view playtree.h @ 37151:c63629427fde

Apply skin defaults in Win32 GUI. The starting defaults for volume, balance and movie position are defined in the skin used by the GUI. So far, the Win32 GUI has completely ignored these. Based on a patch by Stephen Sheldon, sfsheldo gmail com.
author ib
date Wed, 06 Aug 2014 16:35:38 +0000
parents 87a1b3a11b33
children
line wrap: on
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/*
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef MPLAYER_PLAYTREE_H
#define MPLAYER_PLAYTREE_H

/// \file
/// \ingroup Playtree

struct stream;
struct m_config;

/// \defgroup PlaytreeIterReturn Playtree iterator return code
/// \ingroup PlaytreeIter
///@{
#define PLAY_TREE_ITER_ERROR 0
#define PLAY_TREE_ITER_ENTRY 1
#define PLAY_TREE_ITER_NODE  2
#define PLAY_TREE_ITER_END 3
///@}

/// \defgroup PlaytreeEntryTypes Playtree entry types
/// \ingroup Playtree
///@{
#define PLAY_TREE_ENTRY_NODE -1
#define PLAY_TREE_ENTRY_DVD 0
#define PLAY_TREE_ENTRY_VCD 1
#define PLAY_TREE_ENTRY_TV    2
#define PLAY_TREE_ENTRY_FILE  3
///@}


/// \defgroup PlaytreeEntryFlags Playtree flags
/// \ingroup Playtree
///@{
/// Play the item children in random order.
#define PLAY_TREE_RND  (1<<0)
/// Playtree flags used by the iterator to mark items already "randomly" played.
#define PLAY_TREE_RND_PLAYED  (1<<8)
///@}

/// \defgroup PlaytreeIterMode Playtree iterator mode
/// \ingroup PlaytreeIter
///@{
#define PLAY_TREE_ITER_NORMAL 0
#define PLAY_TREE_ITER_RND 1
///@}

/// \defgroup playtree Playtree
///@{

typedef struct play_tree play_tree_t;
/// \ingroup PlaytreeIter
typedef struct play_tree_iter play_tree_iter_t;
typedef struct play_tree_param play_tree_param_t;


#if 0
typedef struct play_tree_info play_tree_info_t;
// TODO : a attrib,val pair system and not something hardcoded
struct play_tree_info {
  char* title;
  char* author;
  char* copyright;
  char* abstract;
  // Some more ??
}
#endif

struct play_tree_param {
  char* name;
  char* value;
};


/// Playtree item
struct play_tree {
  play_tree_t* parent;
  play_tree_t* child;
  play_tree_t* next;
  play_tree_t* prev;

  //play_tree_info_t info;
  play_tree_param_t* params;
  int loop;
  char** files;
  int entry_type;
  int flags;
};


/// \defgroup PlaytreeIter Playtree iterator
/// \ingroup Playtree
///@{

/// Playtree iterator
struct play_tree_iter {
  /// Root of the iterated tree.
  play_tree_t* root;
  /// Current position in the tree.
  play_tree_t* tree;
  /// \ref Config used.
  struct m_config* config;
  /// Looping status
  int loop;
  /// Selected file in the current item.
  int file;
  /// Number of files in the current item.
  int num_files;
  int entry_pushed;
  int mode;

  ///  loop/valid stack to save/revert status when we go up/down.
  int* status_stack;
  /// status stack size
  int stack_size;
};
///@}

/// Create a new empty playtree item.
play_tree_t*
play_tree_new(void);

/// Free a playtree item.
/** \param pt Item to free.
 *  \param children If non-zero the item's children are recursively freed.
 */
void
play_tree_free(play_tree_t* pt, int children);


/// Free an item and its siblings.
/** \param pt Item to free.
 *  \param children If non-zero the items' children are recursively freed.
 */
void
play_tree_free_list(play_tree_t* pt, int children);


/// Set the children of a playtree item.
void
play_tree_set_child(play_tree_t* pt, play_tree_t* child);

/// Set the parent of a playtree item.
void
play_tree_set_parent(play_tree_t* pt, play_tree_t* parent);


/// Append an item after its siblings.
void
play_tree_append_entry(play_tree_t* pt, play_tree_t* entry);

