Mercurial > mplayer.hg
view TOOLS/audio-select.c @ 10252:d275152390ee
I've found some time to implement the encoding support for the new
DivX API. Now it's possible to play and encode movies with the
latest DivX release.
One thing that doesn't work is the new Video Buffer Verifier (VBV)
multipass encoding. The encoder segfaults. Maybe it just isn't
supported with the standard profile of the released binary encoder.
Andreas Hess <jaska@gmx.net>
author | arpi |
---|---|
date | Fri, 06 Jun 2003 19:57:37 +0000 |
parents | e5d07da09f9b |
children |
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// This small util discovers your audio driver's behaviour #include <stdio.h> #include <stdlib.h> #include <fcntl.h> #include <sys/soundcard.h> #include <sys/time.h> #include <sys/types.h> #include <unistd.h> #define OUTBURST 128 // Returns current time in microseconds unsigned int GetTimer(){ struct timeval tv; struct timezone tz; // float s; gettimeofday(&tv,&tz); // s=tv.tv_usec;s*=0.000001;s+=tv.tv_sec; return (tv.tv_sec*1000000+tv.tv_usec); } static unsigned char a_buffer[OUTBURST]; int main(){ int audio_buffer_size; int r; int xxx=1024; int audio_fd; char *dsp="/dev/dsp"; unsigned int t1,t2,t3; audio_fd=open(dsp, O_WRONLY); if(audio_fd<0){ printf("Can't open audio device %s\n",dsp); return 1; } r=AFMT_S16_LE;ioctl (audio_fd, SNDCTL_DSP_SETFMT, &r); r=1; ioctl (audio_fd, SNDCTL_DSP_STEREO, &r); r=44100; if(ioctl (audio_fd, SNDCTL_DSP_SPEED, &r)==-1) printf("audio_setup: your card doesn't support %d Hz samplerate\n",r); t3=t1=GetTimer(); while(xxx>0){ audio_buffer_size=0; while(audio_buffer_size<0x100000){ fd_set rfds; struct timeval tv; FD_ZERO(&rfds); FD_SET(audio_fd,&rfds); tv.tv_sec=0; tv.tv_usec = 0; if(!select(audio_fd+1, NULL, &rfds, NULL, &tv)) break; r=write(audio_fd,a_buffer,OUTBURST); if(r<0) printf("Error writting to device\n"); else if(r==0) printf("EOF writting to device???\n"); else audio_buffer_size+=r; } t2=GetTimer(); if(audio_buffer_size>0){ printf("%6d bytes written in %5d us (wait %5d us)\n",audio_buffer_size,t2-t1,t1-t3); --xxx; t3=t2; } t1=t2; } close(audio_fd); return 0; }