Mercurial > mplayer.hg
view stream/tcp.c @ 37151:c63629427fde
Apply skin defaults in Win32 GUI.
The starting defaults for volume, balance and movie position are defined
in the skin used by the GUI. So far, the Win32 GUI has completely ignored
these.
Based on a patch by Stephen Sheldon, sfsheldo gmail com.
author | ib |
---|---|
date | Wed, 06 Aug 2014 16:35:38 +0000 |
parents | 67e2b2a5ce42 |
children |
line wrap: on
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/* * Network layer for MPlayer * * Copyright (C) 2001 Bertrand BAUDET <bertrand_baudet@yahoo.com> * * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #define _BSD_SOURCE #include <stdlib.h> #include <string.h> #include <unistd.h> #include <errno.h> #include <ctype.h> #include <fcntl.h> #include <sys/time.h> #include <sys/types.h> #include "config.h" #include "mp_msg.h" #include "help_mp.h" #if !HAVE_WINSOCK2_H #include <netdb.h> #include <netinet/in.h> #include <sys/socket.h> #include <arpa/inet.h> #else #include <winsock2.h> #include <ws2tcpip.h> #endif #include "network.h" #include "stream.h" #include "tcp.h" #include "libavutil/avstring.h" /* IPv6 options */ int network_prefer_ipv4 = 0; // Converts an address family constant to a string static const char *af2String(int af) { switch (af) { case AF_INET: return "AF_INET"; #ifdef HAVE_AF_INET6 case AF_INET6: return "AF_INET6"; #endif default: return "Unknown address family!"; } } // Connect to a server using a TCP connection, with specified address family // return -2 for fatal error, like unable to resolve name, connection timeout... // return -1 is unable to connect to a particular port static int connect2Server_with_af(char *host, int port, int af,int verb) { int err_res = TCP_ERROR_FATAL; int socket_server_fd = -1; int err; socklen_t err_len; int ret,count = 0; fd_set set; struct timeval tv; union { struct sockaddr_in four; #ifdef HAVE_AF_INET6 struct sockaddr_in6 six; #endif } server_address; size_t server_address_size; void *our_s_addr; // Pointer to sin_addr or sin6_addr struct hostent *hp=NULL; char buf[255]; #if HAVE_WINSOCK2_H unsigned long val; int to; #else struct timeval to; #endif #if HAVE_WINSOCK2_H && defined(HAVE_AF_INET6) // our winsock name resolution code can not handle IPv6 if (af == AF_INET6) { mp_msg(MSGT_NETWORK, MSGL_WARN, "IPv6 not supported for winsock2\n"); goto err_out; } #endif socket_server_fd = socket(af, SOCK_STREAM, 0); if( socket_server_fd==-1 ) { // mp_msg(MSGT_NETWORK,MSGL_ERR,"Failed to create %s socket:\n", af2String(af)); goto err_out; } #if defined(SO_RCVTIMEO) && defined(SO_SNDTIMEO) #if HAVE_WINSOCK2_H /* timeout in milliseconds */ to = 10 * 1000; #else to.tv_sec = 10; to.tv_usec = 0; #endif setsockopt(socket_server_fd, SOL_SOCKET, SO_RCVTIMEO, &to, sizeof(to)); setsockopt(socket_server_fd, SOL_SOCKET, SO_SNDTIMEO, &to, sizeof(to)); #endif switch (af) { case AF_INET: our_s_addr = &server_address.four.sin_addr; break; #ifdef HAVE_AF_INET6 case AF_INET6: our_s_addr = &server_address.six.sin6_addr; break; #endif default: mp_msg(MSGT_NETWORK,MSGL_ERR, MSGTR_MPDEMUX_NW_UnknownAF, af); goto err_out; } memset(&server_address, 0, sizeof(server_address)); #if HAVE_INET_PTON if (inet_pton(af, host, our_s_addr)!=1) #elif HAVE_INET_ATON if (inet_aton(host, our_s_addr)!