Mercurial > mplayer.hg
view gui/mplayer/gmplayer.h @ 30953:d3f31670562d
Share more code between the two ATI fragment shader YUV to RGB
conversion methods and extend them to support more accurate
conversion (though at the cost of some speed).
author | reimar |
---|---|
date | Sun, 04 Apr 2010 11:45:05 +0000 |
parents | 3d23e24c5c60 |
children | 045110c125c6 |
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/* * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPLAYER_GUI_GMPLAYER_H #define MPLAYER_GUI_GMPLAYER_H extern int mplSubRender; extern int mplMainRender; extern unsigned char * mplDrawBuffer; extern unsigned char * mplMenuDrawBuffer; extern int mainVisible; extern int mplMainAutoPlay; extern int mplMiddleMenu; extern char * dvd_device; extern char * cdrom_device; void mplInit( void * disp ); void mplMainDraw( void ); void mplEventHandling( int msg, float param ); void mplMainMouseHandle( int Button, int X, int Y, int RX, int RY ); void mplMainKeyHandle( int KeyCode, int Type, int Key ); void mplDandDHandler(int num, char** files); void mplSubDraw( void ); void mplSubMouseHandle( int Button, int X, int Y, int RX, int RY ); void mplMenuInit( void ); void mplHideMenu( int mx, int my, int w ); void mplShowMenu( int mx, int my ); void mplMenuMouseHandle( int X, int Y, int RX, int RY ); void mplPBInit( void ); void mplPBShow( int x, int y ); #endif /* MPLAYER_GUI_GMPLAYER_H */