view TOOLS/calcbpp.pl @ 30953:d3f31670562d

Share more code between the two ATI fragment shader YUV to RGB conversion methods and extend them to support more accurate conversion (though at the cost of some speed).
author reimar
date Sun, 04 Apr 2010 11:45:05 +0000
parents 0f1b5b68af32
children
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#!/usr/bin/perl -w

use POSIX;

sub round {
  my $v = shift;

  return floor($v + 0.5);
}

$raw_aspect = 720/576;

if (scalar(@ARGV) < 4) {
  print("Please provide a) the cropped but unscaled resolution (e.g. " .
        "716x524), b) the aspect ratio (either 4/3 or 16/9 for most DVDs), " .
        "c) the video bitrate in kbps (e.g. 800) and d) the movie's fps.\n");
  print("If your DVD is not encoded at 720x576 then change the \$raw_aspect" .
        "variable at the beginning of this script.\n");
  exit(1);
}

($unscaled_width, $unscaled_height) = split('x', $ARGV[0]);
$encoded_at = $ARGV[1];
if ($encoded_at =~ /\//) {
  my @a = split(/\//, $encoded_at);
  $encoded_at = $a[0] / $a[1];
}
$scaled_width = $unscaled_width * ($encoded_at / ($raw_aspect));
$scaled_height = $unscaled_height;
$picture_ar = $scaled_width / $scaled_height;
($bps, $fps) = @ARGV[2, 3];

printf("Prescaled picture: %dx%d, AR %.2f\n", $scaled_width, $scaled_height,
       $picture_ar);
for ($width = 720; $width >= 320; $width -= 16) {
  $height = 16 * round($width / $picture_ar / 16);
  $diff = round($width / $picture_ar - $height);
  $new_ar = $width / $height;
  $picture_ar_error = abs(100 - $picture_ar / $new_ar * 100);
  printf("${width}x${height}, diff % 3d, new AR %.2f, AR error %.2f%% " .
         "scale=%d:%d bpp: %.3f\n", $diff, $new_ar, $picture_ar_error, $width,
         $height, ($bps * 1000) / ($width * $height * $fps));
}