Mercurial > mplayer.hg
view libao2/ao_null.c @ 10252:d275152390ee
I've found some time to implement the encoding support for the new
DivX API. Now it's possible to play and encode movies with the
latest DivX release.
One thing that doesn't work is the new Video Buffer Verifier (VBV)
multipass encoding. The encoder segfaults. Maybe it just isn't
supported with the standard profile of the released binary encoder.
Andreas Hess <jaska@gmx.net>
author | arpi |
---|---|
date | Fri, 06 Jun 2003 19:57:37 +0000 |
parents | 12b1790038b0 |
children | 99798c3cdb93 |
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#include <stdio.h> #include <stdlib.h> #include <sys/time.h> #include "afmt.h" #include "audio_out.h" #include "audio_out_internal.h" static ao_info_t info = { "Null audio output", "null", "Tobias Diedrich", "" }; LIBAO_EXTERN(null) struct timeval last_tv; int buffer; static void drain(){ struct timeval now_tv; int temp, temp2; gettimeofday(&now_tv, 0); temp = now_tv.tv_sec - last_tv.tv_sec; temp *= ao_data.bps; temp2 = now_tv.tv_usec - last_tv.tv_usec; temp2 /= 1000; temp2 *= ao_data.bps; temp2 /= 1000; temp += temp2; buffer-=temp; if (buffer<0) buffer=0; if(temp>0) last_tv = now_tv;//mplayer is fast } // to set/get/query special features/parameters static int control(int cmd,void *arg){ return -1; } // open & setup audio device // return: 1=success 0=fail static int init(int rate,int channels,int format,int flags){ ao_data.buffersize= 65536; ao_data.outburst=1024; ao_data.channels=channels; ao_data.samplerate=rate; ao_data.format=format; ao_data.bps=channels*rate; if (format != AFMT_U8 && format != AFMT_S8) ao_data.bps*=2; buffer=0; gettimeofday(&last_tv, 0); return 1; } // close audio device static void uninit(){ } // stop playing and empty buffers (for seeking/pause) static void reset(){ buffer=0; } // stop playing, keep buffers (for pause) static void audio_pause() { // for now, just call reset(); reset(); } // resume playing, after audio_pause() static void audio_resume() { } // return: how many bytes can be played without blocking static int get_space(){ drain(); return ao_data.buffersize - buffer; } // plays 'len' bytes of 'data' // it should round it down to outburst*n // return: number of bytes played static int play(void* data,int len,int flags){ int maxbursts = (ao_data.buffersize - buffer) / ao_data.outburst; int playbursts = len / ao_data.outburst; int bursts = playbursts > maxbursts ? maxbursts : playbursts; buffer += bursts * ao_data.outburst; return bursts * ao_data.outburst; } // return: delay in seconds between first and last sample in buffer static float get_delay(){ drain(); return (float) buffer / (float) ao_data.bps; }