view vidix/glint_regs.h @ 37151:c63629427fde

Apply skin defaults in Win32 GUI. The starting defaults for volume, balance and movie position are defined in the skin used by the GUI. So far, the Win32 GUI has completely ignored these. Based on a patch by Stephen Sheldon, sfsheldo gmail com.
author ib
date Wed, 06 Aug 2014 16:35:38 +0000
parents 0f1b5b68af32
children
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/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/glint/glint_regs.h,v 1.31 2001/12/08 16:01:52 alanh Exp $ */

/*
 * glint register file
 *
 * Copyright by Stefan Dirsch, Dirk Hohndel, Alan Hourihane
 * Authors: Alan Hourihane, <alanh@fairlite.demon.co.uk>
 *          Dirk Hohndel, <hohndel@suse.de>
 *          Stefan Dirsch, <sndirsch@suse.de>
 *          Simon P., <sim@suse.de>
 *
 * this work is sponsored by S.u.S.E. GmbH, Fuerth, Elsa GmbH, Aachen and
 * Siemens Nixdorf Informationssysteme
 *
 */

#ifndef MPLAYER_GLINT_REGS_H
#define MPLAYER_GLINT_REGS_H

/**********************************************
*  GLINT 500TX Configuration Region Registers *
***********************************************/

/* Device Identification */
#define CFGVendorId						0x0000
#define PCI_VENDOR_3DLABS					0x3D3D
#define PCI_VENDOR_TI						0x104C
#define CFGDeviceId						0x0002

#define CFGRevisionId						0x08
#define CFGClassCode						0x09
#define CFGHeaderType						0x0E

/* Device Control/Status */
#define CFGCommand							0x04
#define CFGStatus							0x06

/* Miscellaneous Functions */
#define CFGBist								0x0f
#define CFGLatTimer							0x0d
#define CFGCacheLine							0x0c
#define CFGMaxLat							0x3f
#define CFGMinGrant							0x3e
#define CFGIntPin							0x3d
#define CFGIntLine							0x3c

/* Base Adresses */
#define CFGBaseAddr0							0x10
#define CFGBaseAddr1							0x14
#define CFGBaseAddr2							0x18
#define CFGBaseAddr3							0x1C
#define CFGBaseAddr4							0x20
#define CFGRomAddr							0x30



/**********************************
 * GLINT 500TX Region 0 Registers *
 **********************************/

/* Control Status Registers */
#define ResetStatus							0x0000
#define IntEnable							0x0008
#define IntFlags							0x0010
#define InFIFOSpace							0x0018
#define OutFIFOWords							0x0020
#define DMAAddress							0x0028
#define DMACount							0x0030
#define ErrorFlags							0x0038
#define VClkCtl								0x0040
#define TestRegister							0x0048
#define Aperture0							0x0050
#define Aperture1							0x0058
#define DMAControl							0x0060
#define FIFODis								0x0068

/* GLINT PerMedia Region 0 additional Registers */
#define ChipConfig							0x0070
#define   SCLK_SEL_MASK		(3 << 10)
#define   SCLK_SEL_MCLK_HALF	(3 << 10)
#define ByDMAControl							0x00D8

/* GLINT 500TX LocalBuffer Registers */
#define LBMemoryCtl							0x1000
#define   LBNumBanksMask	0x00000001
#define    LBNumBanks1		(0)
#define    LBNumBanks2		(1)
#define   LBPageSizeMask        0x00000006
#define    LBPageSize256	(0<<1)
#define    LBPageSize512	(1<<1)
#define    LBPageSize1024	(2<<1)
#define    LBPageSize2048	(3<<1)
#define   LBRASCASLowMask	0x00000018
#define    LBRASCASLow2		(0<<3)
#define    LBRASCASLow3		(1<<3)
#define    LBRASCASLow4		(2<<3)
#define    LBRASCASLow5		(3<<3)
#define   LBRASPrechargeMask	0x00000060
#define    LBRASPrecharge2	(0<<5)
#define    LBRASPrecharge3	(1<<5)
#define    LBRASPrecharge4	(2<<5)
#define    LBRASPrecharge5	(3<<5)
#define   LBCASLowMask		0x00000180
#define    LBCASLow1		(0<<7)
#define    LBCASLow2		(1<<7)
#define    LBCASLow3		(2<<7)
#define    LBCASLow4		(3<<7)
#define   LBPageModeMask	0x00000200
#define    LBPageModeEnabled	(0<<9)
#define    LBPageModeDisabled	(1<<9)
#define   LBRefreshCountMask    0x0003fc00
#define   LBRefreshCountShift   10

#define LBMemoryEDO							0x1008
#define   LBEDOMask		0x00000001
#define    LBEDODisabled	(0)
#define    LBEDOEnabled		(1)
#define   LBEDOBankSizeMask	0x0000000e
#define    LBEDOBankSizeDiabled	(0<<1)
#define    LBEDOBankSize256K	(1<<1)
#define    LBEDOBankSize512K	(2<<1)
#define    LBEDOBankSize1M	(3<<1)
#define    LBEDOBankSize2M	(4<<1)
#define    LBEDOBankSize4M	(5<<1)
#define    LBEDOBankSize8M	(6<<1)
#define    LBEDOBankSize16M	(7<<1)
#define   LBTwoPageDetectorMask	0x00000010
#define    LBSinglePageDetector	(0<<4)
#define    LBTwoPageDetector	(1<<4)

/* GLINT PerMedia Memory Control Registers */
#define PMReboot							0x1000
#define PMRomControl							0x1040
#define PMBootAddress							0x1080
#define PMMemConfig							0x10C0
    #define RowCharge8    1 << 10
    #define TimeRCD8      1 <<  7
    #define TimeRC8       0x6 << 3
    #define TimeRP8       1
    #define CAS3Latency8  0 << 16
    #define BootAdress8   0x10
    #define NumberBanks8  0x3 << 29
    #define RefreshCount8 0x41 << 21
    #define TimeRASMin8   1 << 13
    #define DeadCycle8    1 << 17
    #define BankDelay8    0 << 18
    #define Burst1Cycle8  1 << 31
    #define SDRAM8        0 << 4

    #define RowCharge6    1 << 10
    #define TimeRCD6      1 <<  7
    #define TimeRC6       0x6 << 3
    #define TimeRP6       0x2
    #define CAS3Latency6  1 << 16
    #define BootAdress6   0x60
    #define NumberBanks6  0x2 << 29
    #define RefreshCount6 0x41 << 21
    #define TimeRASMin6   1 << 13
    #define DeadCycle6    1 << 17
    #define BankDelay6    0 << 18
    #define Burst1Cycle6  1 << 31
    #define SDRAM6        0 << 4

    #define RowCharge4    0 << 10
    #define TimeRCD4      0 <<  7
    #define TimeRC4       0x4 << 3
    #define TimeRP4       1
    #define CAS3Latency4  0 << 16
    #define BootAdress4   0x10
    #define NumberBanks4  1 << 29
    #define RefreshCount4 0x30 << 21
    #define TimeRASMin4   1 << 13
    #define DeadCycle4    0 << 17
    #define BankDelay4    0 << 18
    #define Burst1Cycle4  1 << 31
    #define SDRAM4        0 << 4

/* Permedia 2 Control */
#define MemControl							0x1040

#define PMBypassWriteMask						0x1100
#define PMFramebufferWriteMask					        0x1140
#define PMCount								0x1180

/* Framebuffer Registers */
#define FBMemoryCtl							0x1800
#define FBModeSel							0x1808
#define FBGCWrMask							0x1810
#define FBGCColorLower							0x1818
#define FBTXMemCtl							0x1820
#define FBWrMaskk							0x1830
#define FBGCColorUpper							0x1838

