view tremor/registry.h @ 30953:d3f31670562d

Share more code between the two ATI fragment shader YUV to RGB conversion methods and extend them to support more accurate conversion (though at the cost of some speed).
author reimar
date Sun, 04 Apr 2010 11:45:05 +0000
parents cd6b211be811
children
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/********************************************************************
 *                                                                  *
 * THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE.   *
 *                                                                  *
 * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS     *
 * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
 * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.       *
 *                                                                  *
 * THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002    *
 * BY THE Xiph.Org FOUNDATION http://www.xiph.org/                  *
 *                                                                  *
 ********************************************************************

 function: registry for time, floor, res backends and channel mappings

 ********************************************************************/

#ifndef _V_REG_H_
#define _V_REG_H_

#define VI_TRANSFORMB 1
#define VI_WINDOWB 1
#define VI_TIMEB 1
#define VI_FLOORB 2
#define VI_RESB 3
#define VI_MAPB 1

#include "backends.h"

#if defined(_WIN32) && defined(VORBISDLL_IMPORT)
# define EXTERN __declspec(dllimport) extern
#else
# define EXTERN extern
#endif

EXTERN vorbis_func_floor     *_floor_P[];
EXTERN vorbis_func_residue   *_residue_P[];
EXTERN vorbis_func_mapping   *_mapping_P[];

#endif