Mercurial > mplayer.hg
view playtreeparser.h @ 28698:c7a1f29c98c2
r27390 Fix a misleading section in the libavcodec options manual
r27407 Add video driver for Nintendo Wii/GameCube.
r27454 Mention IVTV, S3 and SH_VEU drivers within VIDIX section of manpage.
r27466 Document -lavcopts o, aka libavcodec AVOption.
r27542 'mp3lame' audio output codec was wrongly listed as 'lame'.
r27606 Make -heartbeat-cmd and -stop-xscreensaver sections reference each other.
r27638 add lavfopts matroska suboption
r27639 document lavc/lavf avoption o suboption
r27650 add outdir sub-option to vo png
r27690 whitespace cosmetics
r27691 vo_fbdev now supports -geometry.
r27768 update x264's section with r999 of x264
r27800 improve documentation of latest x264's options
r27801 Clarify screenw/screenh options
author | kraymer |
---|---|
date | Wed, 25 Feb 2009 14:23:07 +0000 |
parents | 83c95bd31aab |
children | c1a3f1bbba26 |
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#ifndef MPLAYER_PLAYTREEPARSER_H #define MPLAYER_PLAYTREEPARSER_H #include "playtree.h" /// \defgroup PlaytreeParser Playtree parser /// \ingroup Playtree /// /// The playtree parser allows to read various playlist formats. It reads from /// a stream allowing to handle playlists from local files and the network. ///@{ /// \file struct stream_st; typedef struct play_tree_parser { struct stream_st* stream; char *buffer,*iter,*line; int buffer_size , buffer_end; int deep,keep; } play_tree_parser_t; /// Create a new parser. /** \param stream The stream to read from. * \param deep Parser depth. Some formats allow including other files, * this is used to track the inclusion depth. * \return The new parser. */ play_tree_parser_t* play_tree_parser_new(struct stream_st* stream,int deep); /// Destroy a parser. void play_tree_parser_free(play_tree_parser_t* p); /// Build a playtree from the playlist opened with the parser. /** \param p The parser. * \param forced If non-zero the playlist file was explicitly * given by the user, allow falling back on * one filename per line playlist. * \return A new playtree or NULL on error. */ play_tree_t* play_tree_parser_get_play_tree(play_tree_parser_t* p, int forced); /// Wrapper for play_tree_add_basepath (add base path from file). void play_tree_add_bpf(play_tree_t* pt, char* filename); ///@} #endif /* MPLAYER_PLAYTREEPARSER_H */