view msvidc.c @ 3232:d037e1201721

Added support for codecs that supports BGR24 (some opensource codecs and vivo) Added the over-requested underrated black-border around scaled movies that everyone's been nagging me about lately =). Fixed the following Bugs: YV12 video getting cropped at the bottom Lockups on exit (if these problems surface again, contact me please) Invalid stride in YUY2 playback
author mswitch
date Fri, 30 Nov 2001 22:24:40 +0000
parents 39f88ed93dd1
children 09f972eef7a3
line wrap: on
line source

/*
    Microsoft Video 1 Decoder
    
    (C) 2001 Mike Melanson
    
    The description of the algorithm you can read here:
      http://www.pcisys.net/~melanson/video1.txt

    32bpp support (c) alex
*/

#define LE_16(x) *(unsigned short *)(x)

#define DECODE_BGR555_TO_BGR888(x) \
        x.c1_b = (x.c1 >> 7) & 0xF8; \
        x.c1_g = (x.c1 >> 2) & 0xF8; \
        x.c1_r = (x.c1 << 3) & 0xF8; \
        x.c2_b = (x.c2 >> 7) & 0xF8; \
        x.c2_g = (x.c2 >> 2) & 0xF8; \
        x.c2_r = (x.c2 << 3) & 0xF8;

#define DECODE_PALETTE_TO_BGR888(x) \
        x.c1_b = palette_map[x.c1 * 4 + 2]; \
        x.c1_g = palette_map[x.c1 * 4 + 1]; \
        x.c1_r = palette_map[x.c1 * 4 + 0]; \
        x.c2_b = palette_map[x.c2 * 4 + 2]; \
        x.c2_g = palette_map[x.c2 * 4 + 1]; \
        x.c2_r = palette_map[x.c2 * 4 + 0];

struct
{
  unsigned short c1, c2;
  unsigned char c1_r, c1_g, c1_b;
  unsigned char c2_r, c2_g, c2_b;
} quad[2][2];

void AVI_Decode_Video1_16(
  char *encoded,
  int encoded_size,
  char *decoded,
  int width,
  int height,
  int bytes_per_pixel)
{
  int block_ptr, pixel_ptr;
  int pixel_x, pixel_y;  // pixel width and height iterators
  int block_x, block_y;  // block width and height iterators
  int blocks_wide, blocks_high;  // width and height in 4x4 blocks
  int block_inc;
  int row_dec;

  // decoding parameters
  int stream_ptr;
  unsigned char byte_a, byte_b;
  unsigned short flags;
  int skip_blocks;

  stream_ptr = 0;
  skip_blocks = 0;
  blocks_wide = width / 4;
  blocks_high = height / 4;
  block_inc = 4 * bytes_per_pixel;
  row_dec = (width + 4) * bytes_per_pixel;

  for (block_y = blocks_high; block_y > 0; block_y--)
  {
    block_ptr = ((block_y * 4) - 1) * (width * bytes_per_pixel);
    for (block_x = blocks_wide; block_x > 0; block_x--)
    {
      // check if this block should be skipped
      if (skip_blocks)
      {
        block_ptr += block_inc;
        skip_blocks--;
        continue;
      }

      pixel_ptr = block_ptr;

      // get the next two bytes in the encoded data stream
      byte_a = encoded[stream_ptr++];
      byte_b = encoded[stream_ptr++];

      // check if the decode is finished
      if ((byte_a == 0) && (byte_b == 0))
        return;

      // check if this is a skip code
      else if ((byte_b & 0xFC) == 0x84)
      {
        // but don't count the current block
        skip_blocks = ((byte_b - 0x84) << 8) + byte_a - 1;
      }

      // check if this is in the 2- or 8-color classes
      else if (byte_b < 0x80)
      {
        flags = (byte_b << 8) | byte_a;

        quad[0][0].c1 = LE_16(&encoded[stream_ptr]);
        stream_ptr += 2;
        quad[0][0].c2 = LE_16(&encoded[stream_ptr]);
        stream_ptr += 2;

