Mercurial > mplayer.hg
view DOCS/tech/crosscompile.txt @ 34506:d949229b4b8d
Remove unused image formats from ffpng output format list.
author | cehoyos |
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date | Tue, 24 Jan 2012 18:02:55 +0000 |
parents | 68d3b36b9dfc |
children | 7f73ecc9ccda |
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Due to a lack of Windows developers, it is a good idea to allow Linux developers to do at least some basic check of their code. This HOWTO explains how to set up cross-compilation. MinGW under Debian ================== First, you need to install the "mingw32" package and get a MPlayer SVN checkout. Next, you need quite a lot of dependencies. Since this is for testing and not actually use, the easiest way is to use this package: http://natsuki.mplayerhq.hu/~reimar/mpl_mingw32.tar.bz2 NOTE that this is likely to be quite out-dated and might include packages with security issues, so do not use it to build binaries for real use. After extracting this package into the MPlayer source-tree, you only need to run the included linux-mingw.sh to configure (it just runs ./configure --host-cc=cc --target=i686-mingw32msvc --cc=i586-mingw32msvc-cc --windres=i586-mingw32msvc-windres --ranlib=i586-mingw32msvc-ranlib --extra-cflags="-I$PWD/osdep/mingw32" --extra-ldflags="-L$PWD/osdep/mingw32" --with-freetype-config="$PWD/osdep/mingw32/ftconf") and then run make. You should be able to run the generated binary with Wine, if you want to. The steps as command-lines: sudo apt-get install mingw32 svn co svn://svn.mplayerhq.hu/mplayer/trunk MPlayer-mingw cd MPlayer-mingw wget http://natsuki.mplayerhq.hu/~reimar/mpl_mingw32.tar.bz2 tar -xjf mpl_mingw32.tar.bz2 sh linux-mingw.sh make Wine ==== First, you need to install the "Wine" package and get a MPlayer SVN checkout. You don't need any dependencies other than those you already have for your Linux build, because the Wine and Linux build will use them together. Configure with ./configure --target=i686-wine --cc="winegcc -m32" --windres=wrc --enable-gui and add any options you normally use for your Linux build, then run make.