view mp3lib/equalizer.c @ 10252:d275152390ee

I've found some time to implement the encoding support for the new DivX API. Now it's possible to play and encode movies with the latest DivX release. One thing that doesn't work is the new Video Buffer Verifier (VBV) multipass encoding. The encoder segfaults. Maybe it just isn't supported with the standard profile of the released binary encoder. Andreas Hess <jaska@gmx.net>
author arpi
date Fri, 06 Jun 2003 19:57:37 +0000
parents 3b5f5d1c5041
children 9fc9d1e788aa
line wrap: on
line source

#include "mpg123.h"

void init_spline(float *x, float *y, int n, float *y2)
{

	int i, k;
	float p, qn, sig, un, *u;
	u = (float *) malloc(n * sizeof (float));

	y2[0] = u[0] = 0.0;

	for (i = 1; i < n - 1; i++)
	{
		sig = ((float) x[i] - x[i - 1]) / ((float) x[i + 1] - x[i - 1]);
		p = sig * y2[i - 1] + 2.0;
		y2[i] = (sig - 1.0) / p;
		u[i] = (((float) y[i + 1] - y[i]) / (x[i + 1] - x[i])) -
			(((float) y[i] - y[i - 1]) / (x[i] - x[i - 1]));
		u[i] = (6.0 * u[i] / (x[i + 1] - x[i - 1]) - sig * u[i - 1]) / p;
	}
	qn = un = 0.0;

	y2[n - 1] = (un - qn * u[n - 2]) / (qn * y2[n - 2] + 1.0);
	for (k = n - 2; k >= 0; k--)
		y2[k] = y2[k] * y2[k + 1] + u[k];
	free(u);
}

float eval_spline(float xa[], float ya[], float y2a[], int n, float x)
{
	int klo, khi, k;
	float h, b, a;

	klo = 0;
	khi = n - 1;
	while (khi - klo > 1)
	{
		k = (khi + klo) >> 1;
		if (xa[k] > x)
			khi = k;
		else
			klo = k;
	}
	h = xa[khi] - xa[klo];
	a = (xa[khi] - x) / h;
	b = (x - xa[klo]) / h;
	return (a * ya[klo] + b * ya[khi] + ((a * a * a - a) * y2a[klo] + (b * b * b - b) * y2a[khi])
		* (h * h) / 6.0);
}

void mpg123_set_eq(int on, float preamp, float *b)
{
	float x[] =
	{0, 1, 2, 3, 4, 5, 6, 7, 8, 9}, yf[10], val, band[10];
	int bands[] =
	{0, 4, 8, 16, 26, 78, 157, 313, 366, 418};
	int i, j;

	mpg123_info->eq_active = on;
	if (mpg123_info->eq_active)
	{
		for (i = 0; i < 10; i++)
		{
			band[i] = b[i] + preamp;
		}

		init_spline(x, band, 10, yf);
		for (i = 0; i < 9; i++)
		{
			for (j = bands[i]; j < bands[i + 1]; j++)
			{
				val = eval_spline(x, band, yf, 10, i + ((float) (j - bands[i]) * (1.0 / (bands[i + 1] - bands[i]))));
				mpg123_info->eq_mul[j] = pow(2, val / 10.0);
			}
		}
		for (i = bands[9]; i < 576; i++)
			mpg123_info->eq_mul[i] = mpg123_info->eq_mul[bands[9] - 1];
	}
}