Mercurial > mplayer.hg
view spudec.h @ 6435:d0d74f9d8d4a
Background now set by CSS, added doctype and charset.
Properly closed all tags, removed bogus <P>-tags around block elements and
put <P> outside <A>, the other way around is incorrect.
Fixed some typos, uppercased all tags, removed some <I>-tags for better
readability on the screen.
author | diego |
---|---|
date | Sat, 15 Jun 2002 17:12:21 +0000 |
parents | 7bea806b9c5f |
children | f33d4ab7a6b2 |
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#ifndef _MPLAYER_SPUDEC_H #define _MPLAYER_SPUDEC_H void spudec_heartbeat(void *this, unsigned int pts100); void spudec_assemble(void *this, unsigned char *packet, unsigned int len, unsigned int pts100); void spudec_draw(void *this, void (*draw_alpha)(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride)); void spudec_draw_scaled(void *this, unsigned int dxs, unsigned int dys, void (*draw_alpha)(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride)); void spudec_update_palette(void *this, unsigned int *palette); void *spudec_new_scaled(unsigned int *palette, unsigned int frame_width, unsigned int frame_height); void *spudec_new_scaled_vobsub(unsigned int *palette, unsigned int *cuspal, unsigned int custom, unsigned int frame_width, unsigned int frame_height); void *spudec_new(unsigned int *palette); void spudec_free(void *this); void spudec_reset(void *this); // called after seek int spudec_visible(void *this); // check if spu is visible void spudec_set_font_factor(void * this, double factor); // sets the equivalent to ffactor void spudec_set_hw_spu(void *this, vo_functions_t *hw_spu); #endif