Mercurial > mplayer.hg
view libmpcodecs/dec_audio.h @ 28698:c7a1f29c98c2
r27390 Fix a misleading section in the libavcodec options manual
r27407 Add video driver for Nintendo Wii/GameCube.
r27454 Mention IVTV, S3 and SH_VEU drivers within VIDIX section of manpage.
r27466 Document -lavcopts o, aka libavcodec AVOption.
r27542 'mp3lame' audio output codec was wrongly listed as 'lame'.
r27606 Make -heartbeat-cmd and -stop-xscreensaver sections reference each other.
r27638 add lavfopts matroska suboption
r27639 document lavc/lavf avoption o suboption
r27650 add outdir sub-option to vo png
r27690 whitespace cosmetics
r27691 vo_fbdev now supports -geometry.
r27768 update x264's section with r999 of x264
r27800 improve documentation of latest x264's options
r27801 Clarify screenw/screenh options
author | kraymer |
---|---|
date | Wed, 25 Feb 2009 14:23:07 +0000 |
parents | 9e739bdb049c |
children | bbb6ebec87a0 |
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#ifndef MPLAYER_DEC_AUDIO_H #define MPLAYER_DEC_AUDIO_H #include "libmpdemux/stheader.h" // dec_audio.c: void afm_help(void); int init_best_audio_codec(sh_audio_t *sh_audio, char** audio_codec_list, char** audio_fm_list); int decode_audio(sh_audio_t *sh_audio, int minlen); void resync_audio_stream(sh_audio_t *sh_audio); void skip_audio_frame(sh_audio_t *sh_audio); void uninit_audio(sh_audio_t *sh_audio); int init_audio_filters(sh_audio_t *sh_audio, int in_samplerate, int *out_samplerate, int *out_channels, int *out_format); #endif /* MPLAYER_DEC_AUDIO_H */