Mercurial > mplayer.hg
view TOOLS/emboss.fp @ 22772:d2469c37ee29
r22547: fix up some longer than 80 char lines , and use suggestion from Diego.
r22570: dont start newline with a space and readd subdirectory
r22718: add new audio and video codecs to libavcodec list
r22748: add png and gif encoders, how to use them with mencoder is another question
r22749: split sonic into sonic/sonicls and wma into wmav1/wmav2
r22750: add rest of lavc encoders to list (vcr1, cljr, jpegls, ffvhuff, msmpeg4v1)
r22751: gsm requires libgsm so remove it
r22752: aiff isnt there as well, TEST FIRST, THEN DOCUMENT COMPN!
r22753: ok so cljr , vcr1 and msmpegv1 dont actually work... removed
r22679: Some more details for the mga_vid section taken from drivers/README.
r22686: tdfx_vid compilation has been simplified.
r22695: Add a link to Attila's mga_vid port to Linux 2.6.x.
r22704: 'make install' now takes care of most manual installation steps for *_vid.o.
author | voroshil |
---|---|
date | Sat, 24 Mar 2007 03:28:32 +0000 |
parents | 69785427a61e |
children | cae067bfc231 |
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!!ARBfp1.0 # Custom YUV->RGB conversion program for MPlayer's -vo gl. # Copyleft (C) Reimar Döffinger, 2005 # Licensed under the GNU GPL v2 # Usage: mplayer -vo gl:yuv=4:customprog=emboss.fp # This is an emboss effect. PARAM sizes = program.env[0]; TEMP res, yuv, pos, tmp; TEX yuv.r, fragment.texcoord[0], texture[0], 2D; MAD pos, sizes.xyxy, {-0.5, 0, 0, -0.8660}, fragment.texcoord[0].xyxy; TEX tmp.r, pos.xyxy, texture[0], 2D; MAD yuv.r, yuv.rrrr, {2}, -tmp.rrrr; TEX tmp.r, pos.zwzw, texture[0], 2D; SUB yuv.r, yuv.rrrr, tmp.rrrr; TEX yuv.g, fragment.texcoord[1], texture[1], 2D; TEX yuv.b, fragment.texcoord[2], texture[2], 2D; # now do the normal YUV -> RGB conversion but with 0.5 offset MAD res, yuv.rrrr, {1.164, 1.164, 1.164, 0}, {-0.37416, 1.03133, -0.58599, 0.125}; MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res; MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res; # do gamma texture lookup TEX res.r, res.raaa, texture[3], 2D; ADD res.a, res.a, 0.25; TEX res.g, res.gaaa, texture[3], 2D; ADD res.a, res.a, 0.25; TEX res.b, res.baaa, texture[3], 2D; # move res into result, this allows easily commenting out some parts. MOV result.color, res; END