view divx4_vbr.c @ 6813:cdfa9de87202

Reorganized the README. More general information up front, more concise steps. Added Step0 with downloading instructions instead of repeating this in several steps. Mention system wide as well as per user file locations. Rewordings everywhere, hopefully clearer.
author diego
date Fri, 26 Jul 2002 03:53:27 +0000
parents d1cbcf738db1
children 87197e110b4f
line wrap: on
line source

/*
 *  divx4_vbr.c
 *
 *  Copyright (C) Thomas Östreich - June 2001
 *
 *  2-pass code OpenDivX port:
 *  Copyright (C) 2001 Christoph Lampert <gruel@gmx.de> 
 *
 *  This file is part of transcode, a linux video stream processing tool
 *      
 *  transcode is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *   
 *  transcode is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *   
 *  You should have received a copy of the GNU General Public License
 *  along with GNU Make; see the file COPYING.  If not, write to
 *  the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. 
 *
 */


/**********************************************************
 *                Two-pass-code from OpenDivX             *
 *                                                        *
 *  Large parts of this code were taken from VbrControl() *
 *  from the OpenDivX project, (C) divxnetworks,          *
 *  this code is published under DivX Open license, which *
 *  can be found... somewhere... oh, whatever...          *
 **********************************************************/
 
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <math.h>
#include <inttypes.h>

#include "divx4_vbr.h"

//#include "transcode.h"

#define FALSE 0
#define TRUE 1

/*  Absolute maximum and minimum quantizers used in VBR modes */
static const int min_quantizer=1;
static const int max_quantizer=31;

/*  Limits on frame-level deviation of quantizer ( higher values
	correspond to frames with more changes and vice versa ) */	
static const float min_quant_delta=-10.f;
static const float max_quant_delta=5.f;
/*  Limits on stream-level deviation of quantizer ( used to make
	overall bitrate of stream close to requested value ) */
static const float min_rc_quant_delta=.6f;
static const float max_rc_quant_delta=1.5f;

/*  Crispness parameter	controls threshold for decision whether
    to skip the frame or to code it. */
//static const float max_crispness=100.f;
/*	Maximum allowed number of skipped frames in a line. */
//static const int max_drops_line=0;					// CHL   We don't drop frames at the moment!


typedef struct entry_s
	/* max 28 bytes/frame or 5 Mb for 2-hour movie */
	{
		int quant;
		int text_bits;
		int motion_bits;
		int total_bits;
		float mult;
		short is_key_frame;
		short drop;
	} entry;

static int m_iCount;
static int m_iQuant;
static int m_iCrispness;
static short m_bDrop;
static float m_fQuant;

static int64_t m_lEncodedBits;
static int64_t m_lExpectedBits;

static FILE  *m_pFile;

static entry    vFrame;
static entry *m_vFrames;
static long	lFrameStart;

static int	iNumFrames;
static int	dummy;


void VbrControl_init_1pass_vbr(int quality, int crispness)
{
  m_fQuant=min_quantizer+((max_quantizer-min_quantizer)/6.)*(6-quality);
  m_iCount=0;
  m_bDrop=FALSE;
  VbrControl_update_1pass_vbr();
}

int VbrControl_init_2pass_vbr_analysis(const char *filename, int quality)
{
	m_pFile=fopen(filename, "wb");
	if(m_pFile==0)
		return -1;
	m_iCount=0;
	m_bDrop=FALSE;
	fprintf(m_pFile, "##version 1\n");
	fprintf(m_pFile, "quality %d\n", quality);
	return 0;
}

int VbrControl_init_2pass_vbr_encoding(const char *filename, int bitrate, double framerate, int crispness, int quality)
{
	int i;
	
	int64_t text_bits=0;
	int64_t total_bits=0;
	int64_t complexity=0;
	int64_t new_complexity=0;
	int64_t motion_bits=0;
	int64_t denominator=0;
	float qual_multiplier=1.;
	char head[20];

	int64_t desired_bits;
	int64_t non_text_bits;

	float average_complexity;

	m_pFile=fopen(filename, "rb");
	if(m_pFile==0)
		return -1;
	m_bDrop=FALSE;
	m_iCount=0;

	fread(head, 10, 1, m_pFile);
	if(!strncmp("##version ", head, 10))
	{
	    int version;
	    int iOldQual;
	    float old_qual, new_qual;
	    fscanf(m_pFile, "%d\n", &version);
	    fscanf(m_pFile, "quality %d\n", &iOldQual);
	    switch(iOldQual)
	    {
	    case 5:
		old_qual=1.f;
		break;
	    case 4:
		old_qual=1.1f;
		break;
	    case 3:
		old_qual=1.25f;
		break;
	    case 2:
		old_qual=1.4f;
		break;
	    case 1:
		old_qual=2.f;
		break;
	    }
	    switch(quality)
	    {
	    case 5:
		new_qual=1.f;
		break;
	    case 4:
		new_qual=1.1f;
		break;
	    case 3:
		new_qual=1.25f;
		break;
	    case 2:
		new_qual=1.4f;
		break;
	    case 1:
		new_qual=2.f;
		break;
	    }
	    qual_multiplier=new_qual/old_qual;	
	}
	else
	    fseek(m_pFile, 0, SEEK_SET);