/// Prepend an item before its siblings.
void
play_tree_prepend_entry(play_tree_t* pt, play_tree_t* entry);

/// Insert an item right after a siblings.
void
play_tree_insert_entry(play_tree_t* pt, play_tree_t* entry);

/// Detach an item from the tree.
void
play_tree_remove(play_tree_t* pt, int free_it,int with_children);

/// Add a file to an item.
void
play_tree_add_file(play_tree_t* pt,const char* file);

/// Remove a file from an item.
int
play_tree_remove_file(play_tree_t* pt,const char* file);


/// Add a config paramter to an item.
void
play_tree_set_param(play_tree_t* pt, const char* name, const char* val);

/// Remove a config parameter from an item.
int
play_tree_unset_param(play_tree_t* pt, const char* name);

/// Copy the config parameters from one item to another.
void
play_tree_set_params_from(play_tree_t* dest,play_tree_t* src);

/// \addtogroup PlaytreeIter
///@{

/// Create a new iterator.
play_tree_iter_t*
play_tree_iter_new(play_tree_t* pt, struct m_config* config);

/// Duplicate an iterator.
play_tree_iter_t*
play_tree_iter_new_copy(play_tree_iter_t* old);

/// Free an iterator.
void
play_tree_iter_free(play_tree_iter_t* iter);

/// Step an iterator.
/** \param iter The iterator.
 *  \param d The direction: d > 0 == next , d < 0 == prev
 *  \param with_node TRUE == stop on nodes with children, FALSE == go directly to the next child
 *  \return See \ref PlaytreeIterReturn.
 */
int
play_tree_iter_step(play_tree_iter_t* iter, int d,int with_nodes);

/// Step up, useful to break a loop, etc.
/** \param iter The iterator.
 *  \param d The direction: d > 0 == next , d < 0 == prev
 *  \param with_node TRUE == stop on nodes with children, FALSE == go directly to the next child
 *  \return See \ref PlaytreeIterReturn.
 */
int
play_tree_iter_up_step(play_tree_iter_t* iter, int d,int with_nodes);

/// Enter a node child list, only useful when stopping on nodes.
int
play_tree_iter_down_step(play_tree_iter_t* iter, int d,int with_nodes);

/// Get a file from the current item.
char*
play_tree_iter_get_file(play_tree_iter_t* iter, int d);

///@}
// PlaytreeIter group

/// Create a playtree from a playlist file.
/** \ingroup PlaytreeParser
 */
play_tree_t*
parse_playtree(struct stream *stream, int forced);

/// Clean a tree by destroying all empty elements.
play_tree_t*
play_tree_cleanup(play_tree_t* pt);

/// Create a playtree from a playlist file.
/** \ingroup PlaytreeParser
 */
play_tree_t*
parse_playlist_file(char* file);

/// \defgroup PtAPI Playtree highlevel API
/// \ingroup Playtree
/// Highlevel API with pt-suffix to different from low-level API
/// by Fabian Franz (mplayer@fabian-franz.de).
///@{

// Cleans up pt and creates a new iter.
play_tree_iter_t* pt_iter_create(play_tree_t** pt, struct m_config* config);

/// Frees the iter.
void pt_iter_destroy(play_tree_iter_t** iter);

/// Gets the next available file in the direction (d=-1 || d=+1).
char* pt_iter_get_file(play_tree_iter_t* iter, int d);

// Two Macros that implement forward and backward direction.
#define pt_iter_get_next_file(iter) pt_iter_get_file(iter, 1)
#define pt_iter_get_prev_file(iter) pt_iter_get_file(iter, -1)

/// Inserts entry into the playtree.
void pt_iter_insert_entry(play_tree_iter_t* iter, play_tree_t* entry);

/// Replaces current entry in playtree with entry by doing insert and remove.
void pt_iter_replace_entry(play_tree_iter_t* iter, play_tree_t* entry);

/// Adds a new file to the playtree, if it is not valid it is created.
void pt_add_file(play_tree_t** ppt, const char* filename);

// Macro to use only the iter and not the other things.
#define pt_iter_add_file(iter, filename) pt_add_file(&iter->tree, filename)

/// Resets the iter and goes back to head.
void pt_iter_goto_head(play_tree_iter_t* iter);

///@}

///@}

#endif /* MPLAYER_PLAYTREE_H */