view libmpcodecs/ae.h @ 28511:db19e31a2c7c

Add a calc_src_dst_rects that calculates from window size, panscan etc. which part of the video source must be scaled onto which part of the window. Direct3D and (future) VDPAU need this, for XvMC it makes it easier to add cropping support and Xv is changed to keep the diff to XvMC small.
author reimar
date Thu, 12 Feb 2009 17:40:53 +0000
parents 41652035483c
children bbb6ebec87a0
line wrap: on
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#ifndef MPLAYER_AE_H
#define MPLAYER_AE_H

#include "libmpdemux/muxer.h"

#define ACODEC_COPY 0
#define ACODEC_PCM 1
#define ACODEC_VBRMP3 2
#define ACODEC_NULL 3
#define ACODEC_LAVC 4
#define ACODEC_TOOLAME 5
#define ACODEC_FAAC 6
#define ACODEC_TWOLAME 7

#define AE_NEEDS_COMPRESSED_INPUT 1

typedef struct {
	int channels;
	int sample_rate;
	int bitrate;
	int samples_per_frame;
	int audio_preload;
} audio_encoding_params_t;

typedef struct audio_encoder_s {
	int codec;
	int flags;
	muxer_stream_t *stream;
	audio_encoding_params_t params;
	int audio_preload;	//in ms
	int input_format;
	int min_buffer_size, max_buffer_size;	//for init_audio_filters
	unsigned char *decode_buffer;
	int decode_buffer_size;
	int decode_buffer_len;
	void *priv;
	int (*bind)(struct audio_encoder_s*, muxer_stream_t*);
	int (*get_frame_size)(struct audio_encoder_s*);
	int (*set_decoded_len)(struct audio_encoder_s *encoder, int len);
	int (*encode)(struct audio_encoder_s *encoder, uint8_t *dest, void *src, int nsamples, int max_size);
	void (*fixup)(struct audio_encoder_s *encoder);
	int (*close)(struct audio_encoder_s *encoder);
} audio_encoder_t;

audio_encoder_t *new_audio_encoder(muxer_stream_t *stream, audio_encoding_params_t *params);

#endif /* MPLAYER_AE_H */