/* Core FIFO */
#define OutputFIFO							0x2000

/* 500TX Internal Video Registers */
#define VTGHLimit							0x3000
#define VTGHSyncStart							0x3008
#define VTGHSyncEnd							0x3010
#define VTGHBlankEnd							0x3018
#define VTGVLimit							0x3020
#define VTGVSyncStart							0x3028
#define VTGVSyncEnd							0x3030
#define VTGVBlankEnd							0x3038
#define VTGHGateStart							0x3040
#define VTGHGateEnd							0x3048
#define VTGVGateStart							0x3050
#define VTGVGateEnd							0x3058
#define VTGPolarity							0x3060
#define VTGFrameRowAddr							0x3068
#define VTGVLineNumber							0x3070
#define VTGSerialClk							0x3078
#define VTGModeCtl							0x3080

/* Permedia Video Control Registers */
#define PMScreenBase							0x3000
#define PMScreenStride							0x3008
#define PMHTotal							0x3010
#define PMHgEnd								0x3018
#define PMHbEnd								0x3020
#define PMHsStart							0x3028
#define PMHsEnd								0x3030
#define PMVTotal							0x3038
#define PMVbEnd								0x3040
#define PMVsStart							0x3048
#define PMVsEnd								0x3050
#define PMVideoControl							0x3058
#define PMInterruptLine							0x3060
#define PMDDCData							0x3068
#define   DataIn             						(1<<0)
#define   ClkIn              						(1<<1)
#define   DataOut            						(1<<2)
#define   ClkOut             						(1<<3)
#define PMLineCount							0x3070
#define PMFifoControl							0x3078

/* Permedia 2 RAMDAC Registers */
#define PM2DACWriteAddress						0x4000
#define PM2DACIndexReg							0x4000
#define PM2DACData							0x4008
#define PM2DACReadMask							0x4010
#define PM2DACReadAddress						0x4018
#define PM2DACCursorColorAddress				        0x4020
#define PM2DACCursorColorData					        0x4028
#define PM2DACIndexData							0x4050
#define PM2DACCursorData						0x4058
#define PM2DACCursorXLsb						0x4060
#define PM2DACCursorXMsb						0x4068
#define PM2DACCursorYLsb						0x4070
#define PM2DACCursorYMsb						0x4078
#define PM2DACCursorControl						0x06
#define PM2DACIndexCMR							0x18
#define   PM2DAC_TRUECOLOR				0x80
#define   PM2DAC_RGB					0x20
#define   PM2DAC_GRAPHICS				0x10
#define   PM2DAC_PACKED					0x09
#define   PM2DAC_8888					0x08
#define   PM2DAC_565					0x06
#define   PM2DAC_4444					0x05
#define   PM2DAC_5551					0x04
#define   PM2DAC_2321					0x03
#define   PM2DAC_2320					0x02
#define   PM2DAC_332					0x01
#define   PM2DAC_CI8					0x00
#define PM2DACIndexMDCR							0x19
#define PM2DACIndexPalettePage					        0x1c
#define PM2DACIndexMCR							0x1e
#define PM2DACIndexClockAM						0x20
#define PM2DACIndexClockAN						0x21
#define PM2DACIndexClockAP						0x22
#define PM2DACIndexClockBM						0x23
#define PM2DACIndexClockBN						0x24
#define PM2DACIndexClockBP						0x25
#define PM2DACIndexClockCM						0x26
#define PM2DACIndexClockCN						0x27
#define PM2DACIndexClockCP						0x28
#define PM2DACIndexClockStatus						0x29
#define PM2DACIndexMemClockM						0x30
#define PM2DACIndexMemClockN						0x31
#define PM2DACIndexMemClockP						0x32
#define PM2DACIndexMemClockStatus					0x33
#define PM2DACIndexColorKeyControl					0x40
#define PM2DACIndexColorKeyOverlay					0x41
#define PM2DACIndexColorKeyRed						0x42
#define PM2DACIndexColorKeyGreen					0x43
#define PM2DACIndexColorKeyBlue						0x44

/* Permedia 2V extensions */
#define PM2VDACRDMiscControl						0x000
#define PM2VDACRDSyncControl						0x001
#define PM2VDACRDDACControl						0x002
#define PM2VDACRDPixelSize						0x003
#define PM2VDACRDColorFormat						0x004
#define PM2VDACRDCursorMode						0x005
#define PM2VDACRDCursorXLow						0x007
#define PM2VDACRDCursorXHigh						0x008
#define PM2VDACRDCursorYLow						0x009
#define PM2VDACRDCursorYHigh						0x00A
#define PM2VDACRDCursorHotSpotX						0x00B
#define PM2VDACRDCursorHotSpotY						0x00C
#define PM2VDACRDOverlayKey						0x00D
#define PM2VDACRDPan							0x00E
#define PM2VDACRDSense							0x00F
#define PM2VDACRDCheckControl						0x018
#define PM2VDACIndexClockControl					0x200
#define PM2VDACRDDClk0PreScale						0x201
#define PM2VDACRDDClk0FeedbackScale					0x202
#define PM2VDACRDDClk0PostScale						0x203
#define PM2VDACRDDClk1PreScale						0x204
#define PM2VDACRDDClk1FeedbackScale					0x205
#define PM2VDACRDDClk1PostScale						0x206
#define PM2VDACRDMClkControl						0x20D
#define PM2VDACRDMClkPreScale						0x20E
#define PM2VDACRDMClkFeedbackScale					0x20F
#define PM2VDACRDMClkPostScale						0x210
#define PM2VDACRDCursorPalette						0x303
#define PM2VDACRDCursorPattern						0x400
#define PM2VDACIndexRegLow						0x4020
#define PM2VDACIndexRegHigh						0x4028
#define PM2VDACIndexData						0x4030
#define PM2VDACRDIndexControl						0x4038

/* Permedia 2 Video Streams Unit Registers */
#define   VSBIntFlag            					(1<<8)
#define   VSAIntFlag            					(1<<9)

#define VSConfiguration							0x5800
#define   VS_UnitMode_ROM						0
#define   VS_UnitMode_AB8						3
#define   VS_UnitMode_Mask						7
#define   VS_GPBusMode_A        					(1<<3)
#define   VS_HRefPolarityA      					(1<<9)
#define   VS_VRefPolarityA      					(1<<10)
#define   VS_VActivePolarityA   					(1<<11)
#define   VS_UseFieldA          					(1<<12)
#define   VS_FieldPolarityA						(1<<13)
#define   VS_FieldEdgeA         					(1<<14)
#define   VS_VActiveVBIA						(1<<15)
#define   VS_InterlaceA         					(1<<16)
#define   VS_ReverseDataA       					(1<<17)
#define   VS_HRefPolarityB      					(1<<18)
#define   VS_VRefPolarityB      					(1<<19)
#define   VS_VActivePolarityB   					(1<<20)
#define   VS_UseFieldB							(1<<21)
#define   VS_FieldPolarityB						(1<<22)
#define   VS_FieldEdgeB							(1<<23)
#define   VS_VActiveVBIB						(1<<24)
#define   VS_InterlaceB							(1<<25)
#define   VS_ColorSpaceB_RGB						(1<<26)
#define   VS_ReverseDataB						(1<<27)
#define   VS_DoubleEdgeB						(1<<28)

#define VSStatus							0x5808
#define   VS_FieldOne0A							(1<<9)
#define   VS_FieldOne1A							(1<<10)
#define   VS_FieldOne2A							(1<<11)
#define   VS_InvalidInterlaceA						(1<<12)
#define   VS_FieldOne0B							(1<<17)
#define   VS_FieldOne1B							(1<<18)
#define   VS_FieldOne2B							(1<<19)
#define   VS_InvalidInterlaceB						(1<<20)

