Mercurial > mplayer.hg
view tremor/codec_internal.h @ 30953:d3f31670562d
Share more code between the two ATI fragment shader YUV to RGB
conversion methods and extend them to support more accurate
conversion (though at the cost of some speed).
author | reimar |
---|---|
date | Sun, 04 Apr 2010 11:45:05 +0000 |
parents | e83eef58b30a |
children |
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/******************************************************************** * * * THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. * * * * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * * * * THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002 * * BY THE Xiph.Org FOUNDATION http://www.xiph.org/ * * * ******************************************************************** function: libvorbis codec headers ********************************************************************/ #ifndef _V_CODECI_H_ #define _V_CODECI_H_ #include "codebook.h" typedef void vorbis_look_mapping; typedef void vorbis_look_floor; typedef void vorbis_look_residue; typedef void vorbis_look_transform; /* mode ************************************************************/ typedef struct { int blockflag; int windowtype; int transformtype; int mapping; } vorbis_info_mode; typedef void vorbis_info_floor; typedef void vorbis_info_residue; typedef void vorbis_info_mapping; typedef struct backend_lookup_state { /* local lookup storage */ ogg_int32_t *window[2]; /* backend lookups are tied to the mode, not the backend or naked mapping */ int modebits; vorbis_look_mapping **mode; } backend_lookup_state; /* codec_setup_info contains all the setup information specific to the specific compression/decompression mode in progress (eg, psychoacoustic settings, channel setup, options, codebook etc). *********************************************************************/ typedef struct codec_setup_info { /* Vorbis supports only short and long blocks, but allows the encoder to choose the sizes */ long blocksizes[2]; /* modes are the primary means of supporting on-the-fly different blocksizes, different channel mappings (LR or M/A), different residue backends, etc. Each mode consists of a blocksize flag and a mapping (along with the mapping setup */ int modes; int maps; int times; int floors; int residues; int books; vorbis_info_mode *mode_param[64]; int map_type[64]; vorbis_info_mapping *map_param[64]; int time_type[64]; int floor_type[64]; vorbis_info_floor *floor_param[64]; int residue_type[64]; vorbis_info_residue *residue_param[64]; static_codebook *book_param[256]; codebook *fullbooks; int passlimit[32]; /* iteration limit per couple/quant pass */ int coupling_passes; } codec_setup_info; #endif