	lFrameStart=ftell(m_pFile);		// save current position	

/* removed C++ dependencies, now read file twice :-( */

	
		while(!feof(m_pFile)) 
      {  fscanf(m_pFile, "Frame %d: intra %d, quant %d, texture %d, motion %d, total %d\n",
         &iNumFrames, &(vFrame.is_key_frame), &(vFrame.quant), &(vFrame.text_bits), &(vFrame.motion_bits), &(vFrame.total_bits));

                vFrame.total_bits+=vFrame.text_bits*(qual_multiplier-1);
                vFrame.text_bits*=qual_multiplier;
                text_bits +=(int64_t)vFrame.text_bits;
					 motion_bits += (int64_t)vFrame.motion_bits;
                total_bits +=(int64_t)vFrame.total_bits;
                complexity +=(int64_t)vFrame.text_bits*vFrame.quant;

//	printf("Frames %d, texture %d, motion %d, quant %d total %d ",
//		iNumFrames, vFrame.text_bits, vFrame.motion_bits, vFrame.quant, vFrame.total_bits);
//	printf("texture %d, total %d, complexity %lld \n",vFrame.text_bits,vFrame.total_bits, complexity);
	 	}
		iNumFrames++;
		average_complexity=complexity/iNumFrames;
		
//		if (verbose & TC_DEBUG)	{
//		    fprintf(stderr, "(%s) frames %d, texture %lld, motion %lld, total %lld, complexity %lld\n", __FILE__, iNumFrames, text_bits, motion_bits, total_bits, complexity);
//		}
		
		m_vFrames = (entry*)malloc(iNumFrames*sizeof(entry));
		if (!m_vFrames) 
		{	printf("out of memory");
			return -2; //TC_EXPORT_ERROR;
		}
			
	   fseek(m_pFile, lFrameStart, SEEK_SET);		// start again
		
		for (i=0;i<iNumFrames;i++)
		{  fscanf(m_pFile, "Frame %d: intra %d, quant %d, texture %d, motion %d, total %d\n",
         &dummy, &(m_vFrames[i].is_key_frame), &(m_vFrames[i].quant), 
			&(m_vFrames[i].text_bits), &(m_vFrames[i].motion_bits), 
			&(m_vFrames[i].total_bits));

			m_vFrames[i].total_bits += m_vFrames[i].text_bits*(qual_multiplier-1);
         m_vFrames[i].text_bits  *= qual_multiplier;
	 	}

	if (m_pFile)
		{	fclose(m_pFile);
			m_pFile=NULL;
		}

	desired_bits=(int64_t)bitrate*(int64_t)iNumFrames/framerate;
	non_text_bits=total_bits-text_bits;

	if(desired_bits<=non_text_bits)
	{
		char s[200];
		printf("Specified bitrate is too low for this clip.\n"
			"Minimum possible bitrate for the clip is %.0f kbps. Overriding\n"
			"user-specified value.\n",
				(float)(non_text_bits*framerate/(int64_t)iNumFrames));

		desired_bits=non_text_bits*3/2;
/*
		m_fQuant=max_quantizer;
		for(int i=0; i<iNumFrames; i++)
		{
			m_vFrames[i].drop=0;
			m_vFrames[i].mult=1;
		}
		VbrControl_set_quant(m_fQuant);
		return 0;
*/
  }

	desired_bits -= non_text_bits;
		/**
		BRIEF EXPLANATION OF WHAT'S GOING ON HERE.
		We assume that 
			text_bits=complexity / quantizer
			total_bits-text_bits = const(complexity)
		where 'complexity' is a characteristic of the frame
		and does not depend much on quantizer dynamics.
		Using this equation, we calculate 'average' quantizer
		to be used for encoding ( 1st order effect ).
		Having constant quantizer for the entire stream is not
		very convenient - reconstruction errors are
		more noticeable in low-motion scenes. To compensate 
		this effect, we multiply quantizer for each frame by
			(complexity/average_complexity)^k,
		( k - parameter of adjustment ). k=0 means 'no compensation'
		and k=1 is 'constant bitrate mode'. We choose something in
		between, like 0.5 ( 2nd order effect ).
		**/
		
	average_complexity=complexity/iNumFrames;

	for(i=0; i<iNumFrames; i++)
	{
		float mult;
		if(m_vFrames[i].is_key_frame)
		{
		    if((i+1<iNumFrames) && (m_vFrames[i+1].is_key_frame))
			mult=1.25;
		    else
			mult=.75;
		}
		else
		{
			mult=m_vFrames[i].text_bits*m_vFrames[i].quant;
			mult=(float)sqrt(mult/average_complexity);
			