        DECODE_BGR555_TO_BGR888(quad[0][0]);

        if (quad[0][0].c1 & 0x8000)
        {
          // 8-color encoding
          quad[1][0].c1 = LE_16(&encoded[stream_ptr]);
          stream_ptr += 2;
          quad[1][0].c2 = LE_16(&encoded[stream_ptr]);
          stream_ptr += 2;
          quad[0][1].c1 = LE_16(&encoded[stream_ptr]);
          stream_ptr += 2;
          quad[0][1].c2 = LE_16(&encoded[stream_ptr]);
          stream_ptr += 2;
          quad[1][1].c1 = LE_16(&encoded[stream_ptr]);
          stream_ptr += 2;
          quad[1][1].c2 = LE_16(&encoded[stream_ptr]);
          stream_ptr += 2;

          DECODE_BGR555_TO_BGR888(quad[0][1]);
          DECODE_BGR555_TO_BGR888(quad[1][0]);
          DECODE_BGR555_TO_BGR888(quad[1][1]);

          for (pixel_y = 0; pixel_y < 4; pixel_y++)
          {
            for (pixel_x = 0; pixel_x < 4; pixel_x++)
            {
              if (flags & 1)
              {
                decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_r;
                decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_g;
                decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_b;
		if (bytes_per_pixel == 4) /* 32bpp */
		    pixel_ptr++;
              }
              else
              {
                decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_r;
                decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_g;
                decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_b;
		if (bytes_per_pixel == 4) /* 32bpp */
		    pixel_ptr++;
              }

              // get the next flag ready to go
              flags >>= 1;
            }
            pixel_ptr -= row_dec;
          }
        }
        else
        {
          // 2-color encoding
          for (pixel_y = 0; pixel_y < 4; pixel_y++)
          {
            for (pixel_x = 0; pixel_x < 4; pixel_x++)
            {
              if (flags & 1)
              {
                decoded[pixel_ptr++] = quad[0][0].c1_r;
                decoded[pixel_ptr++] = quad[0][0].c1_g;
                decoded[pixel_ptr++] = quad[0][0].c1_b;
		if (bytes_per_pixel == 4) /* 32bpp */
		    pixel_ptr++;
              }
              else
              {
                decoded[pixel_ptr++] = quad[0][0].c2_r;
                decoded[pixel_ptr++] = quad[0][0].c2_g;
                decoded[pixel_ptr++] = quad[0][0].c2_b;
		if (bytes_per_pixel == 4) /* 32bpp */
		    pixel_ptr++;
              }

              // get the next flag ready to go
              flags >>= 1;
            }
            pixel_ptr -= row_dec;
          }
        }
      }

      // otherwise, it's a 1-color block
      else
      {
        quad[0][0].c1 = (byte_b << 8) | byte_a;
        DECODE_BGR555_TO_BGR888(quad[0][0]);

        for (pixel_y = 0; pixel_y < 4; pixel_y++)
        {
          for (pixel_x = 0; pixel_x < 4; pixel_x++)
          {
            decoded[pixel_ptr++] = quad[0][0].c1_r;
            decoded[pixel_ptr++] = quad[0][0].c1_g;
            decoded[pixel_ptr++] = quad[0][0].c1_b;
	    if (bytes_per_pixel == 4) /* 32bpp */
		pixel_ptr++;
          }
          pixel_ptr -= row_dec;
        }
      }

      block_ptr += block_inc;
    }
  }
}

void AVI_Decode_Video1_8(
  char *encoded,
  int encoded_size,
  char *decoded,
  int width,
  int height,
  unsigned char *palette_map,
  int bytes_per_pixel)
{
  int block_ptr, pixel_ptr;
  int pixel_x, pixel_y;  // pixel width and height iterators
  int block_x, block_y;  // block width and height iterators
  int blocks_wide, blocks_high;  // width and height in 4x4 blocks
  int block_inc;
  int row_dec;

  // decoding parameters
  int stream_ptr;
  unsigned char byte_a, byte_b;
  unsigned short flags;
  int skip_blocks;

  stream_ptr = 0;
  skip_blocks = 0;
  blocks_wide = width / 4;
  blocks_high = height / 4;
  block_inc = 4 * bytes_per_pixel;
  row_dec = (width + 4) * bytes_per_pixel;

  for (block_y = blocks_high; block_y > 0; block_y--)
  {
    block_ptr = ((block_y * 4) - 1) * (width * bytes_per_pixel);
    for (block_x = blocks_wide; block_x > 0; block_x--)
    {
      // check if this block should be skipped
      if (skip_blocks)
      {
        block_ptr += block_inc;
        skip_blocks--;
        continue;
      }

      pixel_ptr = block_ptr;

