Mercurial > mplayer.hg
view divx4_vbr.h @ 18683:d940ecaff286
moves invariant code (chiefly MMX register initialization) out of loops as well as eliminating some memory accesses within the inner loop.
Patch by Zuxy Meng < zuxy POIS meng AH gmail POIS com >
Original thread:
Date: Mon, 12 Jun 2006 00:31:53 -0700 (PDT)
Subject [MPlayer-dev-eng] [PATCH] Loop invariant motion in libvo/osd_template.c
author | gpoirier |
---|---|
date | Mon, 12 Jun 2006 11:14:10 +0000 |
parents | f580a7755ac5 |
children |
line wrap: on
line source
// methods from class VbrControl void VbrControl_init_1pass_vbr(int quality, int crispness); int VbrControl_init_2pass_vbr_encoding(const char* filename, int bitrate, double framerate, int crispness, int quality); int VbrControl_init_2pass_vbr_analysis(const char* filename, int quality); void VbrControl_update_1pass_vbr(void); void VbrControl_update_2pass_vbr_encoding(int motion_bits, int texture_bits, int total_bits); void VbrControl_update_2pass_vbr_analysis(int is_key_frame, int motion_bits, int texture_bits, int total_bits, int quant); int VbrControl_get_quant(void); void VbrControl_set_quant(float q); int VbrControl_get_intra(void); short VbrControl_get_drop(void); void VbrControl_close(void);