#define VSSerialBusControl						0x5810

#define VSABase          						0x5900
#define   VSA_Video             					(1<<0)
#define   VSA_VBI               					(1<<1)
#define   VSA_BufferCtl         					(1<<2)
#define   VSA_MirrorX           					(1<<7)
#define   VSA_MirrorY           					(1<<8)
#define   VSA_Discard_None      					(0<<9)
#define   VSA_Discard_FieldOne  					(1<<9)
#define   VSA_Discard_FieldTwo  					(2<<9)
#define   VSA_CombineFields     					(1<<11)
#define   VSA_LockToStreamB     					(1<<12)
#define VSBBase								0x5A00
#define   VSB_Video             					(1<<0)
#define   VSB_VBI               					(1<<1)
#define   VSB_BufferCtl         					(1<<2)
#define   VSB_CombineFields     					(1<<3)
#define   VSB_RGBOrder          					(1<<11)
#define   VSB_GammaCorrect      					(1<<12)
#define   VSB_LockToStreamA     					(1<<13)

#define VSControl							0x0000
#define VSInterrupt            						0x0008
#define VSCurrentLine          						0x0010
#define VSVideoAddressHost     						0x0018
#define VSVideoAddressIndex    						0x0020
#define VSVideoAddress0        						0x0028
#define VSVideoAddress1        						0x0030
#define VSVideoAddress2        						0x0038
#define VSVideoStride          						0x0040
#define VSVideoStartLine       						0x0048
#define VSVideoEndLine     						0x0050
#define VSVideoStartData       						0x0058
#define VSVideoEndData         						0x0060
#define VSVBIAddressHost       						0x0068
#define VSVBIAddressIndex      						0x0070
#define VSVBIAddress0          						0x0078
#define VSVBIAddress1          						0x0080
#define VSVBIAddress2          						0x0088
#define VSVBIStride            						0x0090
#define VSVBIStartLine         						0x0098
#define VSVBIEndLine           						0x00A0
#define VSVBIStartData         						0x00A8
#define VSVBIEndData           						0x00B0
#define VSFifoControl          						0x00B8

/**********************************
 * GLINT Delta Region 0 Registers *
 **********************************/

/* Control Status Registers */
#define DResetStatus							0x0800
#define DIntEnable							0x0808
#define DIntFlags							0x0810
#define DErrorFlags							0x0838
#define DTestRegister							0x0848
#define DFIFODis							0x0868



/**********************************
 * GLINT Gamma Region 0 Registers *
 **********************************/

/* Control Status Registers */
#define GInFIFOSpace							0x0018
#define GDMAAddress							0x0028
#define GDMACount							0x0030
#define GDMAControl							0x0060
#define GOutDMA								0x0080
#define GOutDMACount							0x0088
#define GResetStatus							0x0800
#define GIntEnable							0x0808
#define GIntFlags							0x0810
#define GErrorFlags							0x0838
#define GTestRegister							0x0848
#define GFIFODis							0x0868

#define GChipConfig							0x0870
#define   GChipAGPCapable		1 << 0
#define   GChipAGPSideband		1 << 1
#define   GChipMultiGLINTApMask		3 << 19
#define   GChipMultiGLINTAp_0M		0 << 19
#define   GChipMultiGLINTAp_16M		1 << 19
#define   GChipMultiGLINTAp_32M		2 << 19
#define   GChipMultiGLINTAp_64M		3 << 19

#define GCSRAperture							0x0878
#define   GCSRSecondaryGLINTMapEn	1 << 0

#define GPageTableAddr							0x0c00
#define GPageTableLength						0x0c08
#define GDelayTimer							0x0c38
#define GCommandMode							0x0c40
#define GCommandIntEnable						0x0c48
#define GCommandIntFlags						0x0c50
#define GCommandErrorFlags						0x0c58
#define GCommandStatus							0x0c60
#define GCommandFaultingAddr						0x0c68
#define GVertexFaultingAddr						0x0c70
#define GWriteFaultingAddr						0x0c88
#define GFeedbackSelectCount						0x0c98
#define GGammaProcessorMode						0x0cb8
#define GVGAShadow							0x0d00
#define GMultGLINTAperture						0x0d08
#define GMultGLINT1							0x0d10
#define GMultGLINT2							0x0d18

/************************
 * GLINT Core Registers *
 ************************/

#define GLINT_TAG(major,offset)		(((major) << 7) | ((offset) << 3))
#define GLINT_TAG_ADDR(major,offset)	(0x8000 | GLINT_TAG((major),(offset)))

#define UNIT_DISABLE							0
#define UNIT_ENABLE							1

#define StartXDom				GLINT_TAG_ADDR(0x00,0x00)
#define dXDom					GLINT_TAG_ADDR(0x00,0x01)
#define StartXSub				GLINT_TAG_ADDR(0x00,0x02)
#define dXSub					GLINT_TAG_ADDR(0x00,0x03)
#define StartY					GLINT_TAG_ADDR(0x00,0x04)
#define dY					GLINT_TAG_ADDR(0x00,0x05)
#define GLINTCount				GLINT_TAG_ADDR(0x00,0x06)
#define Render					GLINT_TAG_ADDR(0x00,0x07)
	#define AreaStippleEnable		0x00001
	#define LineStippleEnable		0x00002
	#define ResetLineStipple		0x00004
	#define FastFillEnable			0x00008
	#define PrimitiveLine			0
	#define PrimitiveTrapezoid		0x00040
	#define PrimitivePoint			0x00080
	#define PrimitiveRectangle		0x000C0
	#define AntialiasEnable         	0x00100
	#define AntialiasingQuality     	0x00200
	#define UsePointTable			0x00400
	#define SyncOnBitMask			0x00800
	#define SyncOnHostData			0x01000
	#define TextureEnable           	0x02000
	#define FogEnable               	0x04000
	#define CoverageEnable			0x08000
	#define SubPixelCorrectionEnable	0x10000
	#define SpanOperation			0x40000
	#define XPositive			1<<21
	#define YPositive			1<<22


#define ContinueNewLine				GLINT_TAG_ADDR(0x00,0x08)
#define ContinueNewDom				GLINT_TAG_ADDR(0x00,0x09)
#define ContinueNewSub				GLINT_TAG_ADDR(0x00,0x0a)
#define Continue				GLINT_TAG_ADDR(0x00,0x0b)
#define FlushSpan				GLINT_TAG_ADDR(0x00,0x0c)
#define BitMaskPattern				GLINT_TAG_ADDR(0x00,0x0d)

#define PointTable0				GLINT_TAG_ADDR(0x01,0x00)
#define PointTable1				GLINT_TAG_ADDR(0x01,0x01)
#define PointTable2				GLINT_TAG_ADDR(0x01,0x02)
#define PointTable3				GLINT_TAG_ADDR(0x01,0x03)
#define RasterizerMode				GLINT_TAG_ADDR(0x01,0x04)
#define		RMMultiGLINT			1<<17
#define		BitMaskPackingEachScanline	1<<9
#define		ForceBackgroundColor		1<<6
#define		InvertBitMask			1<<1
#define YLimits					GLINT_TAG_ADDR(0x01,0x05)
#define ScanLineOwnership			GLINT_TAG_ADDR(0x01,0x06)
#define WaitForCompletion			GLINT_TAG_ADDR(0x01,0x07)
#define PixelSize				GLINT_TAG_ADDR(0x01,0x08)
#define XLimits					GLINT_TAG_ADDR(0x01,0x09) /* PM only */

#define RectangleOrigin				GLINT_TAG_ADDR(0x01,0x0A) /* PM2 only */
#define RectangleSize				GLINT_TAG_ADDR(0x01,0x0B) /* PM2 only */

#define PackedDataLimits			GLINT_TAG_ADDR(0x02,0x0a) /* PM only */

#define ScissorMode				GLINT_TAG_ADDR(0x03,0x00)
        #define                                 SCI_USER          0x01
        #define                                 SCI_SCREEN        0x02
        #define                                 SCI_USERANDSCREEN 0x03

