Mercurial > mplayer.hg
view libao2/ao_null.c @ 9278:caea8ed36b48
The reason why mplayer crashes (in some cases) when using x11
output and -wid (>0) parameter is this:
Mplayer by default creates a colormap using DirectColor visual. If the
window given to mplayer uses TrueColor visual there will be an error
when mplayer sets the colormap for the window. This patch
modifies mplayer to use TrueColor visual if the window given to mplayer
uses TrueColor. Another solution is to make sure that the window given to
mplayer is created using DirectColor visual if it is supported by the
display.
Jouni Tulkki <jitulkki@cc.hut.fi>
author | arpi |
---|---|
date | Tue, 04 Feb 2003 18:31:44 +0000 |
parents | c4434bdf6e51 |
children | 12b1790038b0 |
line wrap: on
line source
#include <stdio.h> #include <stdlib.h> #include <sys/time.h> #include "afmt.h" #include "audio_out.h" #include "audio_out_internal.h" static ao_info_t info = { "Null audio output", "null", "Tobias Diedrich", "" }; LIBAO_EXTERN(null) struct timeval last_tv; int buffer; static void drain(){ struct timeval now_tv; int temp, temp2; gettimeofday(&now_tv, 0); temp = now_tv.tv_sec - last_tv.tv_sec; temp *= ao_data.bps; temp2 = now_tv.tv_usec - last_tv.tv_usec; temp2 /= 1000; temp2 *= ao_data.bps; temp2 /= 1000; temp += temp2; buffer-=temp; if (buffer<0) buffer=0; if(temp>0) last_tv = now_tv;//mplayer is fast } // to set/get/query special features/parameters static int control(int cmd,int arg){ return -1; } // open & setup audio device // return: 1=success 0=fail static int init(int rate,int channels,int format,int flags){ ao_data.buffersize= 65536; ao_data.outburst=1024; ao_data.channels=channels; ao_data.samplerate=rate; ao_data.format=format; ao_data.bps=channels*rate; if (format != AFMT_U8 && format != AFMT_S8) ao_data.bps*=2; buffer=0; gettimeofday(&last_tv, 0); return 1; } // close audio device static void uninit(){ } // stop playing and empty buffers (for seeking/pause) static void reset(){ buffer=0; } // stop playing, keep buffers (for pause) static void audio_pause() { // for now, just call reset(); reset(); } // resume playing, after audio_pause() static void audio_resume() { } // return: how many bytes can be played without blocking static int get_space(){ drain(); return ao_data.buffersize - buffer; } // plays 'len' bytes of 'data' // it should round it down to outburst*n // return: number of bytes played static int play(void* data,int len,int flags){ int maxbursts = (ao_data.buffersize - buffer) / ao_data.outburst; int playbursts = len / ao_data.outburst; int bursts = playbursts > maxbursts ? maxbursts : playbursts; buffer += bursts * ao_data.outburst; return bursts * ao_data.outburst; } // return: delay in seconds between first and last sample in buffer static float get_delay(){ drain(); return (float) buffer / (float) ao_data.bps; }