Mercurial > mplayer.hg
view libvo/gl_common.h @ 16113:c81b7c1c14cb
catch failed buffer allocation
author | reimar |
---|---|
date | Tue, 26 Jul 2005 20:36:34 +0000 |
parents | 519a307e3ccf |
children | d280ec2b9e63 |
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#ifndef __GL_COMMON_H__ #define __GL_COMMON_H__ #include "mp_msg.h" #include "config.h" #include <GL/gl.h> #include "video_out.h" #ifdef GL_WIN32 #include <windows.h> #include <GL/glext.h> #include "w32_common.h" #else #include <X11/Xlib.h> #include <GL/glx.h> #include "x11_common.h" #endif #ifndef GL_TEXTURE_RECTANGLE #define GL_TEXTURE_RECTANGLE 0x84F5 #endif #ifndef GL_PIXEL_UNPACK_BUFFER #define GL_PIXEL_UNPACK_BUFFER 0x88EC #endif #ifndef GL_STREAM_DRAW #define GL_STREAM_DRAW 0x88E0 #endif #ifndef GL_WRITE_ONLY #define GL_WRITE_ONLY 0x88B9 #endif void glAdjustAlignment(int stride); const char *glValName(GLint value); int glFindFormat(uint32_t format, uint32_t *bpp, GLenum *gl_texfmt, GLenum *gl_format, GLenum *gl_type); //! could not set new window, will continue drawing into the old one. #define SET_WINDOW_FAILED -1 //! new window is set, could even transfer the OpenGL context. #define SET_WINDOW_OK 0 //! new window is set, but the OpenGL context needs to be reinitialized. #define SET_WINDOW_REINIT 1 #ifdef GL_WIN32 int setGlWindow(int *vinfo, HGLRC *context, HWND win); void releaseGlContext(int *vinfo, HGLRC *context); #else int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win); void releaseGlContext(XVisualInfo **vinfo, GLXContext *context); #endif extern void (APIENTRY *BindBuffer)(GLenum, GLuint); extern GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum); extern GLboolean (APIENTRY *UnmapBuffer)(GLenum); extern void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); extern void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); extern void (APIENTRY *CombinerParameteri)(GLenum, GLint); extern void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); extern void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); extern void (APIENTRY *ActiveTexture)(GLenum); extern void (APIENTRY *BindTexture)(GLenum, GLuint); extern void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); extern void (APIENTRY *BindProgram)(GLenum, GLuint); extern void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); extern void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); #endif