#define ScissorMinXY				GLINT_TAG_ADDR(0x03,0x01)
#define ScissorMaxXY				GLINT_TAG_ADDR(0x03,0x02)
#define ScreenSize				GLINT_TAG_ADDR(0x03,0x03)
#define AreaStippleMode				GLINT_TAG_ADDR(0x03,0x04)
	/* 0:				*/
	/* NoMirrorY			*/
	/* NoMirrorX			*/
	/* NoInvertPattern		*/
	/* YAddress_1bit		*/
	/* XAddress_1bit		*/
	/* UNIT_DISABLE			*/

	#define ASM_XAddress_2bit					1 << 1
	#define ASM_XAddress_3bit					2 << 1
	#define ASM_XAddress_4bit					3 << 1
	#define ASM_XAddress_5bit					4 << 1
	#define ASM_YAddress_2bit					1 << 4
	#define ASM_YAddress_3bit					2 << 4
	#define ASM_YAddress_4bit					3 << 4
	#define ASM_YAddress_5bit					4 << 4
	#define ASM_InvertPattern					1 << 17
	#define ASM_MirrorX						1 << 18
	#define ASM_MirrorY						1 << 19

#define LineStippleMode				GLINT_TAG_ADDR(0x03,0x05)
#define LoadLineStippleCounters			GLINT_TAG_ADDR(0x03,0x06)
#define UpdateLineStippleCounters		GLINT_TAG_ADDR(0x03,0x07)
#define SaveLineStippleState			GLINT_TAG_ADDR(0x03,0x08)
#define WindowOrigin				GLINT_TAG_ADDR(0x03,0x09)

#define AreaStipplePattern0			GLINT_TAG_ADDR(0x04,0x00)
#define AreaStipplePattern1			GLINT_TAG_ADDR(0x04,0x01)
#define AreaStipplePattern2			GLINT_TAG_ADDR(0x04,0x02)
#define AreaStipplePattern3			GLINT_TAG_ADDR(0x04,0x03)
#define AreaStipplePattern4			GLINT_TAG_ADDR(0x04,0x04)
#define AreaStipplePattern5			GLINT_TAG_ADDR(0x04,0x05)
#define AreaStipplePattern6			GLINT_TAG_ADDR(0x04,0x06)
#define AreaStipplePattern7			GLINT_TAG_ADDR(0x04,0x07)

#define TextureAddressMode			GLINT_TAG_ADDR(0x07,0x00)
#define SStart					GLINT_TAG_ADDR(0x07,0x01)
#define dSdx					GLINT_TAG_ADDR(0x07,0x02)
#define dSdyDom					GLINT_TAG_ADDR(0x07,0x03)
#define TStart					GLINT_TAG_ADDR(0x07,0x04)
#define dTdx					GLINT_TAG_ADDR(0x07,0x05)
#define dTdyDom					GLINT_TAG_ADDR(0x07,0x06)
#define QStart					GLINT_TAG_ADDR(0x07,0x07)
#define dQdx					GLINT_TAG_ADDR(0x07,0x08)
#define dQdyDom					GLINT_TAG_ADDR(0x07,0x09)
#define LOD					GLINT_TAG_ADDR(0x07,0x0A)
#define dSdy					GLINT_TAG_ADDR(0x07,0x0B)
#define dTdy					GLINT_TAG_ADDR(0x07,0x0C)
#define dQdy					GLINT_TAG_ADDR(0x07,0x0D)

#define TextureReadMode				GLINT_TAG_ADDR(0x09,0x00)
#define TextureFormat				GLINT_TAG_ADDR(0x09,0x01)
  #define Texture_4_Components 3 << 3
  #define Texture_Texel        0

#define TextureCacheControl			GLINT_TAG_ADDR(0x09,0x02)
  #define TextureCacheControlEnable     2
  #define TextureCacheControlInvalidate 1

#define GLINTBorderColor			GLINT_TAG_ADDR(0x09,0x05)

#define TexelLUTIndex				GLINT_TAG_ADDR(0x09,0x08)
#define TexelLUTData				GLINT_TAG_ADDR(0x09,0x09)
#define TexelLUTAddress				GLINT_TAG_ADDR(0x09,0x0A)
#define TexelLUTTransfer			GLINT_TAG_ADDR(0x09,0x0B)
#define TextureFilterMode			GLINT_TAG_ADDR(0x09,0x0C)
#define TextureChromaUpper			GLINT_TAG_ADDR(0x09,0x0D)
#define TextureChromaLower			GLINT_TAG_ADDR(0x09,0x0E)

#define TxBaseAddr0				GLINT_TAG_ADDR(0x0A,0x00)
#define TxBaseAddr1				GLINT_TAG_ADDR(0x0A,0x01)
#define TxBaseAddr2				GLINT_TAG_ADDR(0x0A,0x02)
#define TxBaseAddr3				GLINT_TAG_ADDR(0x0A,0x03)
#define TxBaseAddr4				GLINT_TAG_ADDR(0x0A,0x04)
#define TxBaseAddr5				GLINT_TAG_ADDR(0x0A,0x05)
#define TxBaseAddr6				GLINT_TAG_ADDR(0x0A,0x06)
#define TxBaseAddr7				GLINT_TAG_ADDR(0x0A,0x07)
#define TxBaseAddr8				GLINT_TAG_ADDR(0x0A,0x08)
#define TxBaseAddr9				GLINT_TAG_ADDR(0x0A,0x09)
#define TxBaseAddr10				GLINT_TAG_ADDR(0x0A,0x0A)
#define TxBaseAddr11				GLINT_TAG_ADDR(0x0A,0x0B)

#define PMTextureBaseAddress			GLINT_TAG_ADDR(0x0b,0x00)
#define PMTextureMapFormat			GLINT_TAG_ADDR(0x0b,0x01)
#define PMTextureDataFormat			GLINT_TAG_ADDR(0x0b,0x02)

#define Texel0					GLINT_TAG_ADDR(0x0c,0x00)
#define Texel1					GLINT_TAG_ADDR(0x0c,0x01)
#define Texel2					GLINT_TAG_ADDR(0x0c,0x02)
#define Texel3					GLINT_TAG_ADDR(0x0c,0x03)
#define Texel4					GLINT_TAG_ADDR(0x0c,0x04)
#define Texel5					GLINT_TAG_ADDR(0x0c,0x05)
#define Texel6					GLINT_TAG_ADDR(0x0c,0x06)
#define Texel7					GLINT_TAG_ADDR(0x0c,0x07)
#define Interp0					GLINT_TAG_ADDR(0x0c,0x08)
#define Interp1					GLINT_TAG_ADDR(0x0c,0x09)
#define Interp2					GLINT_TAG_ADDR(0x0c,0x0a)
#define Interp3					GLINT_TAG_ADDR(0x0c,0x0b)
#define Interp4					GLINT_TAG_ADDR(0x0c,0x0c)
#define TextureFilter				GLINT_TAG_ADDR(0x0c,0x0d)
#define PMTextureReadMode			GLINT_TAG_ADDR(0x0c,0x0e)
#define TexelLUTMode				GLINT_TAG_ADDR(0x0c,0x0f)

#define TextureColorMode			GLINT_TAG_ADDR(0x0d,0x00)
  #define TextureTypeOpenGL 0
  #define TextureTypeApple  1 << 4
  #define TextureKsDDA      1 << 5 /* only Apple-Mode */
  #define TextureKdDDA      1 << 6 /* only Apple-Mode */

#define TextureEnvColor				GLINT_TAG_ADDR(0x0d,0x01)
#define FogMode					GLINT_TAG_ADDR(0x0d,0x02)
	/* 0:				*/
	/* FOG RGBA			*/
	/* UNIT_DISABLE			*/

