view osdep/glob.h @ 32893:c873777e957d

Get rid of needless listItems variable and pointer. The tmpList structure variable was only used to check whether a skin can be read without error. After the check tmpList was erased and the same skin read once again into another structure - the appropriate target structure. Now error checking is done with skin reading into the target structure. The separate skinAppMPlayer pointer was needless, because a skin will only be read into the one global listItems structure appMPlayer, so that its address can be used right away. Freeing the listItems was done twice before and is now performed at a single place, where the fonts are freed now as well - in skinRead() right before skin reading starts. As a result there is now only one listItems variable - the global appMPlayer; memory is saved, passing around global variables and pointless double actions are avoided.
author ib
date Sun, 27 Feb 2011 17:41:05 +0000
parents 5cfef41a1771
children
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/*
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef MPLAYER_GLOB_H
#define MPLAYER_GLOB_H

#include <sys/types.h>
#include "config.h"

typedef struct {
  size_t gl_pathc;
  char **gl_pathv;
  size_t gl_offs;
} glob_t;

void globfree(glob_t *pglob);

int  glob(const char *pattern, int flags, int (*errfunc)(const char *epath, int eerrno), glob_t *pglob);

#endif /* MPLAYER_GLOB_H */