Mercurial > mplayer.hg
view input/mouse.h @ 32893:c873777e957d
Get rid of needless listItems variable and pointer.
The tmpList structure variable was only used to check whether a skin can be
read without error. After the check tmpList was erased and the same skin read
once again into another structure - the appropriate target structure. Now
error checking is done with skin reading into the target structure.
The separate skinAppMPlayer pointer was needless, because a skin will only be
read into the one global listItems structure appMPlayer, so that its address
can be used right away.
Freeing the listItems was done twice before and is now performed at a single
place, where the fonts are freed now as well - in skinRead() right before
skin reading starts.
As a result there is now only one listItems variable - the global appMPlayer;
memory is saved, passing around global variables and pointless double actions
are avoided.
author | ib |
---|---|
date | Sun, 27 Feb 2011 17:41:05 +0000 |
parents | 142c53391eb7 |
children | d63bf64a2094 |
line wrap: on
line source
/* * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPLAYER_MOUSE_H #define MPLAYER_MOUSE_H #define MOUSE_BASE ((0x100+256)|MP_NO_REPEAT_KEY) #define MOUSE_BTN0 (MOUSE_BASE+0) #define MOUSE_BTN1 (MOUSE_BASE+1) #define MOUSE_BTN2 (MOUSE_BASE+2) #define MOUSE_BTN3 (MOUSE_BASE+3) #define MOUSE_BTN4 (MOUSE_BASE+4) #define MOUSE_BTN5 (MOUSE_BASE+5) #define MOUSE_BTN6 (MOUSE_BASE+6) #define MOUSE_BTN7 (MOUSE_BASE+7) #define MOUSE_BTN8 (MOUSE_BASE+8) #define MOUSE_BTN9 (MOUSE_BASE+9) #define MOUSE_BASE_DBL (0x300|MP_NO_REPEAT_KEY) #define MOUSE_BTN0_DBL (MOUSE_BASE_DBL+0) #define MOUSE_BTN1_DBL (MOUSE_BASE_DBL+1) #define MOUSE_BTN2_DBL (MOUSE_BASE_DBL+2) #define MOUSE_BTN3_DBL (MOUSE_BASE_DBL+3) #define MOUSE_BTN4_DBL (MOUSE_BASE_DBL+4) #define MOUSE_BTN5_DBL (MOUSE_BASE_DBL+5) #define MOUSE_BTN6_DBL (MOUSE_BASE_DBL+6) #define MOUSE_BTN7_DBL (MOUSE_BASE_DBL+7) #define MOUSE_BTN8_DBL (MOUSE_BASE_DBL+8) #define MOUSE_BTN9_DBL (MOUSE_BASE_DBL+9) #endif /* MPLAYER_MOUSE_H */