Mercurial > mplayer.hg
view libass/ass_cache_template.h @ 32893:c873777e957d
Get rid of needless listItems variable and pointer.
The tmpList structure variable was only used to check whether a skin can be
read without error. After the check tmpList was erased and the same skin read
once again into another structure - the appropriate target structure. Now
error checking is done with skin reading into the target structure.
The separate skinAppMPlayer pointer was needless, because a skin will only be
read into the one global listItems structure appMPlayer, so that its address
can be used right away.
Freeing the listItems was done twice before and is now performed at a single
place, where the fonts are freed now as well - in skinRead() right before
skin reading starts.
As a result there is now only one listItems variable - the global appMPlayer;
memory is saved, passing around global variables and pointless double actions
are avoided.
author | ib |
---|---|
date | Sun, 27 Feb 2011 17:41:05 +0000 |
parents | 48d020c5ceca |
children | 6e7f60f6f9d4 |
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line source
#ifdef CREATE_STRUCT_DEFINITIONS #undef CREATE_STRUCT_DEFINITIONS #define START(funcname, structname) \ typedef struct structname { #define GENERIC(type, member) \ type member; #define FTVECTOR(member) \ FT_Vector member; #define BITMAPHASHKEY(member) \ BitmapHashKey member; #define END(typedefnamename) \ } typedefnamename; #elif defined(CREATE_COMPARISON_FUNCTIONS) #undef CREATE_COMPARISON_FUNCTIONS #define START(funcname, structname) \ static int funcname##_compare(void *key1, void *key2, size_t key_size) \ { \ struct structname *a = key1; \ struct structname *b = key2; \ return // conditions follow #define GENERIC(type, member) \ a->member == b->member && #define FTVECTOR(member) \ a->member.x == b->member.x && a->member.y == b->member.y && #define BITMAPHASHKEY(member) \ bitmap_compare(&a->member, &b->member, sizeof(a->member)) && #define END(typedefname) \ 1; \ } #elif defined(CREATE_HASH_FUNCTIONS) #undef CREATE_HASH_FUNCTIONS #define START(funcname, structname) \ static unsigned funcname##_hash(void *buf, size_t len) \ { \ struct structname *p = buf; \ unsigned hval = FNV1_32A_INIT; #define GENERIC(type, member) \ hval = fnv_32a_buf(&p->member, sizeof(p->member), hval); #define FTVECTOR(member) GENERIC(, member.x); GENERIC(, member.y); #define BITMAPHASHKEY(member) { \ unsigned temp = bitmap_hash(&p->member, sizeof(p->member)); \ hval = fnv_32a_buf(&temp, sizeof(temp), hval); \ } #define END(typedefname) \ return hval; \ } #else #error missing defines #endif // describes a bitmap; bitmaps with equivalents structs are considered identical START(bitmap, bitmap_hash_key) GENERIC(char, bitmap) // bool : true = bitmap, false = outline GENERIC(ASS_Font *, font) GENERIC(double, size) // font size GENERIC(uint32_t, ch) // character code FTVECTOR(outline) // border width, 16.16 fixed point value GENERIC(int, bold) GENERIC(int, italic) GENERIC(char, be) // blur edges GENERIC(double, blur) // gaussian blur GENERIC(unsigned, scale_x) // 16.16 GENERIC(unsigned, scale_y) // 16.16 GENERIC(int, frx) // signed 16.16 GENERIC(int, fry) // signed 16.16 GENERIC(int, frz) // signed 16.16 GENERIC(int, fax) // signed 16.16 GENERIC(int, fay) // signed 16.16 // shift vector that was added to glyph before applying rotation // = 0, if frx = fry = frx = 0 // = (glyph base point) - (rotation origin), otherwise GENERIC(int, shift_x) GENERIC(int, shift_y) FTVECTOR(advance) // subpixel shift vector FTVECTOR(shadow_offset) // shadow subpixel shift GENERIC(unsigned, drawing_hash) // hashcode of a drawing GENERIC(unsigned, flags) // glyph decoration GENERIC(unsigned, border_style) END(BitmapHashKey) // describes an outline glyph START(glyph, glyph_hash_key) GENERIC(ASS_Font *, font) GENERIC(double, size) // font size GENERIC(uint32_t, ch) // character code GENERIC(int, bold) GENERIC(int, italic) GENERIC(unsigned, scale_x) // 16.16 GENERIC(unsigned, scale_y) // 16.16 FTVECTOR(outline) // border width, 16.16 GENERIC(unsigned, drawing_hash) // hashcode of a drawing GENERIC(unsigned, flags) // glyph decoration flags GENERIC(unsigned, border_style) END(GlyphHashKey) // Cache for composited bitmaps START(composite, composite_hash_key) GENERIC(int, aw) GENERIC(int, ah) GENERIC(int, bw) GENERIC(int, bh) GENERIC(int, ax) GENERIC(int, ay) GENERIC(int, bx) GENERIC(int, by) GENERIC(int, as) GENERIC(int, bs) GENERIC(unsigned char *, a) GENERIC(unsigned char *, b) END(CompositeHashKey) #undef START #undef GENERIC #undef FTVECTOR #undef BITMAPHASHKEY #undef END