view divx4_vbr.h @ 18683:d940ecaff286

moves invariant code (chiefly MMX register initialization) out of loops as well as eliminating some memory accesses within the inner loop. Patch by Zuxy Meng < zuxy POIS meng AH gmail POIS com > Original thread: Date: Mon, 12 Jun 2006 00:31:53 -0700 (PDT) Subject [MPlayer-dev-eng] [PATCH] Loop invariant motion in libvo/osd_template.c
author gpoirier
date Mon, 12 Jun 2006 11:14:10 +0000
parents f580a7755ac5
children
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// methods from class VbrControl

	void VbrControl_init_1pass_vbr(int quality, int crispness);
	int VbrControl_init_2pass_vbr_encoding(const char* filename, int bitrate, double framerate, int crispness, int quality);
	int VbrControl_init_2pass_vbr_analysis(const char* filename, int quality);

	void VbrControl_update_1pass_vbr(void);
	void VbrControl_update_2pass_vbr_encoding(int motion_bits, int texture_bits, int total_bits);
	void VbrControl_update_2pass_vbr_analysis(int is_key_frame, int motion_bits, int texture_bits, int total_bits, int quant);

	int VbrControl_get_quant(void);
	void VbrControl_set_quant(float q);
	int VbrControl_get_intra(void);
	short VbrControl_get_drop(void);
	void VbrControl_close(void);