Mercurial > mplayer.hg
view osdep/timer-win2.c @ 37159:d4fbf2eb4a04
Ensure up-to-dateness of global_sub information upon request.
Some demuxers (like mpg) can detect subtitles only while playing,
which is the reason why MPlayer always - indirectly - calls
update_global_sub_size() prior to dealing with subtitles.
Functions mpctx_get_global_sub_size() and mpctx_get_global_sub_pos(),
however, merely return last determined values, thus missing information
that may have been arisen after MPlayer has checked last for subtitles
(when playback started).
Merge the two mpctx_get_global_sub_*() functions into one for easier
handling.
Retrieve global_sub pos by a mp_property_do("sub") command which
performs the necessary update of both global_sub variables, pos and
size.
Reported by Lode Leroy, lode.leroy gmail com.
author | ib |
---|---|
date | Sun, 17 Aug 2014 18:06:56 +0000 |
parents | 1453fc56d49c |
children |
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/* * precise timer routines for Windows * * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include <windows.h> #include <mmsystem.h> #include "timer.h" const char timer_name[] = "Windows native"; // Returns current time in microseconds unsigned int GetTimer(void) { return timeGetTime() * 1000; } // Returns current time in milliseconds unsigned int GetTimerMS(void) { return timeGetTime() ; } int usec_sleep(int usec_delay){ // Sleep(0) won't sleep for one clocktick as the unix usleep // instead it will only make the thread ready // it may take some time until it actually starts to run again if(usec_delay<1000)usec_delay=1000; Sleep( usec_delay/1000); return 0; } static DWORD RelativeTime = 0; float GetRelativeTime(void) { DWORD t, r; t = GetTimer(); r = t - RelativeTime; RelativeTime = t; return (float) r *0.000001F; } void InitTimer(void) { GetRelativeTime(); }