	#define FOG_CI				0x0002

#define FogColor				GLINT_TAG_ADDR(0x0d,0x03)
#define FStart					GLINT_TAG_ADDR(0x0d,0x04)
#define dFdx					GLINT_TAG_ADDR(0x0d,0x05)
#define dFdyDom					GLINT_TAG_ADDR(0x0d,0x06)
#define KsStart					GLINT_TAG_ADDR(0x0d,0x09)
#define dKsdx					GLINT_TAG_ADDR(0x0d,0x0a)
#define dKsdyDom				GLINT_TAG_ADDR(0x0d,0x0b)
#define KdStart					GLINT_TAG_ADDR(0x0d,0x0c)
#define dKdStart				GLINT_TAG_ADDR(0x0d,0x0d)
#define dKddyDom				GLINT_TAG_ADDR(0x0d,0x0e)

#define RStart					GLINT_TAG_ADDR(0x0f,0x00)
#define dRdx					GLINT_TAG_ADDR(0x0f,0x01)
#define dRdyDom					GLINT_TAG_ADDR(0x0f,0x02)
#define GStart					GLINT_TAG_ADDR(0x0f,0x03)
#define dGdx					GLINT_TAG_ADDR(0x0f,0x04)
#define dGdyDom					GLINT_TAG_ADDR(0x0f,0x05)
#define BStart					GLINT_TAG_ADDR(0x0f,0x06)
#define dBdx					GLINT_TAG_ADDR(0x0f,0x07)
#define dBdyDom					GLINT_TAG_ADDR(0x0f,0x08)
#define AStart					GLINT_TAG_ADDR(0x0f,0x09)
#define dAdx					GLINT_TAG_ADDR(0x0f,0x0a)
#define dAdyDom					GLINT_TAG_ADDR(0x0f,0x0b)
#define ColorDDAMode				GLINT_TAG_ADDR(0x0f,0x0c)
	/* 0:					*/
	#define CDDA_FlatShading			                0
	/* UNIT_DISABLE			*/
	#define CDDA_GouraudShading					0x0002


#define ConstantColor				GLINT_TAG_ADDR(0x0f,0x0d)
#define GLINTColor				GLINT_TAG_ADDR(0x0f,0x0e)
#define AlphaTestMode				GLINT_TAG_ADDR(0x10,0x00)
#define AntialiasMode				GLINT_TAG_ADDR(0x10,0x01)
#define AlphaBlendMode				GLINT_TAG_ADDR(0x10,0x02)
	/* 0:					*/
	/* SrcZERO				*/
	/* DstZERO				*/
	/* ColorFormat8888			*/
	/* AlphaBuffer present			*/
	/* ColorOrderBGR			*/
	/* TypeOpenGL				*/
	/* DstFBData				*/
	/* UNIT_DISABLE				*/

	#define ABM_SrcONE					1 << 1
	#define ABM_SrcDST_COLOR				2 << 1
	#define ABM_SrcONE_MINUS_DST_COLOR			3 << 1
	#define ABM_SrcSRC_ALPHA				4 << 1
	#define ABM_SrcONE_MINUS_SRC_ALPHA			5 << 1
	#define ABM_SrcDST_ALPHA				6 << 1
	#define ABM_SrcONE_MINUS_DST_ALPHA			7 << 1
	#define ABM_SrcSRC_ALPHA_SATURATE			8 << 1
	#define ABM_DstONE					1 << 5
	#define ABM_DstSRC_COLOR				2 << 5
	#define ABM_DstONE_MINUS_SRC_COLOR			3 << 5
	#define ABM_DstSRC_ALPHA				4 << 5
	#define ABM_DstONE_MINUS_SRC_ALPHA			5 << 5
	#define ABM_DstDST_ALPHA				6 << 5
	#define ABM_DstONE_MINUS_DST_ALPHA			7 << 5
	#define ABM_ColorFormat5555				1 << 8
	#define ABM_ColorFormat4444				2 << 8
	#define ABM_ColorFormat4444_Front			3 << 8
	#define ABM_ColorFormat4444_Back			4 << 8
	#define ABM_ColorFormat332_Front			5 << 8
	#define ABM_ColorFormat332_Back				6 << 8
	#define ABM_ColorFormat121_Front			7 << 8
	#define ABM_ColorFormat121_Back				8 << 8
	#define ABM_ColorFormat555_Back				13 << 8
	#define ABM_ColorFormat_CI8				14 << 8
	#define ABM_ColorFormat_CI4				15 << 8
	#define ABM_NoAlphaBuffer				0x1000
	#define ABM_ColorOrderRGB				0x2000
	#define ABM_TypeQuickDraw3D				0x4000
	#define ABM_DstFBSourceData				0x8000

#define DitherMode				GLINT_TAG_ADDR(0x10,0x03)
	/* 0:					*/
	/* ColorOrder BGR		*/
	/* AlphaDitherDefault	*/
	/* ColorFormat8888		*/
	/* TruncateMode 		*/
	/* DitherDisable		*/
	/* UNIT_DISABLE			*/

	#define DTM_DitherEnable				1 << 1
	#define DTM_ColorFormat5555				1 << 2
	#define DTM_ColorFormat4444				2 << 2
	#define DTM_ColorFormat4444_Front			3 << 2
	#define DTM_ColorFormat4444_Back			4 << 2
	#define DTM_ColorFormat332_Front			5 << 2
	#define DTM_ColorFormat332_Back				6 << 2
	#define DTM_ColorFormat121_Front			7 << 2
	#define DTM_ColorFormat121_Back				8 << 2
	#define DTM_ColorFormat555_Back				13 << 2
	#define DTM_ColorFormat_CI8				14 << 2
	#define DTM_ColorFormat_CI4				15 << 2
	#define DTM_ColorOrderRGB				1 << 10
	#define DTM_NoAlphaDither				1 << 14
	#define DTM_RoundMode					1 << 15

#define FBSoftwareWriteMask			GLINT_TAG_ADDR(0x10,0x04)
#define LogicalOpMode				GLINT_TAG_ADDR(0x10,0x05)
        #define Use_ConstantFBWriteData 0x40


#define FBWriteData				GLINT_TAG_ADDR(0x10,0x06)
#define RouterMode				GLINT_TAG_ADDR(0x10,0x08)
        #define ROUTER_Depth_Texture 1
        #define ROUTER_Texture_Depth 0


#define LBReadMode				GLINT_TAG_ADDR(0x11,0x00)
	/* 0:				*/
	/* SrcNoRead			*/
	/* DstNoRead			*/
	/* DataLBDefault		*/
	/* WinTopLeft			*/
	/* NoPatch			*/
	/* ScanlineInterval1 		*/

	#define LBRM_SrcEnable				1 << 9
	#define LBRM_DstEnable				1 << 10
	#define LBRM_DataLBStencil			1 << 16
	#define LBRM_DataLBDepth			2 << 16
	#define LBRM_WinBottomLeft			1 << 18
	#define LBRM_DoPatch				1 << 19

	#define LBRM_ScanlineInt2			1 << 20
	#define LBRM_ScanlineInt4			2 << 20
	#define LBRM_ScanlineInt8			3 << 20


#define LBReadFormat				GLINT_TAG_ADDR(0x11,0x01)
        #define LBRF_DepthWidth15   0x03  /* only permedia */
        #define LBRF_DepthWidth16   0x00
        #define LBRF_DepthWidth24   0x01
        #define LBRF_DepthWidth32   0x02

        #define LBRF_StencilWidth0  (0 << 2)
        #define LBRF_StencilWidth4  (1 << 2)
        #define LBRF_StencilWidth8  (2 << 2)

        #define LBRF_StencilPos16   (0 << 4)
        #define LBRF_StencilPos20   (1 << 4)
        #define LBRF_StencilPos24   (2 << 4)
        #define LBRF_StencilPos28   (3 << 4)
        #define LBRF_StencilPos32   (4 << 4)

