp)) {
      play_tree_remove(tmp,1,1);
      if(tmp == first) first = iter;
    }
  }

  for(iter = first ; iter != NULL ; ) {
    tmp = iter;
    iter = iter->next;
    play_tree_cleanup(tmp);
  }

  return pt;

}

play_tree_iter_t*
play_tree_iter_new_copy(play_tree_iter_t* old) {
  play_tree_iter_t* iter;

#ifdef MP_DEBUG
  assert(old != NULL);
#endif

  iter = malloc(sizeof(play_tree_iter_t));
  if(iter == NULL) {
    mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",(int)sizeof(play_tree_iter_t));
    return NULL;
  }
;
  memcpy(iter,old,sizeof(play_tree_iter_t));
  if(old->status_stack) {
    iter->status_stack = malloc(old->stack_size * sizeof(int));
    if(iter->status_stack == NULL) {
      mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",old->stack_size * (int)sizeof(int));
      free(iter);
      return NULL;
    }
    memcpy(iter->status_stack,old->status_stack,iter->stack_size*sizeof(int));
  }
  iter->config = NULL;

  return iter;
}

// HIGH Level API, by Fabian Franz (mplayer@fabian-franz.de)
//
play_tree_iter_t* pt_iter_create(play_tree_t** ppt, m_config_t* config)
{
  play_tree_iter_t* r=NULL;
#ifdef MP_DEBUG
  assert(*ppt!=NULL);
#endif

  *ppt=play_tree_cleanup(*ppt);

  if(*ppt) {
    r = play_tree_iter_new(*ppt,config);
    if (r && play_tree_iter_step(r,0,0) != PLAY_TREE_ITER_ENTRY)
    {
      play_tree_iter_free(r);
      r = NULL;
    }
  }

  return r;
}

void pt_iter_destroy(play_tree_iter_t** iter)
{
  if (iter && *iter)
  {
    free(*iter);
    iter=NULL;
  }
}

char* pt_iter_get_file(play_tree_iter_t* iter, int d)
{
  int i=0;
  char* r;

  if (iter==NULL)
    return NULL;

  r = play_tree_iter_get_file(iter,d);

  while (!r && d!=0)
  {
    if (play_tree_iter_step(iter,d,0) != PLAY_TREE_ITER_ENTRY)
        break;
    r=play_tree_iter_get_file(iter,d);
    i++;
  }

  return r;
}

void pt_iter_insert_entry(play_tree_iter_t* iter, play_tree_t* entry)
{
  play_tree_t *pt = iter->tree;
#ifdef MP_DEBUG
  assert(pt!=NULL);
  assert(entry!=NULL);
  assert(entry!=pt);
#endif

  play_tree_insert_entry(pt, entry);
  play_tree_set_params_from(entry,pt);
}

void pt_iter_replace_entry(play_tree_iter_t* iter, play_tree_t* entry)
{
  play_tree_t *pt = iter->tree;

  pt_iter_insert_entry(iter, entry);
  play_tree_remove(pt, 1, 1);
  iter->tree=entry;
}

//Add a new file as a new entry
void pt_add_file(play_tree_t** ppt, const char* filename)
{
  play_tree_t *pt = *ppt, *entry = play_tree_new();
#ifdef MP_DEBUG
  assert(entry!=NULL);
#endif

  play_tree_add_file(entry, filename);
  if (pt)
    play_tree_append_entry(pt, entry);
  else
  {
    pt=entry;
    *ppt=pt;
  }
  play_tree_set_params_from(entry,pt);
}

void pt_iter_goto_head(play_tree_iter_t* iter)
{
  iter->tree=iter->root;
  play_tree_iter_step(iter, 0, 0);
}