      // get the next two bytes in the encoded data stream
      byte_a = encoded[stream_ptr++];
      byte_b = encoded[stream_ptr++];

      // check if the decode is finished
      if ((byte_a == 0) && (byte_b == 0))
        return;

      // check if this is a skip code
      else if ((byte_b & 0xFC) == 0x84)
      {
        // but don't count the current block
        skip_blocks = ((byte_b - 0x84) << 8) + byte_a - 1;
      }

      // check if this is a 2-color block
      else if (byte_b < 0x80)
      {
        flags = (byte_b << 8) | byte_a;

        quad[0][0].c1 = (unsigned char)encoded[stream_ptr++];
        quad[0][0].c2 = (unsigned char)encoded[stream_ptr++];

        DECODE_PALETTE_TO_BGR888(quad[0][0]);

        // 2-color encoding
        for (pixel_y = 0; pixel_y < 4; pixel_y++)
        {
          for (pixel_x = 0; pixel_x < 4; pixel_x++)
          {
            if (flags & 1)
            {
              decoded[pixel_ptr++] = quad[0][0].c1_r;
              decoded[pixel_ptr++] = quad[0][0].c1_g;
              decoded[pixel_ptr++] = quad[0][0].c1_b;
	      if (bytes_per_pixel == 4) /* 32bpp */
		pixel_ptr++;
            }
            else
            {
              decoded[pixel_ptr++] = quad[0][0].c2_r;
              decoded[pixel_ptr++] = quad[0][0].c2_g;
              decoded[pixel_ptr++] = quad[0][0].c2_b;
	      if (bytes_per_pixel == 4) /* 32bpp */
		pixel_ptr++;
            }

            // get the next flag ready to go
            flags >>= 1;
          }
          pixel_ptr -= row_dec;
        }
      }

      // check if it's an 8-color block
      else if (byte_b >= 0x90)
      {
        flags = (byte_b << 8) | byte_a;

        quad[0][0].c1 = (unsigned char)encoded[stream_ptr++];
        quad[0][0].c2 = (unsigned char)encoded[stream_ptr++];
        quad[1][0].c1 = (unsigned char)encoded[stream_ptr++];
        quad[1][0].c2 = (unsigned char)encoded[stream_ptr++];

        quad[0][1].c1 = (unsigned char)encoded[stream_ptr++];
        quad[0][1].c2 = (unsigned char)encoded[stream_ptr++];
        quad[1][1].c1 = (unsigned char)encoded[stream_ptr++];
        quad[1][1].c2 = (unsigned char)encoded[stream_ptr++];

        DECODE_PALETTE_TO_BGR888(quad[0][0]);
        DECODE_PALETTE_TO_BGR888(quad[0][1]);
        DECODE_PALETTE_TO_BGR888(quad[1][0]);
        DECODE_PALETTE_TO_BGR888(quad[1][1]);

        for (pixel_y = 0; pixel_y < 4; pixel_y++)
        {
          for (pixel_x = 0; pixel_x < 4; pixel_x++)
          {
            if (flags & 1)
            {
              decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_r;
              decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_g;
              decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_b;
	      if (bytes_per_pixel == 4) /* 32bpp */
		pixel_ptr++;
            }
            else
            {
              decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_r;
              decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_g;
              decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_b;
	      if (bytes_per_pixel == 4) /* 32bpp */
		pixel_ptr++;
            }

            // get the next flag ready to go
            flags >>= 1;
          }
          pixel_ptr -= row_dec;
        }
      }

      // otherwise, it's a 1-color block
      else
      {
        // init c2 along with c1 just so c2 is a known value for macro
        quad[0][0].c1 = quad[0][0].c2 = byte_a;
        DECODE_PALETTE_TO_BGR888(quad[0][0]);

        for (pixel_y = 0; pixel_y < 4; pixel_y++)
        {
          for (pixel_x = 0; pixel_x < 4; pixel_x++)
          {
            decoded[pixel_ptr++] = quad[0][0].c1_r;
            decoded[pixel_ptr++] = quad[0][0].c1_g;
            decoded[pixel_ptr++] = quad[0][0].c1_b;
	    if (bytes_per_pixel == 4) /* 32bpp */
		pixel_ptr++;
          }
          pixel_ptr -= row_dec;
        }
      }

      block_ptr += block_inc;
    }
  }
}