view libaf/window.c @ 32734:cc58a1e919d9

Allow character in the font description file to be in UTF-8. A character defined in the font description file can be either an ASCII character, any character in the range of 0x80 to 0xFF or - to avoid character set problems, and that is recommended - a character in UTF-8 encoding now. Non-ASCII characters will be stored in the nonASCIIidx array. The indices 0..127 of this array correspond to the indices 128..255 of the Fnt array. (This also settles the "Translate messages shown in the GUI window(s) from UTF-8" issue.)
author ib
date Thu, 27 Jan 2011 18:04:19 +0000
parents 32725ca88fed
children
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/*
 * Copyright (C) 2001 Anders Johansson ajh@atri.curtin.edu.au
 *
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

/* Calculates a number of window functions. The following window
   functions are currently implemented: Boxcar, Triang, Hanning,
   Hamming, Blackman, Flattop and Kaiser. In the function call n is
   the number of filter taps and w the buffer in which the filter
   coefficients will be stored.
*/

#include <math.h>
#include "dsp.h"

/*
// Boxcar
//
// n window length
// w buffer for the window parameters
*/
void af_window_boxcar(int n, FLOAT_TYPE* w)
{
  int i;
  // Calculate window coefficients
  for (i=0 ; i<n ; i++)
    w[i] = 1.0;
}


/*
// Triang a.k.a Bartlett
//
//               |    (N-1)|
//           2 * |k - -----|
//               |      2  |
// w = 1.0 - ---------------
//                    N+1
// n window length
// w buffer for the window parameters
*/
void af_window_triang(int n, FLOAT_TYPE* w)
{
  FLOAT_TYPE k1  = (FLOAT_TYPE)(n & 1);
  FLOAT_TYPE k2  = 1/((FLOAT_TYPE)n + k1);
  int      end = (n + 1) >> 1;
  int	   i;

  // Calculate window coefficients
  for (i=0 ; i<end ; i++)
    w[i] = w[n-i-1] = (2.0*((FLOAT_TYPE)(i+1))-(1.0-k1))*k2;
}


/*
// Hanning
//                   2*pi*k
// w = 0.5 - 0.5*cos(------), where 0 < k <= N
//                    N+1
// n window length
// w buffer for the window parameters
*/
void af_window_hanning(int n, FLOAT_TYPE* w)
{
  int	   i;
  FLOAT_TYPE k = 2*M_PI/((FLOAT_TYPE)(n+1)); // 2*pi/(N+1)

  // Calculate window coefficients
  for (i=0; i<n; i++)
    *w++ = 0.5*(1.0 - cos(k*(FLOAT_TYPE)(i+1)));
}

/*
// Hamming
//                        2*pi*k
// w(k) = 0.54 - 0.46*cos(------), where 0 <= k < N
//                         N-1
//
// n window length
// w buffer for the window parameters
*/
void af_window_hamming(int n,FLOAT_TYPE* w)
{
  int      i;
  FLOAT_TYPE k = 2*M_PI/((FLOAT_TYPE)(n-1)); // 2*pi/(N-1)

  // Calculate window coefficients
  for (i=0; i<n; i++)
    *w++ = 0.54 - 0.46*cos(k*(FLOAT_TYPE)i);
}

/*
// Blackman
//                       2*pi*k             4*pi*k
// w(k) = 0.42 - 0.5*cos(------) + 0.08*cos(------), where 0 <= k < N
//                        N-1                 N-1
//
// n window length
// w buffer for the window parameters
*/
void af_window_blackman(int n,FLOAT_TYPE* w)
{
  int      i;
  FLOAT_TYPE k1 = 2*M_PI/((FLOAT_TYPE)(n-1)); // 2*pi/(N-1)
  FLOAT_TYPE k2 = 2*k1; // 4*pi/(N-1)

  // Calculate window coefficients
  for (i=0; i<n; i++)
    *w++ = 0.42 - 0.50*cos(k1*(FLOAT_TYPE)i) + 0.08*cos(k2*(FLOAT_TYPE)i);
}

/*
// Flattop
//                                        2*pi*k                     4*pi*k
// w(k) = 0.2810638602 - 0.5208971735*cos(------) + 0.1980389663*cos(------), where 0 <= k < N
//                                          N-1                        N-1
//
// n window length
// w buffer for the window parameters
*/
void af_window_flattop(int n,FLOAT_TYPE* w)
{
  int      i;
  FLOAT_TYPE k1 = 2*M_PI/((FLOAT_TYPE)(n-1)); // 2*pi/(N-1)
  FLOAT_TYPE k2 = 2*k1;                   // 4*pi/(N-1)

  // Calculate window coefficients
  for (i=0; i<n; i++)
    *w++ = 0.2810638602 - 0.5208971735*cos(k1*(FLOAT_TYPE)i)
                        + 0.1980389663*cos(k2*(FLOAT_TYPE)i);
}

/* Computes the 0th order modified Bessel function of the first kind.
// (Needed to compute Kaiser window)
//
// y = sum( (x/(2*n))^2 )
//      n
*/
#define BIZ_EPSILON 1E-21 // Max error acceptable

static FLOAT_TYPE besselizero(FLOAT_TYPE x)
{
  FLOAT_TYPE temp;
  FLOAT_TYPE sum   = 1.0;
  FLOAT_TYPE u     = 1.0;
  FLOAT_TYPE halfx = x/2.0;
  int      n     = 1;

  do {
    temp = halfx/(FLOAT_TYPE)n;
    u *=temp * temp;
    sum += u;
    n++;
  } while (u >= BIZ_EPSILON * sum);
  return sum;
}

/*
// Kaiser
//
// n window length
// w buffer for the window parameters
// b beta parameter of Kaiser window, Beta >= 1
//
// Beta trades the rejection of the low pass filter against the
// transition width from passband to stop band.  Larger Beta means a
// slower transition and greater stop band rejection.  See Rabiner and
// Gold (Theory and Application of DSP) under Kaiser windows for more
// about Beta.  The following table from Rabiner and Gold gives some
// feel for the effect of Beta:
//
// All ripples in dB, width of transition band = D*N where N = window
// length
//
// BETA    D       PB RIP   SB RIP
// 2.120   1.50  +-0.27      -30
// 3.384   2.23    0.0864    -40
// 4.538   2.93    0.0274    -50
// 5.658   3.62    0.00868   -60
// 6.764   4.32    0.00275   -70
// 7.865   5.0     0.000868  -80
// 8.960   5.7     0.000275  -90
// 10.056  6.4     0.000087  -100
*/
void af_window_kaiser(int n, FLOAT_TYPE* w, FLOAT_TYPE b)
{
  FLOAT_TYPE tmp;
  FLOAT_TYPE k1  = 1.0/besselizero(b);
  int	   k2  = 1 - (n & 1);
  int      end = (n + 1) >> 1;
  int      i;

  // Calculate window coefficients
  for (i=0 ; i<end ; i++){
    tmp = (FLOAT_TYPE)(2*i + k2) / ((FLOAT_TYPE)n - 1.0);
    w[end-(1&(!k2))+i] = w[end-1-i] = k1 * besselizero(b*sqrt(1.0 - tmp*tmp));
  }
}