        #define LBRF_FrameCount0    (0 << 7)
        #define LBRF_FrameCount4    (1 << 7)
        #define LBRF_FrameCount8    (2 << 7)

        #define LBRF_FrameCountPos16  (0 << 9)
        #define LBRF_FrameCountPos20  (1 << 9)
        #define LBRF_FrameCountPos24  (2 << 9)
        #define LBRF_FrameCountPos28  (3 << 9)
        #define LBRF_FrameCountPos32  (4 << 9)
        #define LBRF_FrameCountPos36  (5 << 9)
        #define LBRF_FrameCountPos40  (6 << 9)

        #define LBRF_GIDWidth0 (0 << 12)
        #define LBRF_GIDWidth4 (1 << 12)

        #define LBRF_GIDPos16  (0 << 13)
        #define LBRF_GIDPos20  (1 << 13)
        #define LBRF_GIDPos24  (2 << 13)
        #define LBRF_GIDPos28  (3 << 13)
        #define LBRF_GIDPos32  (4 << 13)
        #define LBRF_GIDPos36  (5 << 13)
        #define LBRF_GIDPos40  (6 << 13)
        #define LBRF_GIDPos44  (7 << 13)
        #define LBRF_GIDPos48  (8 << 13)

        #define LBRF_Compact32  (1 << 17)



#define LBSourceOffset				GLINT_TAG_ADDR(0x11,0x02)
#define LBStencil				GLINT_TAG_ADDR(0x11,0x05)
#define LBDepth					GLINT_TAG_ADDR(0x11,0x06)
#define LBWindowBase				GLINT_TAG_ADDR(0x11,0x07)
#define LBWriteMode				GLINT_TAG_ADDR(0x11,0x08)
	#define LBWM_WriteEnable		0x1
	#define LBWM_UpLoad_LBDepth		0x2
	#define LBWM_UpLoad_LBStencil		0x4

#define LBWriteFormat				GLINT_TAG_ADDR(0x11,0x09)


#define TextureData				GLINT_TAG_ADDR(0x11,0x0d)
#define TextureDownloadOffset			GLINT_TAG_ADDR(0x11,0x0e)
#define LBWindowOffset				GLINT_TAG_ADDR(0x11,0x0f)

#define GLINTWindow				GLINT_TAG_ADDR(0x13,0x00)
        #define GWIN_UnitEnable          (1 << 0)
        #define GWIN_ForceLBUpdate       (1 << 3)
        #define GWIN_LBUpdateSourceREG   (1 << 4)
        #define GWIN_LBUpdateSourceLB    (0 << 4)
        #define GWIN_StencilFCP          (1 << 17)
        #define GWIN_DepthFCP            (1 << 18)
        #define GWIN_OverrideWriteFilter (1 << 19)

	/* ??? is this needed, set by permedia (2) modules */
        #define GWIN_DisableLBUpdate    0x40000

#define StencilMode				GLINT_TAG_ADDR(0x13,0x01)
#define StencilData				GLINT_TAG_ADDR(0x13,0x02)
#define GLINTStencil				GLINT_TAG_ADDR(0x13,0x03)
#define DepthMode				GLINT_TAG_ADDR(0x13,0x04)
	/* 0:				*/
	/* WriteDisable			*/
	/* SrcCompFragment		*/
	/* CompFuncNEVER		*/
	/* UNIT_DISABLE			*/

	#define DPM_WriteEnable			1 << 1
	#define DPM_SrcCompLBData		1 << 2
	#define DPM_SrcCompDregister		2 << 2
	#define DPM_SrcCompLBSourceData		3 << 2
	#define DPM_CompFuncLESS		1 << 4
	#define DPM_CompFuncEQUAL		2 << 4
	#define DPM_CompFuncLESS_OR_EQ		3 << 4
	#define DPM_CompFuncGREATER		4 << 4
	#define DPM_CompFuncNOT_EQ		5 << 4
	#define DPM_CompFuncGREATER_OR_EQ	6 << 4
	#define DPM_CompFuncALWAYS		7 << 4

#define GLINTDepth				GLINT_TAG_ADDR(0x13,0x05)
#define ZStartU					GLINT_TAG_ADDR(0x13,0x06)
#define ZStartL					GLINT_TAG_ADDR(0x13,0x07)
#define dZdxU					GLINT_TAG_ADDR(0x13,0x08)
#define dZdxL					GLINT_TAG_ADDR(0x13,0x09)
#define dZdyDomU				GLINT_TAG_ADDR(0x13,0x0a)
#define dZdyDomL				GLINT_TAG_ADDR(0x13,0x0b)
#define FastClearDepth				GLINT_TAG_ADDR(0x13,0x0c)

#define FBReadMode				GLINT_TAG_ADDR(0x15,0x00)
	/* 0:				*/
	/* SrcNoRead			*/
	/* DstNoRead			*/
	/* DataFBDefault		*/
	/* WinTopLeft			*/
	/* ScanlineInterval1 		*/

	#define FBRM_SrcEnable			1 << 9
	#define FBRM_DstEnable			1 << 10
	#define FBRM_DataFBColor		1 << 15
	#define FBRM_WinBottomLeft		1 << 16
	#define FBRM_Packed			1 << 19
	#define FBRM_ScanlineInt2		1 << 23
	#define FBRM_ScanlineInt4		2 << 23
	#define FBRM_ScanlineInt8		3 << 23


#define FBSourceOffset				GLINT_TAG_ADDR(0x15,0x01)
#define FBPixelOffset				GLINT_TAG_ADDR(0x15,0x02)
#define FBColor					GLINT_TAG_ADDR(0x15,0x03)
#define FBData					GLINT_TAG_ADDR(0x15,0x04)
#define FBSourceData				GLINT_TAG_ADDR(0x15,0x05)

#define FBWindowBase				GLINT_TAG_ADDR(0x15,0x06)
#define FBWriteMode				GLINT_TAG_ADDR(0x15,0x07)
	/* 0:			*/
	/* FBWM_NoColorUpload	*/
	/* FBWM_WriteDisable	*/
	#define FBWM_WriteEnable		1
	#define FBWM_UploadColor		1 << 3
/* Permedia3 extensions */
	#define FBWM_Enable0			1 << 12

#define FBHardwareWriteMask			GLINT_TAG_ADDR(0x15,0x08)
#define FBBlockColor				GLINT_TAG_ADDR(0x15,0x09)
#define FBReadPixel				GLINT_TAG_ADDR(0x15,0x0a) /* PM */
#define PatternRamMode				GLINT_TAG_ADDR(0x15,0x0f)

#define PatternRamData0				GLINT_TAG_ADDR(0x16,0x00)
#define PatternRamData1				GLINT_TAG_ADDR(0x16,0x01)
#define PatternRamData2				GLINT_TAG_ADDR(0x16,0x02)
#define PatternRamData3				GLINT_TAG_ADDR(0x16,0x03)
#define PatternRamData4				GLINT_TAG_ADDR(0x16,0x04)
#define PatternRamData5				GLINT_TAG_ADDR(0x16,0x05)
#define PatternRamData6				GLINT_TAG_ADDR(0x16,0x06)
#define PatternRamData7				GLINT_TAG_ADDR(0x16,0x07)

#define FilterMode				GLINT_TAG_ADDR(0x18,0x00)
	/* 0:				*/
	/* CullDepthTags		*/
	/* CullDepthData		*/
	/* CullStencilTags		*/
	/* CullStencilData		*/
	/* CullColorTag			*/
	/* CullColorData		*/
	/* CullSyncTag			*/
	/* CullSyncData			*/
	/* CullStatisticTag		*/
	/* CullStatisticData		*/

