view DOCS/tech/osd.txt @ 35332:d6b957072297

subreader: do not skip the first char of ASS fields. Without this change, fields that can be sometimes empty and sometimes not, such as the Effect field, are counted in an inconsistent way. Since the number of fields is used to find where the text starts, it leads to internal field arriving on the video. Bug reported anonymously on the users mailing list.
author cigaes
date Tue, 20 Nov 2012 19:43:53 +0000
parents 0ad2da052b2e
children
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draft of new OSD engine:
========================
written by A'rpi
including ideas from mailing list from Jiri Svoboda, Tobias Diedrich,
Artur Zaprzala, Michael Niedermayer, Felix Buenemann, LGB

requirements:
- be able to do partial rendering, within a given bounding box
  useful when parts of the OSD are outside of the image and has to be
  updated only when OSD changes, or even has different colorspace

- text should be rendered in 2-pass way: 1. alpha 2. pixels
  so char's alpha won't overwrite previous char, and may be faster

- OSD elements should be cached - so rendering once into the cache and
  reuse this while it's unchanged

- color support (colorspace could be YA, YUVA, RGB)

- change brightness, saturation, hue of chars ???

- way to disable alphablending, and use black outline (FAST_OSD now)

- respect movie and monitor aspect, so OSD is rendered/scaled correctly
  eg. for SVCD/anamorphic DVD with hardware scaling (now OSD is squashed)

- develop some text-based apps: osdterm, osdzilla etc ;)

Ok. The basic idea of my design is using 'OSD objects', a data structure
in a 1 (or 2?) way linked list.
There would be different object types, sharing type-dependent data in a
union. The basic types: box, text, symbol, progressbar, group.

Group would be a special type, grouping other OSD objects together,
with a common x,y and boundingbox. Useful for grouping symbol+progrbar
or multiline subtitle text.

Each object could have flags, for example:
- visible (set if we should display it)
- color (set if it's YUVA not YA)
- cached (set when there is a cached rendered variant)
- bbox updated (should be set when recalc bbox, reset when change params)
- several flags to control positioning. for example, x;y could be
  absolute coordinates, or percent. flags to set left/center/right alignment...
- start and end timestamp, to automagically set/reset visible flag

OK, my first draft:

typedef struct mp_osd_obj_s {
    struct mp_osd_obj_s* next;
    unsigned char type;
    unsigned char alignment; // 2 bits: x;y percentages, 2 bits: x;y relative to parent; 2 bits: alignment left/right/center
    unsigned short flags;
    int x,y;    // coords
    unsigned char color[4]; // YUVA
    mp_osd_bbox_t bbox; // bounding box
    unsigned int start,duration; // PTS
    union {
        struct {
            int x1,y1,x2,y2;
        } line;
        struct {
            int x,y,w,h;
        } rect;
        struct {
            char* text;
            mp_font_t* font;
        } text;
        struct {
            int symbol; // unicode
            mp_font_t* font;
        } symbol;
        struct {
            float value;
            mp_font_t* font;
        } pbar;
        struct {
            int w,h;
            unsigned char* image;
            unsigned int* palette;
        } spu;  // FIXME!
        struct {
            struct mp_osd_obj_s* children;
        } group;
    } params;
} mp_osd_obj_t;