view gui/ui/ui.h @ 35663:d1f84b219340

Don't unnecessarily and annoyingly move the video window. So far, this has been done at the start and end of a video (in non-fullscreen mode) as well as when selecting half, normal or double size of the video. Don't position the video window to the values given in the skin file, because the user might have moved it in the meantime, so just let it where it currently is. This closes Bugzilla #1355.
author ib
date Wed, 16 Jan 2013 19:38:44 +0000
parents ab07b17fddfb
children b1d32b46514e
line wrap: on
line source

/*
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef MPLAYER_GUI_UI_H
#define MPLAYER_GUI_UI_H

extern int             uiVideoRender;
extern int             uiMainRender;

extern unsigned char * mainDrawBuffer;
extern unsigned char * menuDrawBuffer;
extern int             mainVisible;

extern int             uiMainAutoPlay;
extern int             uiPlaybarFade;

extern int             sx, sy;

void uiInit( void * disp );

void uiMainDraw( void );
void uiEventHandling( int msg, float param );
void uiMainMouseHandle( int Button, int X, int Y, int RX, int RY );
void uiMainKeyHandle( int KeyCode, int Type, int Key );
void uiDandDHandler(int num, char** files);

void uiVideoDraw( void );
void uiVideoMouseHandle( int Button, int X, int Y, int RX, int RY );

void uiMenuInit( void );
void uiHideMenu( int mx, int my, int w );
void uiShowMenu( int mx, int my );
void uiMenuMouseHandle( int RX, int RY );

void uiPlaybarInit( void );
void uiPlaybarShow( int y );

#endif /* MPLAYER_GUI_UI_H */