	#define FM_PassDepthTags					0x0010
	#define FM_PassDepthData					0x0020
	#define FM_PassStencilTags					0x0040
	#define FM_PassStencilData					0x0080
	#define FM_PassColorTag						0x0100
	#define FM_PassColorData					0x0200
	#define FM_PassSyncTag						0x0400
	#define FM_PassSyncData						0x0800
	#define FM_PassStatisticTag					0x1000
	#define FM_PassStatisticData					0x2000

#define	Sync_tag							0x0188

#define StatisticMode				GLINT_TAG_ADDR(0x18,0x01)
#define MinRegion				GLINT_TAG_ADDR(0x18,0x02)
#define MaxRegion				GLINT_TAG_ADDR(0x18,0x03)
#define ResetPickResult				GLINT_TAG_ADDR(0x18,0x04)
#define MitHitRegion				GLINT_TAG_ADDR(0x18,0x05)
#define MaxHitRegion				GLINT_TAG_ADDR(0x18,0x06)
#define PickResult				GLINT_TAG_ADDR(0x18,0x07)
#define GlintSync				GLINT_TAG_ADDR(0x18,0x08)

#define FBBlockColorU				GLINT_TAG_ADDR(0x18,0x0d)
#define FBBlockColorL				GLINT_TAG_ADDR(0x18,0x0e)
#define SuspendUntilFrameBlank			GLINT_TAG_ADDR(0x18,0x0f)

#define KsRStart				GLINT_TAG_ADDR(0x19,0x00)
#define dKsRdx					GLINT_TAG_ADDR(0x19,0x01)
#define dKsRdyDom				GLINT_TAG_ADDR(0x19,0x02)
#define KsGStart				GLINT_TAG_ADDR(0x19,0x03)
#define dKsGdx					GLINT_TAG_ADDR(0x19,0x04)
#define dKsGdyDom				GLINT_TAG_ADDR(0x19,0x05)
#define KsBStart				GLINT_TAG_ADDR(0x19,0x06)
#define dKsBdx					GLINT_TAG_ADDR(0x19,0x07)
#define dKsBdyDom				GLINT_TAG_ADDR(0x19,0x08)

#define KdRStart				GLINT_TAG_ADDR(0x1A,0x00)
#define dKdRdx					GLINT_TAG_ADDR(0x1A,0x01)
#define dKdRdyDom				GLINT_TAG_ADDR(0x1A,0x02)
#define KdGStart				GLINT_TAG_ADDR(0x1A,0x03)
#define dKdGdx					GLINT_TAG_ADDR(0x1A,0x04)
#define dKdGdyDom				GLINT_TAG_ADDR(0x1A,0x05)
#define KdBStart				GLINT_TAG_ADDR(0x1A,0x06)
#define dKdBdx					GLINT_TAG_ADDR(0x1A,0x07)
#define dKdBdyDom				GLINT_TAG_ADDR(0x1A,0x08)

#define FBSourceBase				GLINT_TAG_ADDR(0x1B,0x00)
#define FBSourceDelta				GLINT_TAG_ADDR(0x1B,0x01)
#define Config					GLINT_TAG_ADDR(0x1B,0x02)
#define		CFBRM_SrcEnable		1<<0
#define		CFBRM_DstEnable		1<<1
#define		CFBRM_Packed		1<<2
#define		CWM_Enable		1<<3
#define		CCDDA_Enable		1<<4
#define		CLogOp_Enable		1<<5
#define ContextDump                             GLINT_TAG_ADDR(0x1B,0x08)
#define ContextRestore                          GLINT_TAG_ADDR(0x1B,0x09)
#define ContextData                             GLINT_TAG_ADDR(0x1B,0x0a)

#define TexelLUT0				GLINT_TAG_ADDR(0x1D,0x00)
#define TexelLUT1				GLINT_TAG_ADDR(0x1D,0x01)
#define TexelLUT2				GLINT_TAG_ADDR(0x1D,0x02)
#define TexelLUT3				GLINT_TAG_ADDR(0x1D,0x03)
#define TexelLUT4				GLINT_TAG_ADDR(0x1D,0x04)
#define TexelLUT5				GLINT_TAG_ADDR(0x1D,0x05)
#define TexelLUT6				GLINT_TAG_ADDR(0x1D,0x06)
#define TexelLUT7				GLINT_TAG_ADDR(0x1D,0x07)
#define TexelLUT8				GLINT_TAG_ADDR(0x1D,0x08)
#define TexelLUT9				GLINT_TAG_ADDR(0x1D,0x09)
#define TexelLUT10				GLINT_TAG_ADDR(0x1D,0x0A)
#define TexelLUT11				GLINT_TAG_ADDR(0x1D,0x0B)
#define TexelLUT12				GLINT_TAG_ADDR(0x1D,0x0C)
#define TexelLUT13				GLINT_TAG_ADDR(0x1D,0x0D)
#define TexelLUT14				GLINT_TAG_ADDR(0x1D,0x0E)
#define TexelLUT15				GLINT_TAG_ADDR(0x1D,0x0F)

#define YUVMode                                 GLINT_TAG_ADDR(0x1E,0x00)
#define ChromaUpper                             GLINT_TAG_ADDR(0x1E,0x01)
#define ChromaLower                             GLINT_TAG_ADDR(0x1E,0x02)
#define ChromaTestMode                          GLINT_TAG_ADDR(0x1E,0x03)
#define AlphaMapUpperBound                      GLINT_TAG_ADDR(0x1E,0x03) /* PM2 */
#define AlphaMapLowerBound                      GLINT_TAG_ADDR(0x1E,0x04) /* PM2 */


/******************************
 * GLINT Delta Core Registers *
 ******************************/

#define V0FixedTag	GLINT_TAG_ADDR(0x20,0x00)
#define V1FixedTag	GLINT_TAG_ADDR(0x21,0x00)
#define V2FixedTag	GLINT_TAG_ADDR(0x22,0x00)
#define V0FloatTag	GLINT_TAG_ADDR(0x23,0x00)
#define V1FloatTag	GLINT_TAG_ADDR(0x24,0x00)
#define V2FloatTag	GLINT_TAG_ADDR(0x25,0x00)

#define VPAR_s		0x00
#define VPAR_t		0x08
#define VPAR_q		0x10
#define VPAR_Ks		0x18
#define VPAR_Kd		0x20

/* have changed colors in ramdac !
#define VPAR_R		0x28
#define VPAR_G		0x30
#define VPAR_B		0x38
#define VPAR_A		0x40
*/
#define VPAR_B		0x28
#define VPAR_G		0x30
#define VPAR_R		0x38
#define VPAR_A		0x40

#define VPAR_f		0x48

#define VPAR_x		0x50
#define VPAR_y		0x58
#define VPAR_z		0x60

#define DeltaModeTag				GLINT_TAG_ADDR(0x26,0x00)
	/* 0:				*/
	/* GLINT_300SX			*/

	/* DeltaMode Register Bit Field Assignments */
	#define DM_GLINT_300SX					0x0000
	#define DM_GLINT_500TX					0x0001
	#define DM_PERMEDIA					0x0002
	#define DM_Depth_16BPP					(1 << 2)
	#define DM_Depth_24BPP					(2 << 2)
	#define DM_Depth_32BPP					(3 << 2)
	#define DM_FogEnable					0x0010
	#define DM_TextureEnable				0x0020
	#define DM_SmoothShadingEnable				0x0040
	#define DM_DepthEnable					0x0080
	#define DM_SpecularTextureEnable			0x0100
	#define DM_DiffuseTextureEnable				0x0200
	#define DM_SubPixelCorrectionEnable			0x0400
	#define DM_DiamondExit					0x0800
	#define DM_NoDraw					0x1000
	#define DM_ClampEnable					0x2000
	#define DM_ClampedTexParMode				0x4000
	#define DM_NormalizedTexParMode				0xC000


