Mercurial > mplayer.hg
view m_struct.h @ 26075:c88de0066c55
Mention nvidia fix for vo gl and especially changed screensaver support
author | reimar |
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date | Tue, 26 Feb 2008 23:52:44 +0000 |
parents | 4129c8cfa742 |
children | c1a3f1bbba26 |
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#ifndef MPLAYER_M_STRUCT_H #define MPLAYER_M_STRUCT_H /// \defgroup OptionsStruct Options struct /// \ingroup Options /// An API to manipulate structs using m_option. ///@{ /// \file m_struct.h struct m_option; /// Struct definition typedef struct m_struct_st { /// For error messages and debugging const char* name; /// size of the whole struct unsigned int size; /// Pointer to a struct filled with the default settings const void* defaults; /// Field list. /** The p field of the \ref m_option struct must contain the offset * of the member in the struct (use M_ST_OFF macro for this). */ const struct m_option* fields; } m_struct_t; // From glib.h (modified ;-) /// Get the offset of a struct field. /** \param struct_type Struct type. * \param member Name of the field. * \return The offset of the field in bytes. */ #define M_ST_OFF(struct_type, member) \ ((void*) &((struct_type*) 0)->member) /// Get a pointer to a struct field. /** \param struct_p Pointer to the struct. * \param struct_offset Offset of the field in the struct. * \return Pointer to the struct field. */ #define M_ST_MB_P(struct_p, struct_offset) \ ((void *)((char *)(struct_p) + (unsigned long)(struct_offset))) /// Access a struct field at a given offset. /** \param member_type Type of the field. * \param struct_p Pointer to the struct. * \param struct_offset Offset of the field in the struct. * \return The struct field at the given offset. */ #define M_ST_MB(member_type, struct_p, struct_offset) \ (*(member_type*) M_ST_MB_P ((struct_p), (struct_offset))) /// Allocate the struct and set it to the defaults. /** \param st Struct definition. * \return The newly allocated object set to default. */ void* m_struct_alloc(const m_struct_t* st); /// Set a field of the struct. /** \param st Struct definition. * \param obj Pointer to the struct to set. * \param field Name of the field to set. * \param param New value of the field. * \return 0 on error, 1 on success. */ int m_struct_set(const m_struct_t* st, void* obj, char* field, char* param); /// Reset a field (or all if field == NULL) to defaults. /** \param st Struct definition. * \param obj Pointer to the struct to set. * \param field Name of the field to reset, if NULL all fields are reseted. */ void m_struct_reset(const m_struct_t* st, void* obj, const char* field); /// Create a copy of an existing struct. /** \param st Struct definition. * \param obj Pointer to the struct to copy. * \return Newly allocated copy of obj. */ void* m_struct_copy(const m_struct_t* st, void* obj); /// Free an allocated struct. /** \param st Struct definition. * \param obj Pointer to the struct to copy. */ void m_struct_free(const m_struct_t* st, void* obj); /// Get a field description. /** \param st Struct definition. * \param f Name of the field. * \return The \ref m_option struct describing the field or NULL if not found. */ const struct m_option* m_struct_get_field(const m_struct_t* st,const char* f); ///@} #endif /* MPLAYER_M_STRUCT_H */