view libao2/audio_out.c @ 32912:ca4d3fa55e43

Adjust the listItems structure. Add 'main' to members referring to the main window, switch bar with menu members and adjust the spelling of 'MenuItems' to the other 'Items'.
author ib
date Wed, 02 Mar 2011 16:05:37 +0000
parents 8fa2f43cb760
children 277ec491a8a7
line wrap: on
line source

/*
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "config.h"
#include "audio_out.h"

#include "mp_msg.h"
#include "help_mp.h"
#include "mp_core.h" /* for exit_player() */

// there are some globals:
ao_data_t ao_data={0,0,0,0,OUTBURST,-1,0};
char *ao_subdevice = NULL;

extern const ao_functions_t audio_out_oss;
extern const ao_functions_t audio_out_coreaudio;
extern const ao_functions_t audio_out_arts;
extern const ao_functions_t audio_out_esd;
extern const ao_functions_t audio_out_pulse;
extern const ao_functions_t audio_out_jack;
extern const ao_functions_t audio_out_openal;
extern const ao_functions_t audio_out_null;
extern const ao_functions_t audio_out_alsa5;
extern const ao_functions_t audio_out_alsa;
extern const ao_functions_t audio_out_nas;
extern const ao_functions_t audio_out_sdl;
extern const ao_functions_t audio_out_sun;
extern const ao_functions_t audio_out_sgi;
extern const ao_functions_t audio_out_win32;
extern const ao_functions_t audio_out_dsound;
extern const ao_functions_t audio_out_kai;
extern const ao_functions_t audio_out_dart;
extern const ao_functions_t audio_out_dxr2;
extern const ao_functions_t audio_out_ivtv;
extern const ao_functions_t audio_out_v4l2;
extern const ao_functions_t audio_out_mpegpes;
extern const ao_functions_t audio_out_pcm;
extern const ao_functions_t audio_out_pss;

const ao_functions_t* const audio_out_drivers[] =
{
// native:
#ifdef CONFIG_DIRECTX
        &audio_out_dsound,
#endif
#ifdef CONFIG_WIN32WAVEOUT
        &audio_out_win32,
#endif
#ifdef CONFIG_KAI
        &audio_out_kai,
#endif
#ifdef CONFIG_DART
        &audio_out_dart,
#endif
#ifdef CONFIG_COREAUDIO
        &audio_out_coreaudio,
#endif
#ifdef CONFIG_OSS_AUDIO
        &audio_out_oss,
#endif
#ifdef CONFIG_ALSA
        &audio_out_alsa,
#endif
#ifdef CONFIG_ALSA5
        &audio_out_alsa5,
#endif
#ifdef CONFIG_SGI_AUDIO
        &audio_out_sgi,
#endif
#ifdef CONFIG_SUN_AUDIO
        &audio_out_sun,
#endif
// wrappers:
#ifdef CONFIG_ARTS
        &audio_out_arts,
#endif
#ifdef CONFIG_ESD
        &audio_out_esd,
#endif
#ifdef CONFIG_PULSE
        &audio_out_pulse,
#endif
#ifdef CONFIG_JACK
        &audio_out_jack,
#endif
#ifdef CONFIG_NAS
        &audio_out_nas,
#endif
#ifdef CONFIG_SDL
        &audio_out_sdl,
#endif
#ifdef CONFIG_OPENAL
        &audio_out_openal,
#endif
        &audio_out_mpegpes,
#ifdef CONFIG_DXR2
        &audio_out_dxr2,
#endif
#ifdef CONFIG_IVTV
        &audio_out_ivtv,
#endif
#ifdef CONFIG_V4L2_DECODER
        &audio_out_v4l2,
#endif
        &audio_out_null,
// should not be auto-selected:
        &audio_out_pcm,
        NULL
};

void list_audio_out(void){
    int i=0;
    mp_msg(MSGT_AO, MSGL_INFO, MSGTR_AvailableAudioOutputDrivers);
    mp_msg(MSGT_IDENTIFY, MSGL_INFO, "ID_AUDIO_OUTPUTS\n");
    while (audio_out_drivers[i]) {
        const ao_info_t *info = audio_out_drivers[i++]->info;
        mp_msg(MSGT_GLOBAL, MSGL_INFO,"\t%s\t%s\n", info->short_name, info->name);
    }
    mp_msg(MSGT_GLOBAL, MSGL_INFO,"\n");
}

const ao_functions_t* init_best_audio_out(char** ao_list,int use_plugin,int rate,int channels,int format,int flags){
    int i;
    // first try the preferred drivers, with their optional subdevice param:
    if(ao_list && ao_list[0])
      while(ao_list[0][0]){
        char* ao=ao_list[0];
        int ao_len;
        if (strncmp(ao, "alsa9", 5) == 0 || strncmp(ao, "alsa1x", 6) == 0) {
            mp_msg(MSGT_AO, MSGL_FATAL, MSGTR_AO_ALSA9_1x_Removed);
            exit_player(EXIT_NONE);
        }
        free(ao_subdevice);
        ao_subdevice = NULL;
        ao_subdevice=strchr(ao,':');
        if(ao_subdevice){
            ao_len = ao_subdevice - ao;
            ao_subdevice = strdup(&ao[ao_len + 1]);
        }
        else
            ao_len = strlen(ao);

        mp_msg(MSGT_AO, MSGL_V, MSGTR_AO_TryingPreferredAudioDriver,
               ao_len, ao, ao_subdevice ? ao_subdevice : "[none]");

        for(i=0;audio_out_drivers[i];i++){
            const ao_functions_t* audio_out=audio_out_drivers[i];
            if(!strncmp(audio_out->info->short_name,ao,ao_len)){
                // name matches, try it
                if(audio_out->init(rate,channels,format,flags))
                    return audio_out; // success!
                else
                    mp_msg(MSGT_AO, MSGL_WARN, MSGTR_AO_FailedInit, ao);
                break;
            }
        }
	if (!audio_out_drivers[i]) // we searched through the entire list
            mp_msg(MSGT_AO, MSGL_WARN, MSGTR_AO_NoSuchDriver, ao_len, ao);
        // continue...
        ++ao_list;
        if(!(ao_list[0])) return NULL; // do NOT fallback to others
      }
    free(ao_subdevice);
    ao_subdevice = NULL;

    mp_msg(MSGT_AO, MSGL_V, MSGTR_AO_TryingEveryKnown);

    // now try the rest...
    for(i=0;audio_out_drivers[i];i++){
        const ao_functions_t* audio_out=audio_out_drivers[i];
//        if(audio_out->control(AOCONTROL_QUERY_FORMAT, (int)format) == CONTROL_TRUE)
        if(audio_out->init(rate,channels,format,flags))
            return audio_out; // success!
    }
    return NULL;
}