        #define DDCMD_AreaStrippleEnable                        0x0001
	#define DDCMD_LineStrippleEnable                        0x0002
	#define DDCMD_ResetLineStripple                         1 << 2
        #define DDCMD_FastFillEnable                            1 << 3
        /*  2 Bits reserved */
	#define DDCMD_PrimitiveType_Point                       2 << 6
	#define DDCMD_PrimitiveType_Line                        0 << 6
	#define DDCMD_PrimitiveType_Trapezoid                   1 << 6
	#define DDCMD_AntialiasEnable				1 << 8
     	#define DDCMD_AntialiasingQuality			1 << 9
        #define DDCMD_UsePointTable                             1 << 10
	#define DDCMD_SyncOnBitMask                             1 << 11
	#define DDCMD_SyncOnHostDate                            1 << 12
     	#define DDCMD_TextureEnable			        1 << 13
	#define DDCMD_FogEnable                                 1 << 14
	#define DDCMD_CoverageEnable                            1 << 15
	#define DDCMD_SubPixelCorrectionEnable                  1 << 16



#define DrawTriangle				GLINT_TAG_ADDR(0x26,0x01)
#define RepeatTriangle				GLINT_TAG_ADDR(0x26,0x02)
#define DrawLine01				GLINT_TAG_ADDR(0x26,0x03)
#define DrawLine10				GLINT_TAG_ADDR(0x26,0x04)
#define RepeatLine				GLINT_TAG_ADDR(0x26,0x05)
#define BroadcastMask				GLINT_TAG_ADDR(0x26,0x0F)

/* Permedia 3 - Accelerator Extensions */
#define FillRectanglePosition					0x8348
#define FillRender2D						0x8350
#define FBDstReadBufAddr0					0xAE80
#define FBDstReadBufOffset0					0xAEA0
#define FBDstReadBufWidth0					0xAEC0
#define FBDstReadMode						0xAEE0
#define		FBDRM_Enable0		1<<8
#define		FBDRM_Blocking		1<<24
#define FBDstReadEnables					0xAEE8
#define FBSrcReadMode						0xAF00
#define		FBSRM_Blocking		1<<11
#define FBSrcReadBufAddr					0xAF08
#define FBSrcReadBufOffset0					0xAF10
#define FBSrcReadBufWidth					0xAF18
#define FBWriteBufAddr0						0xB000
#define FBWriteBufOffset0					0xB020
#define FBWriteBufWidth0					0xB040
#define FBBlockColorBack					0xB0A0
#define ForegroundColor						0xB0C0
#define BackgroundColor						0xB0C8
#define RectanglePosition					0xB600
#define Render2D						0xB640

/*  Colorformats */
#define BGR555  1
#define BGR565  16
#define CI8     14
#define CI4     15

#ifdef DEBUG
#define GLINT_WRITE_REG(v,r)					\
	GLINT_VERB_WRITE_REG(pGlint,v,r,__FILE__,__LINE__)
#define GLINT_READ_REG(r)					\
	GLINT_VERB_READ_REG(pGlint,r,__FILE__,__LINE__)
#else

#define GLINT_WRITE_REG(v,r) \
	MMIO_OUT32(pGlint->IOBase + pGlint->IOOffset,(unsigned long)(r), (v))
#define GLINT_READ_REG(r) \
	MMIO_IN32(pGlint->IOBase + pGlint->IOOffset,(unsigned long)(r))

#endif /* DEBUG */

#define GLINT_WAIT(n)						\
do{								\
	if (pGlint->InFifoSpace>=(n))				\
	    pGlint->InFifoSpace -= (n);				\
	else {							\
	    int tmp;						\
	    while((tmp=GLINT_READ_REG(InFIFOSpace))<(n));	\
	    /* Clamp value due to bugs in PM3 */		\
	    if (tmp > pGlint->FIFOSize)				\
		tmp = pGlint->FIFOSize;				\
	    pGlint->InFifoSpace = tmp - (n);			\
	}							\
}while(0)

#define GLINTDACDelay(x) do {                                   \
        int delay = x;                                          \
        unsigned char tmp;                                      \
	while(delay--){tmp = GLINT_READ_REG(InFIFOSpace);};     \
	} while(0)

#define GLINT_MASK_WRITE_REG(v,m,r)				\
	GLINT_WRITE_REG((GLINT_READ_REG(r)&(m))|(v),r)

#define GLINT_SLOW_WRITE_REG(v,r)				\
do{								\
	mem_barrier();						\
	GLINT_WAIT(pGlint->FIFOSize);	     			\
	mem_barrier();						\
        GLINT_WRITE_REG(v,r);					\
}while(0)

#define GLINT_SET_INDEX(index)					\
do{								\
	GLINT_SLOW_WRITE_REG(((index)>>8)&0xff,PM2VDACIndexRegHigh);	\
	GLINT_SLOW_WRITE_REG((index)&0xff,PM2VDACIndexRegLow);	\
} while(0)

#define REPLICATE(r)						\
{								\
	if (pScrn->bitsPerPixel == 16) {			\
		r &= 0xFFFF;					\
		r |= (r<<16);					\
	} else							\
	if (pScrn->bitsPerPixel == 8) { 			\
		r &= 0xFF;					\
		r |= (r<<8);					\
		r |= (r<<16);					\
	}							\
}

#ifndef XF86DRI
#define LOADROP(rop)						\
{								\
	if (pGlint->ROP != rop)	{				\
		GLINT_WRITE_REG(rop<<1|UNIT_ENABLE, LogicalOpMode);	\
		pGlint->ROP = rop;				\
	}							\
}
#else
#define LOADROP(rop) \
	{				\
		GLINT_WRITE_REG(rop<<1|UNIT_ENABLE, LogicalOpMode);	\
		pGlint->ROP = rop;				\
	}
#endif

#define CHECKCLIPPING						\
{								\
	if (pGlint->ClippingOn) {				\
		pGlint->ClippingOn = FALSE;			\
		GLINT_WAIT(1);					\
		GLINT_WRITE_REG(0, ScissorMode);		\
	}							\
}

#ifndef XF86DRI
#define DO_PLANEMASK(planemask)					\
{ 								\
	if (planemask != pGlint->planemask) {			\
		pGlint->planemask = planemask;			\
		REPLICATE(planemask); 				\
		GLINT_WRITE_REG(planemask, FBHardwareWriteMask);\
	}							\
}
#else
#define DO_PLANEMASK(planemask)					\
	{							\
		pGlint->planemask = planemask;			\
		REPLICATE(planemask); 				\
		GLINT_WRITE_REG(planemask, FBHardwareWriteMask);\
	}
#endif

/* Permedia Save/Restore functions */

#define STOREREG(address,value) 				\
    	pReg->glintRegs[address >> 3] = value;

#define SAVEREG(address) 					\
    	pReg->glintRegs[address >> 3] = GLINT_READ_REG(address);

#define RESTOREREG(address) 					\
    	GLINT_SLOW_WRITE_REG(pReg->glintRegs[address >> 3], address);

#define STOREDAC(address,value)					\
    	pReg->DacRegs[address] = value;

#define P2VOUT(address)						\
    Permedia2vOutIndReg(pScrn, address, 0x00, pReg->DacRegs[address]);

#define P2VIN(address)						\
    pReg->DacRegs[address] = Permedia2vInIndReg(pScrn, address);

/* RamDac Save/Restore functions, used by external DAC's */

#define STORERAMDAC(address,value)				\
    	ramdacReg->DacRegs[address] = value;

/* Multi Chip access */

#define ACCESSCHIP1()						\
    pGlint->IOOffset = 0;

#define ACCESSCHIP2()						\
    pGlint->IOOffset = 0x10000;

#endif /* MPLAYER_GLINT_REGS_H */