=1) #elif HAVE_WINSOCK2_H if ( inet_addr(host)==INADDR_NONE ) #endif { if(verb) mp_msg(MSGT_NETWORK,MSGL_STATUS,MSGTR_MPDEMUX_NW_ResolvingHostForAF, host, af2String(af)); #ifdef HAVE_GETHOSTBYNAME2 hp=gethostbyname2( host, af ); #else hp=gethostbyname( host ); #endif if( hp==NULL ) { if(verb) mp_msg(MSGT_NETWORK,MSGL_ERR,MSGTR_MPDEMUX_NW_CantResolv, af2String(af), host); goto err_out; } if (af != hp->h_addrtype) goto err_out; memcpy( our_s_addr, hp->h_addr_list[0], hp->h_length ); } #if HAVE_WINSOCK2_H else { unsigned long addr = inet_addr(host); memcpy( our_s_addr, &addr, sizeof(addr) ); } #endif switch (af) { case AF_INET: server_address.four.sin_family=af; server_address.four.sin_port=htons(port); server_address_size = sizeof(server_address.four); break; #ifdef HAVE_AF_INET6 case AF_INET6: server_address.six.sin6_family=af; server_address.six.sin6_port=htons(port); server_address_size = sizeof(server_address.six); break; #endif default: mp_msg(MSGT_NETWORK,MSGL_ERR, MSGTR_MPDEMUX_NW_UnknownAF, af); goto err_out; } #if HAVE_INET_PTON inet_ntop(af, our_s_addr, buf, 255); #elif HAVE_INET_ATON || defined(HAVE_WINSOCK2_H) av_strlcpy( buf, inet_ntoa( *((struct in_addr*)our_s_addr) ), 255); #endif if(verb) mp_msg(MSGT_NETWORK,MSGL_STATUS,MSGTR_MPDEMUX_NW_ConnectingToServer, host, buf , port ); // Turn the socket as non blocking so we can timeout on the connection #if !HAVE_WINSOCK2_H fcntl( socket_server_fd, F_SETFL, fcntl(socket_server_fd, F_GETFL) | O_NONBLOCK ); #else val = 1; ioctlsocket( socket_server_fd, FIONBIO, &val ); #endif if( connect( socket_server_fd, (struct sockaddr*)&server_address, server_address_size )==-1 ) { #if !HAVE_WINSOCK2_H if( errno!=EINPROGRESS ) { #else if( (WSAGetLastError() != WSAEINPROGRESS) && (WSAGetLastError() != WSAEWOULDBLOCK) ) { #endif if(verb) mp_msg(MSGT_NETWORK,MSGL_ERR,MSGTR_MPDEMUX_NW_CantConnect2Server, af2String(af)); err_res = TCP_ERROR_PORT; goto err_out; } } tv.tv_sec = 0; tv.tv_usec = 500000; FD_ZERO( &set ); FD_SET( socket_server_fd, &set ); // When the connection will be made, we will have a writeable fd while((ret = select(socket_server_fd+1, NULL, &set, NULL, &tv)) == 0) { if(count > 30 || stream_check_interrupt(500)) { if(count > 30) mp_msg(MSGT_NETWORK,MSGL_ERR,MSGTR_MPDEMUX_NW_ConnTimeout); else mp_msg(MSGT_NETWORK,MSGL_V,"Connection interrupted by user\n"); err_res = TCP_ERROR_TIMEOUT; goto err_out; } count++; FD_ZERO( &set ); FD_SET( socket_server_fd, &set ); tv.tv_sec = 0; tv.tv_usec = 500000; } if (ret < 0) mp_msg(MSGT_NETWORK,MSGL_ERR,MSGTR_MPDEMUX_NW_SelectFailed); // Turn back the socket as blocking #if !HAVE_WINSOCK2_H fcntl( socket_server_fd, F_SETFL, fcntl(socket_server_fd, F_GETFL) & ~O_NONBLOCK ); #else val = 0; ioctlsocket( socket_server_fd, FIONBIO, &val ); #endif // Check if there were any errors err_len = sizeof(int); ret = getsockopt(socket_server_fd,SOL_SOCKET,SO_ERROR,&err,&err_len); if(ret < 0) { mp_msg(MSGT_NETWORK,MSGL_ERR,MSGTR_MPDEMUX_NW_GetSockOptFailed,strerror(errno)); goto err_out; } if(err > 0) { mp_msg(MSGT_NETWORK,MSGL_ERR,MSGTR_MPDEMUX_NW_ConnectError,strerror(err)); err_res = TCP_ERROR_PORT; goto err_out; } return socket_server_fd; err_out: if (socket_server_fd >= 0) closesocket(socket_server_fd); return err_res; } // Connect to a server using a TCP connection // return -2 for fatal error, like unable to resolve name, connection timeout... // return -1 is unable to connect to a particular port int connect2Server(char *host, int port, int verb) { #ifdef HAVE_AF_INET6 int r; int s = TCP_ERROR_FATAL; r = connect2Server_with_af(host, port, network_prefer_ipv4 ? AF_INET:AF_INET6,verb); if (r >= 0) return r; s = connect2Server_with_af(host, port, network_prefer_ipv4 ? AF_INET6:AF_INET,verb); if (s == TCP_ERROR_FATAL) return r; return s; #else return connect2Server_with_af(host, port, AF_INET,verb); #endif }