//			if(i && m_vFrames[i-1].is_key_frame)
//			    mult *= 0.75;
			if(mult<0.5)
			    mult=0.5;
			if(mult>1.5)
			    mult=1.5;
		}

		m_vFrames[i].mult=mult;
		m_vFrames[i].drop=FALSE;
		new_complexity+=m_vFrames[i].text_bits*m_vFrames[i].quant;

		denominator+=desired_bits*m_vFrames[i].mult/iNumFrames;
	}
	
	m_fQuant=((double)new_complexity)/(double)denominator;

	if(m_fQuant<min_quantizer) m_fQuant=min_quantizer;
	if(m_fQuant>max_quantizer) m_fQuant=max_quantizer;
	m_pFile=fopen("analyse.log", "wb");
	if(m_pFile)
	{
		fprintf(m_pFile, "Total frames: %d Avg quantizer: %f\n",
			iNumFrames, m_fQuant);
		fprintf(m_pFile, "Expecting %12lld bits\n", desired_bits+non_text_bits);
		fflush(m_pFile);
	}
	VbrControl_set_quant(m_fQuant*m_vFrames[0].mult);
	m_lEncodedBits=m_lExpectedBits=0;
	return 0;
}

int VbrControl_get_intra() 
{
	return m_vFrames[m_iCount].is_key_frame;
}

short VbrControl_get_drop() 
{
	return m_bDrop;
}

int VbrControl_get_quant() 
{
	return m_iQuant;
}

void VbrControl_set_quant(float quant)
{
	m_iQuant=quant;
	if((rand() % 10)<((quant-m_iQuant) * 10))
		m_iQuant++;
	if(m_iQuant<min_quantizer) m_iQuant=min_quantizer;
	if(m_iQuant>max_quantizer) m_iQuant=max_quantizer;
}

void VbrControl_update_1pass_vbr()
{
	VbrControl_set_quant(m_fQuant);
	m_iCount++;
}

void VbrControl_update_2pass_vbr_analysis(int is_key_frame, int motion_bits, int texture_bits, int total_bits, int quant)
{
	if(!m_pFile)
		return;
	fprintf(m_pFile, "Frame %d: intra %d, quant %d, texture %d, motion %d, total %d\n",
		m_iCount, is_key_frame, quant, texture_bits, motion_bits, total_bits);
	m_iCount++;
}

void VbrControl_update_2pass_vbr_encoding(int motion_bits, int texture_bits, int total_bits)
{
	double q;
	double dq;
		
	if(m_iCount>=iNumFrames)
		return;

	m_lExpectedBits+=(m_vFrames[m_iCount].total_bits-m_vFrames[m_iCount].text_bits)
		+ m_vFrames[m_iCount].text_bits*m_vFrames[m_iCount].quant/m_fQuant;
	m_lEncodedBits+=(int64_t)total_bits;

	if(m_pFile)
		fprintf(m_pFile, "Frame %d: PRESENT, complexity %d, quant multiplier %f, texture %d, total %d ",
				m_iCount, m_vFrames[m_iCount].text_bits*m_vFrames[m_iCount].quant,
					m_vFrames[m_iCount].mult, texture_bits, total_bits);

	m_iCount++;

	q = m_fQuant * m_vFrames[m_iCount].mult;
	if(q<m_fQuant+min_quant_delta) q=m_fQuant+min_quant_delta;
	if(q>m_fQuant+max_quant_delta) q=m_fQuant+max_quant_delta;

	dq = (double)m_lEncodedBits/(double)m_lExpectedBits;
	dq*=dq;
	if(dq<min_rc_quant_delta) 
		dq=min_rc_quant_delta;
	if(dq>max_rc_quant_delta) 
		dq=max_rc_quant_delta;
	if(m_iCount<20)					// no framerate corrections in first frames 
		dq=1;
	if(m_pFile)
		fprintf(m_pFile, "Progress: expected %12lld, achieved %12lld, dq %f",
			m_lExpectedBits, m_lEncodedBits, dq);
	q *= dq;
	VbrControl_set_quant(q);
	if(m_pFile)
		fprintf(m_pFile, ", new quant %d\n", m_iQuant);
}

void VbrControl_close()
{
	if(m_pFile)
	{
		fclose(m_pFile);
		m_pFile=NULL;
	}
	free(m_vFrames);
}